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Game Development

Ongoing coverage on Game Development.

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Shack NewsPositive

The Wolf Among Us 2 is making the most of its reset

The Wolf Among Us 2 is back on track after a decade of development setbacks and a studio reset, now utilizing Unreal Engine 5. The sequel picks up months after the original, featuring a new murder investigation and improved gameplay mechanics like free camera movement. While still in early development with placeholder assets, Telltale Games aims for a 2027 release on PC, PlayStation 5, and Xbox Series X|S, with The Wolf Among Us Remastered launching later this year.

Retro GamerPositive

Stellar Blade and Lies of P "really made developers in Korea take up the challenge for console games," says…

Shift Up technical director Dong-ki Lee believes games like Stellar Blade and Lies of P have inspired Korean developers to pursue more console game projects. He highlights the growing influence of titles like Crimson Desert and the upcoming Black Myth: Zhong Kui, noting that Stellar Blade's success has encouraged Shift Up to take on more ambitious projects. Lee also expressed enthusiasm for bringing Stellar Blade to the Nintendo Switch 2, leveraging skills gained from developing for PlayStation 5 and PC.

UnigamesityVery positive

The Tech Behind Instant Withdrawals at Canadian Online Casinos

This analysis examines Evoplay as a modern slot provider, highlighting its focus on unique mechanics, HTML5 technology, mobile optimization, and portfolio diversity. The article emphasizes that innovation and technical quality are becoming more important than quantity in the online casino market, using Evoplay's success and industry recognition as examples of current trends.

EurogamerNegative

The Witcher 4 already runs on all target platforms - CD Projekt Red not taking any chances after Cyberpunk 2077

CD Projekt Red is prioritizing performance optimization for The Witcher 4 by running it on all target platforms, including PC, PlayStation 5, and Xbox Series X, from early in development. This approach aims to avoid the disastrous launch issues experienced with Cyberpunk 2077, which was nearly unplayable on last-generation consoles.

PC GamerNegative

1666: Amsterdam's developer says it 'won't be using AI anymore', and the tech was only used 'in conception and pre-production'—arguably the most creative phase of the entire process

Patrice Désilets' studio Panache Digital Games has stated it will no longer use artificial intelligence in the development of 1666: Amsterdam, after initial use in conception and pre-production. The game has launched into early access with a 'Mixed' Steam rating, with players divided on its experience.

Retro GamerPositive

ConcernedApe says sorry Haunted Chocolatier is taking so long: "I won’t compromise on the quality of the game by rushing it or releasing it too early"

Developer Eric 'ConcernedApe' Barone provided an update on Haunted Chocolatier, apologizing for the long development time but emphasizing that he will not compromise on game quality. He assured fans that progress is being made and that he is driven to create a game he is proud of, similar to the success of Stardew Valley.

FZ.seNeutral

The Long Dark ska få nya DLC:n – skiftar folk från uppföljaren

Hinterland Studios has announced that development resources for the upcoming sequel, The Long Dark 2, will be partially reallocated to support the original The Long Dark. This shift includes the creation of new DLC for the first game and a focus on improving its Survival Mode, as the studio navigates an uncertain game industry landscape. The Long Dark 2 is still planned for an early access release in 2027, but with a reduced team.

PC GamerNeutral

Steam Week in Review: Here are the top 10 most popular genres on Steam

A new report analyzing Steam revenue data reveals that sandbox games have the highest 'hit rate,' meaning the largest percentage of games within the genre earn over $100,000. First-person shooters, RPGs, and simulation games also show strong performance. The study used the Boxleiter method to estimate sales based on review counts.

Massively OverpoweredNeutral

MMO Week in Review: Gamescom, Asura, and Ascension

Gamescom was the dominant event this week, bringing news for numerous MMOs including launch dates for Aion 2 and Path of Exile 2, and trailers for Dune Awakening, Sea of Remnants, and Cinder City. Star Citizen's Squadron 42 received another delay into 2027, while Guild Wars 3 revealed its Asura, and Blizzard shut down another World of Warcraft private server. Other news included updates for Throne and Liberty, Ultima Online, and The Division 2, alongside discussions on game design, AI training lawsuits, and the shutdown of the Project Ascension World of Warcraft emulator.

