Game Development
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MMO Week in Review: FFXIV in Berlin, Black Desert in SoCal, and Jimothy saturation
This week's MMO news covers Final Fantasy XIV's Fan Festival in Berlin, Black Desert's Heidel Ball, and the early access launch of SEED. Updates were also provided for Dungeons & Dragons Online, Aion 2, and The Guild reunion movie. Several games saw controversy including World of Warcraft staff cheating, Elder Scrolls Online capacity issues, and Microsoft layoffs.
Silent Hill f’s Writers Were “Pressured” to Read 100 to 200 Books a Year, Says Producer
Producer Motoi Okamoto revealed that the writers for Silent Hill f were encouraged to read between 100 to 200 books annually to enhance the game's narrative. This extensive reading, including works by writer Ryukishi07, was considered essential for understanding his style and respecting his contributions. The game is available on PC, PlayStation 5, and Xbox Series X/S.
Resident Evil Remakes Help Fund New Games Like Pragmata, Says Producer
Capcom producer Masachika Kawata explained that Resident Evil remakes are crucial for funding new titles like Pragmata and mainline entries, while also helping to maintain an annual release cadence. This strategy allows the company to revisit older games, introduce them to new audiences, and generate financial resources for both sequels and original intellectual property development.
Pantheon Rise of the Fallen shares efforts on Enchanter and Rogue mastery, bug fixing, and polishing
Pantheon: Rise of the Fallen is continuing development on its Enchanter and Rogue masteries, with the Enchanter system finalized and work beginning on the Rogue class. The development team is also focused on bug fixing, polishing, and improving server scalability and performance, though timelines for mastery system releases are not yet available.
Capcom wants to release a Resident Evil every year and sees remakes as the way to make it happen
Capcom producer Masachika Kawata stated the company aims to release a Resident Evil title annually, utilizing remakes to fund new projects and maintain a consistent release schedule. While a full annual release of new mainline entries is challenging, remakes are considered as important as new titles and help provide financial resources for both the Resident Evil series and new intellectual properties like Pragmata.
Marvel Tōkon: Fighting Souls dev apologises for PC "gameplay and performance issues"
Developer Arc System Works has apologized for significant gameplay and performance issues affecting the PC version of Marvel Tōkon: Fighting Souls during its open beta. Players have reported problems with optimization, settings, and input buffering, prompting the studio to investigate and work on fixes. The game is scheduled for release on PC and PlayStation 5 on August 6, 2026, with a controversial PlayStation Network linking requirement.
Sunday Multiplex
This article discusses content creator videos, including a segment by Jason Schreier on how Amazon revitalized a studio after abandoning a game. It also features Wendell from Gamers Nexus discussing topics like ID verification for operating systems and VPN bans.
How do you feel about AI videogame music?
This opinion piece discusses the increasing integration of generative AI in game development, particularly concerning video game music. The author expresses strong opposition to AI-generated music, arguing it diminishes human creativity and composer intent. The article questions whether players would notice or care about AI music and highlights concerns about AI flooding platforms like Spotify and YouTube.
Make My MMO: Legends of Aria and The Guild are back, SpiritVale breaks 20K concurrent
This article provides an update on various crowdfunded MMORPGs, noting the return of Legends of Aria as Legends of Aria Eternal and the successful Kickstarter for The Guild movie. It also highlights SpiritVale's launch and its achievement of over 20,000 concurrent players, while mentioning other games like Book of Travels preparing to sunset and Stars Reach nearing early access.
Super Mario Galaxy 2 is hiding an unused "joyful zone" area where Mario can't stop somersaulting, and he's absolutely thrilled about it
A dedicated blogger has discovered an unused 'joyful zone' area within Super Mario Galaxy 2's files. When activated, this area causes Mario to uncontrollably somersault and run, emitting happy "Yahoo!" sounds. The zone, named 'CometFireDanceArea' in the game's files, may have been intended for a Prankster Comet mission.
Silent Hill f producer encouraged the game's writers to read '100-200 books a year'
Silent Hill f producer Motoi Okamoto revealed that the development team encouraged writers to read between 100 to 200 books annually to foster strong narrative skills. This emphasis on extensive reading was crucial for hiring writers like Ryukishi07, whose work demonstrated a deep understanding of the horror genre and the Silent Hill series.
Sonic Frontiers director set to have 6-article column on game’s development
Sonic Frontiers director Morio Kishimoto will detail the game's development in a new six-article column on the official Sonic the Hedgehog website. The website has also opened a fan forum to gather questions for the series.
Miyamoto believes gamers are no longer looking at console specs
In a Famitsu interview, Nintendo's Shigeru Miyamoto stated that gamers are no longer solely focused on console hardware specifications. He believes players are more interested in other aspects of video games beyond raw graphical power.
Meccha Chameleon suffers a malware scare thanks to some infected Steam Workshop maps
Meccha Chameleon developers have confirmed the game itself is safe from malware, with the issue stemming from infected Steam Workshop maps, specifically the Laser Tag Neon and Chroma Grid Arena maps. The game's official Discord server was compromised, leading to staff bans and a system engineer's PC being infected, though the developer has contacted Discord support to regain control and claims the malware has been removed from the compromised PC.
Resident Evil remakes allow Capcom to release yearly games in the series and invest money back into new games like…
Capcom producer Masachika Kawata explained that Resident Evil remakes are crucial for the company's strategy, allowing them to release games in the series annually and reinvest profits into new titles like Pragmata. These remakes, such as the upcoming Resident Evil: Code Veronica, are considered as important as mainline entries and help hone the development team's skills.
The Sunday Papers
This article discusses various topics including the game Troubleshooter, analyses of science fiction and fantasy in big tech, and a piece on Scottish novelist Lewis Grassic Gibbon. It also touches on gender dysphoria through the games Stellar Blade and Brush Burial: Gutter World, and reflects on the creation of the game Sir, You Are Being Hunted. Additionally, it explores art history through the lens of Rembrandt van Rijn and the use of oil paint, and mentions the Pervert Jam 2026 game jam.
Capcom explains why it’s putting out so many Resident Evil remakes and why there aren’t a lot of spin-offs
Capcom's Masachika Kawata explained that the frequent release of Resident Evil remakes helps the company maintain a yearly release schedule and allows developers to hone their skills. He also stated that a lack of developer resources, with efforts focused on new entries and remakes, is why fewer spin-off titles are being produced.
Larian once again reminds us it's 'not involved in any BG3-related projects' in response to Karlach comic…
Larian Studios has clarified that it is not involved in any new projects related to Baldur's Gate 3, including a recently announced comic series by Dark Horse Comics. The studio, which developed Baldur's Gate 3, stated they are focusing on their own IP, Divinity. This comes after Larian previously announced they would not be developing Baldur's Gate 4.
Silent Hill f writers were challenged to read "100-200 books a year" during production
Konami producer Motoi Okamoto revealed that scriptwriters for Silent Hill f were encouraged to read extensively to understand writer Ryukishi07's style. He also discussed Konami's serious approach to reviving the Silent Hill franchise, announcing new titles alongside remakes. The article also mentions the success of Silent Hill f, with voice actors becoming tourism ambassadors, and notes the upcoming releases of the Silent Hill 2 remake and Silent Hill Townfall.
Silent Hill f producer says its writers were pushed 'to read at least 100 to 200 books a year'
Silent Hill f producer Motoi Okamoto revealed that the game's scenario writers were required to read between 100 to 200 books per year to foster strong creative input. Okamoto emphasized the importance of being well-read for game producers and considered it a basic respect for collaborators.