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Game Development

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Gamespot

GTA 6 Developer Is Fighting Drones And Hackers To Keep The Game’s Secrets Safe

Rockstar Games is implementing stringent security measures, including privacy film on windows and a dedicated investigation team, to protect Grand Theft Auto 6's secrets from drones and hackers. This comes amidst a tribunal hearing where the studio is accused of unlawfully firing developers for leaking game information, with Rockstar comparing the need for secrecy to that of Apple or Coca-Cola.

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Eurogamer

"The more aroused the fly is the harder it tries to shoot" - Google's fully mapped fly brain is now playing Doom, Beat Saber, and more

Google's fully mapped male fruit fly brain has been engineered to play video games like Doom and Beat Saber. An engineer trained the simulated fly brain to play Doom, with another modder getting it to play Beat Saber and other shooters. Google stated this is a significant step in neuroscience research.

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Indie Retro News

Harrier Attack Reloaded - Amsoft's classic is unofficially coming to the Amiga

An unofficial Amiga port of the 1984 Amsoft classic Harrier Attack is in development by tonnyrh. This new version targets a stock Amiga 500 and aims to enhance the original gameplay with smooth hardware scrolling, improved audio, and optimized graphics, while keeping the project focused on Amiga development.

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FZ.se

Rykten, skvaller & önskedrömmar - Blizzcon 2026

This article speculates on potential announcements and reveals for Blizzcon 2026, Blizzard Entertainment's upcoming fan convention. Topics include new expansions for World of Warcraft and Diablo IV, potential StarCraft game developments, and updates for Overwatch and Hearthstone, alongside rumors of a combined Xbox Game Pass and Blizzard subscription service.

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PC Gamer

Sony reportedly dropped Hideo Kojima's next game because it kept missing deadlines, was over budget, and would…

Sony has reportedly dropped Hideo Kojima's upcoming game, Physint, due to missed deadlines, budget overruns, and a lack of exclusivity for PlayStation hardware. Xbox has since picked up the project. This decision comes after Kojima's previous games, Death Stranding and its sequel, did not meet PlayStation's revenue expectations.

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Shack News

PlayStation reportedly ditched Hideo Kojima’s Physint due to budget and sales concerns

Sony Interactive Entertainment has reportedly ended its publishing deal for Hideo Kojima's upcoming game, Physint, citing budget and sales concerns. The game, originally announced during a PlayStation event, will now be published by Xbox. This shift follows reports of Physint exceeding its budget and missing deadlines.

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Eurogamer

Sony reportedly ditched Hideo Kojima's Physint following missed deadlines, bloated budgets, and Death Stranding 1&2 missing sales expectations

Sony has reportedly dropped Hideo Kojima's upcoming game Physint due to concerns over budget, profitability, and exclusivity. The decision is attributed to the underperformance of Death Stranding and Death Stranding 2, along with Physint exceeding its budget and missing deadlines. Xbox has since picked up the project, seeing value in its PC presence and multimedia rights.

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Rock Paper Shotgun

PlayStation reportedly dumped Hideo Kojima spy action game Physint over exceeded budgets, missed deadlines, and Death Stranding sales

PlayStation reportedly canceled Hideo Kojima's spy action game Physint due to exceeded budgets, missed deadlines, and disappointing sales from Death Stranding. The game has since switched publishers to Xbox, potentially increasing its chances of a PC release. This decision reflects PlayStation's stricter production oversight and concerns over Kojima's games not meeting revenue expectations.

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Retro Gamer

After Death Stranding missed expectations, Sony reportedly axed Physint because Hideo Kojima's Metal Gear successor is over budget, years away, missing deadlines, and not a true exclusive

Sony Interactive Entertainment has reportedly canceled Hideo Kojima's action-espionage game, Physint, due to budget overruns, missed deadlines, and its perceived lack of true exclusivity. The project has since been picked up by Microsoft and Xbox. This decision follows disappointing sales for Kojima's previous titles, Death Stranding, and a shift in Sony's strategy away from PC releases and towards console exclusivity.

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Retro Gamer

Nintendo doesn't like to name developers early, but Metroid Ravenous fans think the Dread studio has already given…

MercurySteam has seemingly confirmed its involvement in the development of Metroid Ravenous through social media activity, despite Nintendo's typical reluctance to announce developers early. This potential return to the Metroid franchise follows the underperformance of MercurySteam's latest game, Blades of Fire, which led to layoffs.