Gaming BoltNeutral

State of Play and State of Play Japan Announced for September 3rd

PlayStation announced two State of Play presentations for September 3rd. The first, at 6 AM PT, will feature updates from PlayStation Studios and third-party partners, including an extended look at Final Fantasy 7 Rebirth. This will be followed by State of Play Japan, focusing on titles from Japanese and Asian studios.

Gaming BoltPositive

People Who Say GTA 6 Looks Like GTA 5 Are “Out of Their Minds”, Says Michael De Santa’s Voice Actor

Ned Luke, the voice actor for Michael De Santa in Grand Theft Auto 5, stated that Grand Theft Auto 6 looks nothing like its predecessor and that comparisons are "out of their minds." He highlighted the significant advancements in animation and technology since Grand Theft Auto 5's release, noting that every character in GTA 6 is individually simulated, placing Rockstar ahead of the industry in NPC technology.

Gaming BoltPositive

Saros Studio’s Co-Founder Ilari Kuittinen Announces Departure From Housemarque

Housemarque co-founder and managing director Ilari Kuittinen has announced his departure from the company after 31 years. He reflected on the studio's journey from an independent developer to a AAA studio within PlayStation Studios, highlighting achievements like Returnal and Saros. Sami Hakala has taken over as managing director, while Kuittinen plans to take a break before potentially returning to the industry in a mentoring or consulting role.

EngadgetNegative

A decade's worth of Steam files totaling more than 12TB has leaked

A significant data leak originating from Valve has exposed over 12 terabytes of Steam files. The leaked data includes beta builds and completed games from Valve and various third-party developers, raising concerns about game security and intellectual property.

EurogamerNeutral

12TB Valve archive leak includes early Portal 2 builds and hints of Half-Life 2: Episode Three

A massive 12TB archive of Valve's internal development files, dating from 2003 to 2013, has been leaked online. The data includes early builds of Portal 2, Left 4 Dead, and Counter-Strike: Global Offensive, as well as assets potentially related to the unreleased Half-Life 2: Episode Three and the cancelled Portal prequel F-Stop. The leak is currently being investigated by the community for further details.

Retro GamerPositive

What made the OG Fallout so great is "overlooked" these days, says co-creator Tim Cain

Co-creator Tim Cain believes the original Fallout's success stemmed from its development process, specifically how the team fostered open discussion and challenged ideas, a practice he feels is overlooked today. He contrasts this with the "Abilene paradox" where developers may avoid conflict and not push back on potentially weak features.

My Nintendo NewsPositive

Sonic Team open to Sonic Mania sequel with original developers

Sonic Team head Takashi Iizuka has expressed openness to a sequel for the critically acclaimed Sonic Mania. He stated that the team remains in close contact with the original developers and there is a mutual desire to collaborate again.

PC GamerNeutral

A massive cache of Valve data has reportedly leaked online, appearing to include Portal 2's elusive beta build and a potential weapon from Half-Life 2: Episode 3

A massive 12 terabyte cache of Valve's internal data, spanning from 2003 to 2013, has reportedly leaked online. The leak includes beta builds of games like Portal 2 and assets potentially from Half-Life 2: Episode 3, such as the 'Weaponizer'. The data appears to be sourced from Valve's older Steam2 content-server infrastructure.

EurogamerPositive

Rockstar confirms GTA 6 won't have microtransactions or generative AI at launch

Rockstar Games has confirmed that Grand Theft Auto 6 will not feature microtransactions or generative AI at launch. This decision comes as Take-Two Interactive, Rockstar's parent company, reportedly laid off its AI team earlier this year. The game will include gated content in its Ultimate Edition, but core gameplay will be free of these elements.

Rock Paper ShotgunNegative

The Sunday Papers

This week's gaming news roundup highlights multiple laptop thefts at Gamescom 2026, impacting indie developers. Articles also explore the narrative depth of Grand Theft Auto 6's character dynamics, the evocative soundtrack of Disco Elysium, and a memorable performance in Command & Conquer: Red Alert 3.

Gaming BoltPositive

GTA 6 Development Started in 2015, Says Rockstar North Co-Studio Head

Rockstar North co-studio head Rob Nelson revealed that Grand Theft Auto 6 has been in development since 2015, with the majority of the team focusing on it after Red Dead Redemption 2's release in 2018. The game is expected to be a long experience, with an estimated 80 hours to finish and a world size three times larger than Red Dead Redemption 2. It is set to launch on November 19th for Xbox Series X/S and PlayStation 5.