Game Development
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Ubisoft to sunset Rainbow Six Mobile just seven months after launch
Ubisoft has announced the closure of Tom Clancy's Rainbow Six Mobile, with development ceasing and the game shutting down on January 15, 2027. The free-to-play spinoff, which launched globally in February, will still receive its final season next week as planned.
Shadow of the Road postponed to March 2027 — MP3s & NPCs
Another Angle Games and Owlcat Games have delayed their tactical RPG, Shadow of the Road, to March 10, 2027. The developers stated that additional time is needed to refine the tactical combat, balance encounters, and polish the progression systems. The game is set in 1868 Japan during a civil war and features a blend of tradition and technology.
Embrace Chaos: The Origin of Dead by Daylight
This feature delves into the early 2010s origins of the asymmetrical multiplayer horror game Dead by Daylight, recounting its creation by some of the earliest developers. It explores the initial concepts and journey that led to the game's development.
PlayStation creator turned AI CEO Ken Kutaragi predicts AI daydreams will replace video games, which is apparently…
Ken Kutaragi, the creator of PlayStation, predicts that artificial intelligence will eventually replace video games with AI-generated daydreams. He believes this shift will fundamentally change human sensibilities and expand the entertainment market exponentially, though he acknowledges his vested interest in AI technology.
Wardogs Dev Holding Back Certain Features Because of Xbox Series S, but Working to 'Very Low-End Hardware' Has Its Benefits
The developer of Wardogs has stated that the limitations of the Xbox Series S have prevented the inclusion of certain features in the game. However, the developer also noted that working with lower-end hardware has presented unique benefits.
The Galaxies Showcase returns on October 15, with announcements from ZA/UM, Embark Studios, and Frontier Developments
The Galaxies Showcase is returning on October 15th, featuring new announcements from developers such as ZA/UM, Embark Studios, and Frontier Developments. The stream will be broadcast on IGN's YouTube channel, Facebook, Twitch, and other platforms, starting at 12pm PT / 3pm ET.
Valve is telling devs how well their games actually run on Steam Deck with real world data
Valve has begun providing developers with real-world frame rate data from Steam Deck users to help them better understand and optimize game performance. This new system allows developers to see how their games are running on a mass of Steam Decks, potentially leading to graphical adjustments and improved player experiences.
The Galaxies Showcase returns next week: here's how to watch it and what to expect
The Galaxies Showcase returns on October 15th, featuring over 40 game developers and publishers including Square Enix Collective, Krafton, and Embark Studios. Hosted by Jane Douglas, the event will reveal new announcements, anticipated sequels, and blockbuster franchises. The showcase aims to highlight games from both large publishers and small indie teams.
After Zelda: Ocarina of Time, "Nintendo should be even more focused on remakes" to avoid PS5-like game droughts, ex-marketing leads say: "You'll be Sony, you'll have a problem"
Former Nintendo PR leads Krysta Yang and Kit Ellis suggest Nintendo should increase its focus on remakes, citing the success of The Legend of Zelda: Ocarina of Time remake as proof of audience interest. They argue that remakes can supplement the Switch 2's library and help avoid the game droughts experienced by platforms like the PlayStation 5, though they caution against over-reliance on them.
Charlie Cox Recorded 40 Hours Of Dialogue For A Sega Game He Can’t Name Yet
Actor Charlie Cox revealed at New York Comic-Con that he has recorded approximately 40 hours of dialogue for an upcoming, unnamed Sega-published video game. Cox humorously shared that the development team was surprised to learn he was English, as they had expected an American voice actor. He also mentioned his previous role in the critically acclaimed game Clair Obscur: Expedition 33.
After Clair Obscur: Expedition 33, Daredevil star Charlie Cox is in a new Sega game, but you don't know what it is:…
Actor Charlie Cox, known for his role as Daredevil, has revealed he is working on an unannounced Sega game. Following his debut in Clair Obscur: Expedition 33, Cox confirmed he has completed voice work for a new Sega title, which he described as a fun but intensive experience requiring 40 hours of lines.
