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Game Development

Ongoing coverage on Game Development.

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Escapist MagazinePositive

Fellowship reveals less Season 3 patches as it works towards its 1.0 release

Fellowship developer Chief Rebel has announced that the game will receive fewer patches during Season 3 as the team focuses on the upcoming 1.0 release. The development cycle will prioritize bug fixes and core 1.0 features, including a new matchmaking system and an improved onboarding experience to attract new players.

Gamedeveloper.comNeutral

What devs need to know about localization

This article discusses the importance and often undervalued role of localization in game development, particularly for reaching overseas markets. It highlights the challenges localizers face, including being excluded from credits and the pressure from AI translation, and aims to bridge the gap between developers and localizers.

Retro GamerPositive

Octopath Traveler 3 would have to "push the limits," producer says, and the JRPG team knows how much fans want it to happen: "Keep looking forward to what comes next"

Series producer Tomoya Asano stated that a hypothetical Octopath Traveler 3 would need to push the limits of the HD-2D JRPG genre to justify its existence. While not confirming development, Asano acknowledged fan demand and hinted that fans should "keep looking forward to what comes next."

Massively OverpoweredVery negative

Fans call out Star Citizen’s live preview of Siege of Orison as a bug-riddled and cringe-inducing mess

A recent Star Citizen Live preview of the Siege of Orison encounter was heavily criticized by players for its numerous bugs, poor performance, and unready state. The demonstration, featuring Cloud Imperium Games developers, suffered from low framerates, inattentive AI, and desync issues, leading to player concerns about the game's direction and the company's transparency after 14 years of development and over $1 billion in crowdfunding.

Retro GamerVery positive

Another GTA 6 delay looks much less likely as Take-Two has a "high degree of confidence" in Rockstar…

Take-Two Interactive CEO Strauss Zelnick expressed high confidence that Rockstar Games will meet the November 19, 2026 release date for Grand Theft Auto 6. He reiterated this during a financial call, stating that the game's launch is a key factor in the company's projected bookings for fiscal year 2027.

Rock Paper ShotgunNeutral

"Ideas like this usually just die": Inside generative AI’s effect on modding, and how host sites struggle to maintain transparency

The article explores the growing impact of generative AI on game modding, particularly for titles like Skyrim, and the challenges faced by platforms like Nexus Mods in maintaining transparency. Modders are increasingly using AI for voice generation, art, and even code, leading to debates about disclosure and ethical use. Nexus Mods has updated its tagging system to better categorize AI-assisted and AI-generated content, but the lines remain blurred, posing difficulties for both creators and users.

Gamedeveloper.comNeutral

EA taken private by Saudi Arabia, GTA marketing jumps the shark, and Devolver's huge mistake - Patch Notes #64

Electronic Arts has been taken private by an investor consortium led by Saudi Arabia's Public Investment Fund for $55 billion. Devolver Digital is seeking to delist from the London Stock Exchange due to the incompatibility of short-term investor demands with the volatile video game industry. Additionally, the next trailer for Grand Theft Auto VI will premiere exclusively on Netflix before a wider release.

Retro GamerNeutral

Palworld 1.0 is "very much for the fans," so the Pocketpair devs "weren't really thinking about critic reception at all," lead says

Pocketpair's John Buckley explained that Palworld 1.0's lack of critic reviews is because the team prioritized keeping the content a secret for fans rather than engaging in traditional press outreach. He acknowledged that this approach might differ for future titles, as the company is relatively new to the media relations aspect of the industry.

Retro GamerPositive

Another look at Kingdom Hearts 4 seems even more likely this month after co-director is confirmed to appear at Disney…

Kingdom Hearts 4 is likely to be featured at the upcoming D23 event, with co-director Tai Yasue confirmed to appear on a 'Deep Dive into Kingdom Hearts' panel. Voice actors Haley Joel Osment (Sora) and David Gallagher (Riku) will also be present. While a release window is not expected, the panel may offer new insights into the game's narrative and characters.

PC GamesNVery positive

Minecraft rival Reforj completely overhauls its visuals with new graphics tech: "This does not exist anywhere else"

4J Studios has revealed a significant visual overhaul for their upcoming sandbox survival game, Reforj, featuring a new proprietary graphics technology called Rixels. This new tech aims to give Reforj a unique aesthetic distinct from games like Minecraft, offering enhanced visual fidelity and performance. The developers claim Rixels, which extend the concept of voxels to various shapes, are a groundbreaking innovation not seen elsewhere in the industry.

