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Game Development

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Rock Paper Shotgun

MindsEye studio Build A Rocket Boy appear to be making fresh redundancies, as one staffer says he's "helping wrap things up here in the HR department"

Build A Rocket Boy, the studio behind the game MindsEye, appears to be undergoing significant staff redundancies. Multiple employees, including a principal talent acquisition partner and a release manager, have indicated they are leaving the company due to layoffs. This follows previous legal claims against the studio regarding alleged mishandling of redundancies and data privacy violations.

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PC Gamer

The Witcher 3 producer says it's scary to work with another studio on the game's expansion: 'I also think…

CD Projekt Red is collaborating with Fool's Theory, a studio founded by former CDPR developers, on the upcoming expansion for The Witcher 3: Wild Hunt. Executive producer Jakub Kutrzuba expressed that sharing the game with an outside studio is 'scary' due to the company's deep care for the project, but trusts Fool's Theory's expertise and shared vision for quality and storytelling.

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Games Industry

"I really want Criterion to be considered the best studio in the UK" – why the home of Burnout has a future with Battlefield

Criterion Games, known for the Burnout series and Need for Speed Unbound, is now fully focused on the Battlefield franchise, contributing significantly to Battlefield 6. Studio leadership emphasizes that the core principles of controlled chaos and spectacle that defined their racing games are still present in their current work on Battlefield. The studio has grown and is aiming to be considered the best in the UK.

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Gamespot

Zero Parades: Director’s Cut Revealed And PS5 Edition Release Date Announced

ZA/UM Studio has announced the Director's Cut version of Zero Parades, which will be a free update for existing PC owners on October 1. A PlayStation 4 version is set to release on November 3, with a PlayStation 5 edition also coming soon. The Director's Cut adds substantial new content, including a new Dramatic Encounter, the ability to explore earlier versions of levels, developer commentary, re-recorded voiceovers, and numerous improvements to accessibility, controls, and interface.

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Retro Gamer

Marvel's Wolverine star calls his role "the honor of a lifetime," and couldn't be more grateful to Insomniac: "You've given this nerdy kid more than he ever dreamed of"

Liam McIntyre, the lead actor for Marvel's Wolverine, expressed immense gratitude towards Insomniac Games and the fanbase on the game's launch day. Despite the game receiving mixed critic reviews, fan reception on the PlayStation Store is highly positive, with McIntyre's performance specifically drawing praise.

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PC Gamer

Relic thought Company of Heroes 3's ambitious dynamic campaign would eventually come together, but it didn't:…

Relic Entertainment's CEO Justin Dowdeswell reflects on the ambitious but ultimately unsuccessful dynamic campaign in Company of Heroes 3. Despite the game's RTS battles remaining strong and a second traditional campaign being excellent, the dynamic Italian campaign failed to meet expectations due to a lack of polish and dynamism, leading to mixed player reception. Relic has continued to support the game with updates and DLC, and a remaster of the original Company of Heroes is planned for 2027.

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Retro Gamer

The Witcher 3 "is not a monument" says lead writer ahead of Songs of the Past, which means "adding a new…

Lead writer Marcin Blacha stated that The Witcher 3: Wild Hunt is not a monument and can still be improved, especially with the upcoming remaster and the new Songs of the Past expansion. He expressed creative invigoration from revisiting the game and creating new content, viewing it as a way to bridge the wait for The Witcher 4.

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IGN

Images for Unannounced Tiny Tina's Wonderlands and Brothers in Arms Games Leak Online

Images for an unannounced sequel to Tiny Tina's Wonderlands and a new Brothers in Arms game have surfaced online. Reports suggest that both projects may have been scrapped.

Retro Gamer

Smash Bros and Kirby creator Masahiro Sakurai warns "an industry that loses its originality will simply die a slow death" as he retires his Game Designers Award after 16 years

Masahiro Sakurai, creator of Kirby and Super Smash Bros., announced the discontinuation of his Game Designers Award due to his inability to find a successor. He emphasized the critical importance of originality in the gaming industry, warning that a lack of it will lead to a slow death, especially as AAA budgets increase and lead to safer, less innovative titles.

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Gaming Bolt

ZERO PARADES is Getting a Free Director’s Cut Update On October 1st, PS5 Version Out on November 3rd

ZA/UM announced that ZERO PARADES: For Dead Spies will receive a free Director's Cut update on October 1st, adding substantial new material and features like a new Dramatic Encounter and a Backstage development peek. A PlayStation 5 version is also slated for release on November 3rd. The update includes technical enhancements such as ultrawide display support and controller remapping.

