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Game Development

Ongoing coverage on Game Development.

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GematsuNeutral

Tekken 8 game director Kohei Ikeda leaves Bandai Namco after 20 years

Kohei Ikeda, the chief producer and game director for Tekken 8, has departed from Bandai Namco Entertainment after a 20-year tenure. His departure marks the end of a significant period for the fighting game franchise.

Niche GamerNegative

Tekken 8 director leaves Bandai Namco after 20 years

Tekken 8 director Kohei Ikeda has left Bandai Namco after 20 years, marking another significant departure following producer Katsuhiro Harada's exit. Ikeda, who also worked on Tekken 7 and the Soulcalibur series, expressed gratitude to fans. His departure raises questions about the future leadership of the Tekken franchise, though Tekken 8 continues to receive updates.

Gaming BoltNeutral

Tekken 8 Chief Producer/Director Kohei Ikeda is Leaving Bandai Namco

Kohei Ikeda, chief producer and director for Tekken 8 and Tekken 7, has departed from Bandai Namco after a 20-year tenure. Ikeda expressed gratitude for his time at the company, highlighting his work on the Tekken franchise and his interactions with the fighting game community. He also stated his intention to continue pursuing new challenges in game development.

Gaming BoltNeutral

Grand Theft Auto’s Success is Hard to Meet Even for Former Rockstar Employees, Says Take-Two CEO

Take-Two Interactive CEO Strauss Zelnick commented on the increasing difficulty of creating hit games in a mature industry, noting that even former Rockstar Games employees have struggled to replicate Grand Theft Auto's success. He emphasized Take-Two's goal to attract such talent to their own company rather than face them as competitors. Zelnick also discussed Grand Theft Auto 6's development, stating that annual releases are not a priority and that the franchise's success was built over time, not through a fixed release cadence.

Gaming BoltVery negative

Star Wars Eclipse is in “Development Hell,” Quantic Dream Want to Exit NetEase – Rumor

Rumors suggest that Quantic Dream's Star Wars Eclipse is in "development hell" and the studio wishes to divest from NetEase. The project has reportedly faced significant issues, compounded by the shutdown of their previous game, Spellcasters Chronicles. Quantic Dream is also undergoing an internal reorganization that may lead to layoffs.

Gaming BoltVery positive

Squadron 42 is “Imminently Closer to Launch”, Marketing to Kick off Soon

Creator Chris Roberts stated that Squadron 42 is nearing its launch, with marketing set to begin soon. He described the game as a blockbuster event movie with seamless first-person gameplay and cinematic storytelling, built using technology from Star Citizen. Sandi Roberts indicated that the game is "imminently closer" to launch and that its marketing campaign will target a broader audience than Star Citizen's.

Blues NewsNeutral

Sunday Multiplex

This article discusses the philosophy behind the multiplayer component of Call of Duty: Modern Warfare 4, with specific episodes focusing on the game's multiplayer and the character of Ghost. Official trailers are also mentioned.

PC GamerPositive

There's one game Don't Nod narrative designer Nina Freeman won't ever uninstall from her PC, because it's banned on Steam: 'It's tragic, because everyone should play this game'

Narrative designer Nina Freeman discusses her PC gaming habits, highlighting Devotion as a game she will never uninstall due to its quality and controversial Steam ban. She also shares her most played game, Dota 2, and her appreciation for complex branching narratives in titles like Scarlet Hollow.

PC GamerNeutral

Star Citizen's single-player component is in the 'closing stages' of development according to Chris Roberts, as rumours of another Squadron 42 delay circulate

Chris Roberts, creator of Star Citizen, stated that the single-player component, Squadron 42, is in the 'closing stages' of development. Despite rumors of further delays circulating, Roberts indicated that marketing efforts are increasing, suggesting an imminent announcement. However, some reports suggest a potential release in 2027, with concerns about performance issues.

PC GamerPositive

Before Mina the Hollower, Yacht Club paused a 3D Shovel Knight game that's 'not far from being showable'…

Yacht Club Games co-founder Sean Velasco revealed that a 3D Shovel Knight game was halfway through development before being paused to focus on Mina the Hollower. The studio plans to return to the 3D Shovel Knight project after supporting Mina the Hollower, emphasizing a preference for developing games one at a time.

