Game Development
Ongoing coverage on Game Development.
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Early '90s animation tools were so primitive that Doom's lead artist says he pretty much did the whole thing…
Doom's lead artist Adrian Carmack revealed that he used the undo key in Deluxe Paint as his primary animation tool for the original game. Due to primitive tools and frame limitations imposed by John Carmack, Adrian Carmack developed a method of cycling through frames using undo/redo to create animations for enemies and weapons.
Amazon clarifies stance on 007: First Light sequel – "Given the success of this one, I think you probably want IOI developing it"
Amazon Game Studios general manager Jeff Gattis clarified that no decisions have been made regarding a sequel to 007: First Light, despite Amazon owning the game's rights. He indicated that IO Interactive, the original developer, would likely be involved in any future installments due to the game's success. Gattis also commented on the possibility of acquiring IO Interactive, stating that while "anything's possible," no such conversations are currently happening.
Over 100 scrapped Pokemon designs for Diamond and Pearl see the light of day after 20 years thanks to newly discovered…
A newly discovered Game Freak documentary from nearly 20 years ago has revealed over 100 scrapped Pokemon designs for Pokemon Diamond and Pearl. The documentary, previously only mentioned by Junichi Masuda, offers a look into the development of the 2006 RPGs. This discovery is separate from the 2024 Game Freak data breach.
ESA Foundation awards 31 university students scholarships to support careers in games and esports
The ESA Foundation has awarded 31 university students scholarships ranging from $5,000 to $10,000 to support their careers in game development and esports. Recipients also gain access to mentoring and industry networking opportunities. The foundation also raised $1.15 million at its annual Nite to Unite fundraiser, contributing to scholarships and other initiatives.
Monolith Soft helped out on Splatoon Raiders
Monolith Soft, known for developing the Xenoblade series, announced their contribution to the development of Splatoon Raiders. The acclaimed studio provided art assets for the game, which launched today. This is not the first time Monolith Soft has assisted on other Nintendo titles.
Nu kan man anmäla sig till att testa The Duskbloods från Fromsoftware
FromSoftware has opened registration for network tests of their upcoming game, The Duskbloods, for the Nintendo Switch. Players can sign up via the official website by linking their Nintendo account. Participation requires a Nintendo Switch Online subscription and is limited to users with a Nintendo Switch 2.
Shigeru Miyamoto says Nintendo needs to be "strict" when creating new characters, and even questioned if it would "be better to just use Mario" during Splatoon's development
Shigeru Miyamoto stated that Nintendo needs to be more proactive in creating new characters but must also be strict in judging their global appeal. He admitted that during Splatoon's development, there were discussions about using Mario instead of creating new characters, but the Inklings eventually proved viable on their own. Miyamoto also noted that he leaves new character creation to the younger generation, citing Pikmin as his last original concept from 25 years ago.
After Star Fox's Launch and Zelda: Ocarina of Time's Announcement, Miyamoto Defends Nintendo's Recent Spate of Remakes and Says They Lead to 'Future Developments'
Nintendo's Shigeru Miyamoto has defended the company's recent remakes of classic titles, stating that these newer versions can lead to future developments. This defense comes after the launch of Star Fox and the announcement of The Legend of Zelda: Ocarina of Time's remake.
"It's a massive failure": Nintendo's Shigeru Miyamoto slams short-term profit gains that have "burned through the talents of so many people"
Nintendo's Shigeru Miyamoto criticized the focus on short-term profits and recouping investments in game development, stating it leads to a "massive failure" by burning through talent. He believes games that resonate most are created from fundamental ideas and unique concepts, rather than chasing market trends or immediate financial returns.
Delphi Interactive's fan-first strategy draws major IP interest following success of James Bond and FIFA
Delphi Interactive CEO Casper Daugaard explained that their success with games like James Bond 007: First Light and FIFA World Cup: Launch Edition stems from a strategy focused on appealing to fans of major intellectual properties rather than just 'gamers'. This approach has led to significant interest from other iconic brands looking to create interactive experiences. Daugaard highlighted that this fan-centric model influences every aspect of game design, from gameplay mechanics to overall presentation, ensuring an authentic experience for brand enthusiasts.