To Much GamingVery positive

Mistfall Hunter Hits 1 Million Players, Full Post-Launch Roadmap Revealed — Too Much Gaming | Video Games Reviews, News, & Guides

Mistfall Hunter has surpassed 1 million players, with its developers revealing a post-launch roadmap. Key updates include new Mist Lord Challenges, the ability to play the second map solo, and the addition of a Javelin weapon type for the Blackarrow class in Season 2. The game has maintained a stable player base of around 30,000 peak players on Steam since its launch.

Nintendo EverythingPositive

Game Freak reveals first ever prototype footage of Pokemon Pokopia

Game Freak has revealed the first prototype footage for the upcoming game Pokemon Pokopia, showcasing early development concepts and design documents. Director Shigeru Ohmori discussed early considerations for character transformations and the game's development cycle, which began with a small team after the completion of Pokemon Scarlet and Violet.

Metro UKNeutral

Games Inbox: What will be in the GTA 6 extended look on Netflix?

Readers discuss expectations for the Grand Theft Auto 6 extended look on Netflix, speculating about gameplay footage and potential online components. The discussion also touches on Sony's all-digital PlayStation 5 strategy, Capcom's reboot choices like Onimusha and Dino Crisis, and the overall health and direction of the video game industry, drawing parallels to past industry crashes.

PC GamerPositive

Trent Reznor on Doom: 'In some ways I felt a parallel with what I was trying to do with music'

Trent Reznor, composer for the original Quake, drew parallels between his music and the groundbreaking nature of Doom. He discussed his initial fascination with Wolfenstein 3D and how Doom's technological advancements and creative freedom resonated with his own artistic expression. Reznor expressed pride in his work on Quake and its enduring legacy.

Metro UKNeutral

Iron Man to Ark 2: 15 announced games which have disappeared into the ether

This article highlights 15 announced video games that have seemingly disappeared into development hell, with no substantial news or release dates for years. Titles like Star Wars Eclipse, Little Devil Inside, and Beyond Good & Evil 2 are discussed as examples of games stuck in limbo, some technically not cancelled but facing significant development challenges or prolonged silence, raising concerns about their eventual release.

Gaming BoltVery positive

Moss: The Forgotten Relic Interview – Player Feedback, Gameplay Pacing, Development Challenges, And More

Polyarc co-founder Danny Bulla discusses the successful transition of Moss: The Forgotten Relic from VR to PC and consoles, highlighting the preservation of the emotional connection between the player and the character Quill. The interview also touches on player reception, the challenges of adapting VR experiences to traditional displays, and the collaboration with Blackbird Interactive on development.

Retro GamerNeutral

Ex Dragon Age boss warns devs against listening to player feedback for solutions: "They're not…

Former Dragon Age producer Mark Darrah advises game developers to listen to player feedback but cautions against using it to find solutions, as players often identify problems without understanding the underlying issues or representing the entire community. He emphasizes the importance of developers maintaining their creative vision while gathering diverse data sources, including community input, playtesting, and telemetry, to guide development effectively.

PC GamerPositive

30 years after it 'ruined id Software,' Quake gets another big update while the studio once again grapples…

MachineGames has released a new update for id Software's 1996 game Quake, titled 'Dawn of the Machine,' adding a new chapter with 19 levels and new weapon variants. The update also includes archival development materials and previously unfinished levels. The announcement coincided with the 30th anniversary of John Romero's departure from id Software, a period that saw several key figures leave the company after Quake's development.

PC GamerNeutral

Capcom says it wants Monster Hunter Wilds to outsell World 'over the medium to long term,' but it'll need to muster a lot of sales momentum to get there

Capcom aims for Monster Hunter Wilds to eventually outsell Monster Hunter: World, despite Wilds' slower sales momentum post-launch. The company has seen sales improve following performance fixes and the reveal of the Ascendance expansion, but Wilds still has a significant gap to close compared to World's 30 million units sold.

IGNNeutral

Hideki Kamiya Reveals Spider-Man 2 Scene That Inspired Key Game Sequence in Okami

Hideki Kamiya revealed that a scene from the movie Spider-Man 2 inspired a key sequence in the 2006 game Okami. The main planner for Okami drew inspiration from the film to shape a particular moment in the acclaimed title.