Former Last of Us and Uncharted 4 dev has "good and bad" thoughts about Intergalactic: The Heretic Prophet, but he's glad "someone is taking big risks on art like that"
Former Naughty Dog artist Matt Radford, who worked on The Last of Us and Uncharted 4, expresses optimism for Naughty Dog's upcoming game, Intergalactic: The Heretic Prophet. He acknowledges having both positive and negative thoughts but is glad to see a major studio taking significant artistic risks at a high level, noting that Sony's hardware sales strategy allows Naughty Dog creative freedom.
WoW: Forever's list of changes snowballed as Blizzard got more excited, says dev: 'Our original pitch internally was: We'll do 4 new dungeons'
Blizzard Entertainment's associate production director Clay Stone revealed that the scope of World of Warcraft: Forever evolved significantly from its initial concept. What began as a pitch for four new dungeons expanded to nine, driven by developer excitement and player reception to previous classic iterations like Season of Discovery. This evolution aims to deliver a more substantial experience than initially expected.
Avalanche Studio Group to globally publish, market, and distribute titles from Supermassive Games
Nordisk Games has announced a publishing agreement where its subsidiary Avalanche Studios Group will globally publish, market, and distribute titles from Supermassive Games, starting with Directive 8020. Both studios will maintain creative independence while sharing operational support. This move aims to ensure sustainable long-term success by leveraging Avalanche's publishing strength and Supermassive's storytelling expertise.
NieR Creator Yoko Taro Says He Would Retire From Making Video Games but Fear of Dementia Keeps Him Working
NieR series creator Yoko Taro expressed a desire to retire from game development, stating he is "done with working." However, he admitted that the fear of developing dementia is a primary reason that keeps him continuing to work on new projects.
Ubisoft announces shutdown of Rainbow Six Mobile seven months after global launch
Ubisoft is shutting down its free-to-play tactical shooter Rainbow Six Mobile on January 15, 2027, less than a year after its global launch. The developer stated that the team will move on to other strategic projects, though the game's next season will still launch as planned. The mobile title had been in development for six and a half years with involvement from 11 Ubisoft studios and Tencent.
Games Inbox: Which 2026 video game has the best melee combat?
Readers discuss which upcoming games will feature the best melee combat, with Onimusha: Way Of The Sword and Nioh 3 being highlighted. The discussion also touches on the controversial Grand Theft Auto 6 leaker, issues with Amazon's game delivery, the pricing of live service cosmetics, and the potential for dormant game franchises to be revived.
Resident Evil Requiem Team Added Grace as a Protagonist Because it Wouldn’t be Scary With Just Leon
Producer Masachika Kawata revealed that Grace Ashcroft was added as a protagonist to Resident Evil Requiem because Leon Kennedy's combat expertise would have diminished the horror elements. The game was initially considered as an online experience by director Koshi Nakanishi before returning to its survival horror roots. Resident Evil Requiem has achieved significant commercial success, selling over 8 million copies and generating over $500 million.
You can now play Doom on a SQL database in one of the most astonishing porting projects we've ever seen
Developer Lukas Vogel has successfully ported the classic game Doom to run entirely within a SQL database, a project dubbed SQLDoom. The port utilizes approximately 1,300 lines of SQL code to handle game logic and rendering, achieving up to 35 full-color frames per second at 640x480 resolution. This innovative project showcases the capabilities of the CedarDB system and even supports deathmatch multiplayer.
Crimson Desert reviewed worse with critics than players because critics didn't have enough time to play the game,…
Pearl Abyss Europe CEO Lybee Park suggests Crimson Desert's critical reception was harsher than player reviews due to critics having limited time and focusing on the main quest. She believes players had more time to explore the game's world and discover its unique details, leading to higher user scores. The article also touches on the impact of review periods and post-launch updates on game reception.