The Elder Scrolls 6 development roadmap is unaffected by Xbox's mass layoffs, Bethesda says, despite devs'…
Bethesda Game Studios has stated that the development roadmap for The Elder Scrolls 6 remains unaffected by recent mass layoffs across Xbox Game Studios and its subsidiaries. Despite concerns from some developers and reports of potential delays and increased reliance on contractors, Bethesda assures that production is proceeding as planned. The company also mentioned that Starfield has been released and they are now focusing on the next installment in The Elder Scrolls series.
How Halo Studios Evolved a Classic - Halo: Campaign Evolved | Official XBOX Podcast
This episode of the Official Xbox Podcast features discussions with developers from 343 Industries about the evolution of the Halo campaign. The conversation delves into the design choices and challenges faced in developing the iconic shooter's campaign modes.
Wreckreation 2 Brings Back Classic Series
When Tides Turn has announced Wreckreation 2, a sequel to the arcade racing game, for PlayStation 5, Xbox Series X, and PC. Led by Fiona Sperry, formerly of Criterion Games, the sequel will focus on chaotic arcade gameplay with close-quarter racing and crashes across various city settings. While a release date is not yet announced, a playtest is expected soon.
How Halo Studios Evolved a Classic – Halo: Campaign Evolved
This article examines the evolution of the Halo campaign across different studios, focusing on how 343 Industries and Bungie approached the development of the iconic first-person shooter. It delves into the design philosophies and technical advancements that shaped the Halo experience over time.
Inaugural Asymptotes event puts spotlight on abandoned games
The inaugural Asymptotes event in Melbourne celebrated abandoned and unfinished game projects, focusing on imperfection and non-commercial game development. Organized by Swinburne University students, the event showcased six games and featured panels discussing game design as an artistic practice, contrasting with the industry's commercial focus.
Bethesda Canceled an Unannounced PvP Shooter Amidst Layoffs – Rumor
Bethesda has reportedly canceled an unannounced PvP shooter, with details emerging from a laid-off employee's LinkedIn profile. This cancellation comes amidst significant layoffs at the company, which also impacted other studios under ZeniMax Media. While the specifics of the canceled project are unknown, it is speculated to be the Rainbow Six Siege-like title previously rumored to be in development at MachineGames.
Avatar Legends: The Fighting Game’s Xbox Series X/S Release Delayed to September 3rd
Gameplay Group International has delayed the Xbox Series X/S version of Avatar Legends: The Fighting Game to September 3rd due to unforeseen circumstances with a backend feature. The Nintendo Switch version will not have cross-platform multiplayer or English-only localization at launch. The game is available today on PC, PlayStation 5, and Nintendo Switch, featuring 12 playable characters and rollback netcode for online play.
S.T.A.L.K.E.R. 2 Studio Says its Founder Wasn’t Involved in Negotiations or Development
GSC Game World has clarified that studio founder Sergiy Grygorovych was not involved in the negotiations or development of S.T.A.L.K.E.R. 2: Heart of Chornobyl. The studio stated that his public comments do not accurately reflect the game's actual development status, as they are currently finalizing an update and a story DLC. The open-world shooter is available on PC and Xbox Series X/S, with a PlayStation 5 release planned for November 2025.
Evening Interviews
Interviews with the creator of Human Fall Flat and Insomniac Games reveal details about Marvel's Wolverine, which is set in a timeline before the X-Men exist. The article touches on a decade of game development and studio insights.
Count Binface threatens to nationalize Sega if it doesn't come across with a Shenmue 4 update
Political novelty figure Count Binface has publicly urged Sega to provide an update on Shenmue 4, even suggesting the UK government might nationalize the company if it fails to act. The Count, known for his satirical political campaigns, highlighted fan desire for the game and referenced Shenmue 3's unresolved cliffhanger. While the demand is likely satirical, it brings attention to the lack of official news regarding Shenmue 4's development.