PC GamerPositive

Factorio's next major update will also be its last, as its developer announces it has 'reached a good place to…

Wube Software has announced that the upcoming 2.1 update will be the final major content release for Factorio, concluding over 13 years of active development. The studio will shift to providing ongoing minor quality of life patches and bug fixes, while also exploring ideas for new game prototypes. The Factorio: Space Age expansion significantly broadened the game's scope, adding interplanetary exploration and new factory-building challenges.

PC GamerPositive

Mass Effect and Metal Gear actor Jennifer Hale calls on studios to take responsibility for their AI use:…

Voice actor Jennifer Hale emphasized that generative AI is a tool for which humans are responsible, urging studios to take ownership of its use. She highlighted that creative professions are early indicators of AI's impact on the workforce and stressed the importance of consent and compensation for performers whose work is used for AI training.

PC GamesNPositive

The team behind Turtle WoW is starting fresh with a new MMO: "We know this is an enormous undertaking"

The developers behind the defunct Turtle WoW private server have formed a new studio, Moonwhisper Games, to create an original MMORPG. Despite acknowledging the immense challenges of developing an MMO from scratch, the team aims to build a new world and IP, leveraging their years of experience managing communities and creating content for the genre.

My Nintendo NewsPositive

Danish broadcaster says 007 First Light cost $200 million and 7 years to make

The Danish Broadcasting Corporation revealed that IO Interactive's game 007 First Light cost $200 million and took seven years to develop, making it Denmark's most expensive video game. The title has sold 1.5 million copies in its first 24 hours, with a Nintendo Switch version planned for release later this summer.

CowdedPositive

Game Builder Garage Codes: Popular Shared Creations, How To Use Them, and Noteworthy Codes to Try in 2026

This guide explains how to use shared codes in Game Builder Garage on the Nintendo Switch, allowing players to import complete projects and learn game design patterns. It details the process of entering, importing, and troubleshooting codes, and highlights ten noteworthy shared creations covering various mechanics like puzzles, platforming, and RPG battles.

Nintendo EverythingPositive

Unrailed 2 getting physical release in Japan with English support, pre-orders open

A physical release for Unrailed 2: Back on Track on Nintendo Switch has been announced for Japan, with pre-orders now open for a standalone and limited edition version. The game supports multiple languages, including English, and features cooperative multiplayer, a new world generation system, and a map editor for community creations. The physical release is scheduled to ship on June 11, 2026.

DestructoidVery negative

Remedy didn’t learn anything from its past releases and wants to put Control Resonant next to GTA 6

The article suggests that Remedy Entertainment's upcoming game, Control Resonant, faces a significant challenge by being positioned near the release of Grand Theft Auto 6. It implies that Remedy may not have learned from past release strategies, as competing with a title as massive as Grand Theft Auto 6 could overshadow their own game.

DestructoidPositive

‘It’s a bit sappy and sentimental but that’s how we’re feeling’: Bungie gets emotional in latest Destiny 2 blog post

Bungie shared an emotional blog post discussing the final patch for Destiny 2, reflecting on the game's journey. The sentiment expressed is described as sappy and sentimental, indicating a significant emotional moment for the development team as they conclude this chapter.

PC GamerNegative

The remarkable story of Unreal 2, the sequel rescued from development hell by dooming it to failure: 'There was…

This article details the troubled development of Unreal 2, originally envisioned as a revolutionary FPS by Legend Entertainment. Creative differences, leadership crises, and a problematic business deal with Infogrames led to significant feature cuts, including multiplayer, and a rushed release. Despite its compromised state, the game's post-launch multiplayer expansion, Unreal 2: XMP, was well-received, but ultimately too late to save the studio.

Blues NewsNeutral

Roadmaps and Plans

Bungie provided insights into Destiny 2's upcoming weapon, artifact, and focusing systems. Separately, the latest community update for Warhammer 40,000: Space Marine 2 was released.