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IGN

PlayStation Ditched Kojima's Physint Due to Missed Deadlines and Budget Concerns, Report Claims

Sony reportedly canceled its deal with Hideo Kojima for the upcoming PlayStation game Physint due to budget concerns and missed deadlines. The legendary Metal Gear Solid creator's project will not move forward with the platform holder.

Massively Overpovered

Monsters & Memories plunges testers into The Deep weeks ahead of early access launch

Monsters & Memories has released its first major module, 'The Deep,' just weeks before its October 1st early access launch. This update introduces Deep Elves and Deep Gnomes, along with new zones like the Great Cavern Sea and Underdocks, though these areas are still under construction. The patch also includes significant revamps to the Paladin and Elementalist classes, a solo challenge mode, a new spellbook UI, and additional housing options.

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Eurogamer

'It would have been insanity to take no action' - Fiery opening statements reveal Rockstar's culture of secrecy as tribunal against sacked GTA 6 employees begins

Rockstar Games and the Independent Workers Union of Great Britain (IWGB) presented opposing opening statements in a tribunal concerning the dismissal of 31 Rockstar North employees. The IWGB alleges Rockstar monitored a private Discord server used for union organizing and took action only after the union reached a recognition threshold, while Rockstar claims the dismissals were due to uncovered misconduct and breaches of confidentiality related to Grand Theft Auto 6 development.

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Games Industry

Saber Interactive's Tim Willits on generative AI, moving development out of North America, and embracing recognisable IP

Saber Interactive's Chief Creative Officer Tim Willits discusses the company's stance on generative AI, stating they are experimenting with it but not replacing human developers. He also highlights Saber's strategy of global development across 15 studios, focusing on AA titles and recognizable intellectual property, emphasizing disciplined budgeting and flexible team structures.

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Rock Paper Shotgun

GTA 6 online mode appears to receive Rockstar's first public acknowledgment, via mention of in-development "32 player format" in legal docs

Rockstar Games has indirectly acknowledged an online mode for Grand Theft Auto 6, mentioning a "32 player format" in legal documents related to a lawsuit over the firing of 34 developers. The documents suggest this confidential information was leaked by former employees, which the company cites as justification for their dismissal. The article also touches on the potential for controversial elements from Grand Theft Auto 5's online mode to return.

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IGN

How Warhammer 40,000: Space Marine 3 Will Benefit From Tech Improvements Made for John Carpenter's Toxic Commando

Saber Interactive's development chief Tim Willits stated that the technology developed for John Carpenter's Toxic Commando, despite underperforming commercially for publisher Focus Entertainment, will benefit the upcoming Warhammer 40,000: Space Marine 3. The tech work was considered successful in commercial terms for Saber Interactive.

Retro Gamer

Rockstar says people seeking GTA 6 updates have led to hackers blackmailing over leaks and drones being used to spy on…

Rockstar Games has revealed the extensive security measures taken to prevent leaks and protect its development of Grand Theft Auto 6. The company faced blackmail attempts from hacker groups and had to implement building protections against drone surveillance. These details emerged during an employment tribunal concerning the dismissal of employees.

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Retro Gamer

Death Stranding games broke even "but not by much," analyst says, which may explain why Sony axed Physint despite it being Hideo Kojima's Metal Gear successor

Analysts suggest that Sony Interactive Entertainment's decision to cancel Hideo Kojima's next project, Physint, may be linked to the Death Stranding series only breaking even on its substantial budget. While the first game sold well, Death Stranding 2 has underperformed, leading to a low overall return on investment for the franchise. This financial caution, coupled with other recent underperforming titles and canceled live service projects, indicates a shift in Sony's publishing strategy.

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Metro UK

PS5 games line-up in shambles as Wolverine disappoints and Fairgames reappears

Sony Interactive Entertainment is facing criticism for its PlayStation 5 game lineup, with Marvel's Wolverine receiving lukewarm reviews and the live service game Fairgames appearing generic. The company's strategy has led to studio closures and a perceived decline in quality first-party titles, contrasting with its strong console sales.

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Retro Gamer

Final Fantasy 7 Revelation boss Naoki Hamaguchi is also "pushing" Kingdom Hearts 4 forward, and it sounds like he wants the JRPG to have a physical edition too

Naoki Hamaguchi, director for Final Fantasy 7 Rebirth, is also actively pushing Kingdom Hearts 4 forward and hopes for a physical edition. He stated that both titles are massive and crucial for Square Enix's projected comeback in 2027. Hamaguchi also expressed a desire for Kingdom Hearts 4 to receive a physical release, aligning with his appreciation for physical media and fan interaction.

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