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Gaming Bolt

WARDOGS Studio Wants to be Known For Crunch, Says CEO

Joe Brammer, CEO of Bulkhead, stated that crunch is an inevitable and valued part of the studio's development process for games like WARDOGS. The company actively seeks employees who embrace hard work and even checks social media for anti-crunch sentiment, while also offering financial incentives for those who engage in crunch.

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PC Gamer

Wardogs CEO says he won't hire devs who aren't down with mandatory crunch: 'If you care about what you're making, this is the place to work'

Joe Brammer, CEO of Bulkhead, has stated that the studio will not hire developers who are against mandatory crunch, framing it as a requirement for those who truly care about their work. This policy has drawn criticism from industry colleagues who argue that crunch is a result of poor planning and negatively impacts profits and employee well-being. Brammer also acknowledged that Wardogs experienced significant crunch during its launch, with staff working overnight to fix server issues.

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Gamespot

Devs Explain Why Diablo 5 Needed to be a New Game Instead Of An Expansion For 4

Developers discussed why Diablo 5 was conceived as a new game rather than an expansion. The article implies that the scope and ambition for Diablo 5 necessitated a full sequel rather than an add-on to a previous title.

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Retro Gamer

"I expect people to crunch," says Wardogs boss, so his studio will "check people's socials" to see if they criticize crunch online before hiring them

Wardogs studio Bulkhead, led by CEO Joe Brammer, embraces crunch culture as an inevitability and actively screens applicants' social media for negative comments about crunch before hiring. Brammer states that while crunch is a possibility, employees who work extra hours receive financial compensation, which he describes as 'life-changing.' This practice highlights ongoing controversial labor issues within the game development industry.

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IGN

Former Tekken Director Katsuhiro Harada Says His Next Game Will Be a ‘Surprise,’ But Not Outside Fans’ Expectations

Katsuhiro Harada, the former leader of the Tekken franchise, has shared initial details about his next game, which is in development at his independent studio, VS Studio. Harada stated that the upcoming title is intended to be a surprise but will remain within the expectations of fans.

Retro Gamer

Laying off the people making The Elder Scrolls 6 while desperately trying to get The Elder Scrolls 6 finished "doesn't make any sense," says former Bethesda dev

Former Bethesda lore expert Kurt Kuhlmann criticizes Xbox owner Microsoft's decision to lay off veteran developers working on The Elder Scrolls 6, stating it makes no business sense. The layoffs, which impacted experienced creators rather than management, follow reports of pressure to speed up production for The Elder Scrolls 6 and Fallout.

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Gamedeveloper.com

Bungie is overhauling Marathon from its original extraction shooter vision

Bungie is significantly overhauling its upcoming shooter Marathon, shifting focus from its original extraction shooter vision to include a permanent PvE mode called Symbiosis. This change, along with a move away from strict seasonal schedules, comes amidst ongoing development pressures and recent layoffs at the studio, including some Marathon developers. Parent company Sony remains supportive of the game's future.

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Gamespot

Overwatch – 10 Years Of Overwatch | Blizzcon 2026 Interview

Overwatch's game director Aaron Keller and associate game director Alec Dawson discuss the game's 10-year anniversary, the new hero Doctrine, and share a surprising anecdote about Tracer's original laser eyes. The interview touches on the game's long history and ongoing development.

Gamespot

James Pond Legacy Situation Is More Than Meets The AI

System 3 Software has addressed accusations that generative AI was used in the promotional artwork for James Pond Legacy, a collection for Nintendo Switch. While System 3 initially denied the claims, CEO Mark Cale clarified that their developer, Antstream, used algorithm-assisted visualization, which Antstream described as 'fully human-authored.' Cale expressed frustration with the term 'AI' becoming a negative buzzword and stated that clearer guidelines are needed to avoid future confusion.

Massively Overpovered

Survival RPG RuneScape Dragonwilds leaves early access and launches on PC and console

Jagex has announced the full 1.0 launch of its survival RPG RuneScape: Dragonwilds, over a year and a half after its early access debut. The game is now available on PlayStation 5, Nintendo Switch, Xbox Series X, and PC platforms, featuring cross-play support and a significant launch-day patch. This release marks the beginning of an ambitious multi-year content roadmap for the game.

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