Game Development
Ongoing coverage on Game Development.
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How does the Steam Machine compare to PCs? Is it worth it for you?
Valve has announced the pricing and specifications for the Steam Machine, positioning it as a console-like PC gaming device. Benchmarks show performance comparable to mid-range PCs and the PlayStation 5, with potential advantages in its PC library integration and SteamOS environment. The article analyzes its value proposition against traditional PCs and consoles, considering hardware costs and future market trends.
Lords of the Fallen 2 försenas till 2027
CI Games has announced that Lords of the Fallen 2 has been delayed to the first quarter of 2027. This decision was made based on feedback from their team, allowing for further refinement of the game and to avoid competing with major releases at the end of the year. The company also previously ended its exclusivity deal with Epic Games Store, meaning the game will be available on Steam at launch.
Lords of the Fallen 2 Delayed to Q1 2027 to Deliver “The Highest Possible Quality at Launch”
CI Games has delayed Lords of the Fallen 2 to the first quarter of 2027 to ensure the highest possible quality at launch, according to CEO Marek Tyminski. The decision was made after feedback from a dedicated Souls-like veteran team identified opportunities for refinement. This updated window also strategically positions the game outside of the competitive holiday season.
The Elder Scrolls 6 Director Says “We Know We Need to Get it Right”
Bethesda director Todd Howard stated that The Elder Scrolls 6 is currently the studio's largest project, with the majority of the team working on it. He emphasized the importance of getting the game right due to the long development time. Xbox's Matt Booty also confirmed the game is progressing well and will be revealed at the appropriate moment, noting it utilizes the Creation Engine 3.
Multiplayer Halo Project Ekur Was Going To Be An Extraction Shooter – Rumor
A rumored standalone Halo multiplayer title, codenamed Project Ekur, was initially planned as an extraction shooter by Certain Affinity. Reports suggest the project has since shifted to a large-scale multiplayer shooter, moving away from its earlier battle royale concept. This change occurred as development transitioned to Unreal Engine 5, with prototypes exploring extraction shooter elements before settling on a direction closer to Halo 5's Warzone mode.
Final Fantasy 7 Remake Trilogy Will Incorporate Settings and Stories From All Spin-Offs – Director
Final Fantasy 7 Remake series director Naoki Hamaguchi stated that the upcoming title, Final Fantasy 7 Revelation, will incorporate settings and characters from all previous spin-off titles, not just the original game. This approach aims to create a cohesive new Final Fantasy 7 experience that satisfies fans of the entire compilation. The game is slated for release in Spring 2027 on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch.
Big companies told Hideo Kojima he's 'crazy' for making OD: 'it's something that no one has…
Hideo Kojima revealed that major companies rejected his new horror game concept, OD, deeming it too unconventional. The game, co-written with Jordan Peele and published by Xbox Game Studios, is described by Kojima as a new game system unlike anything seen before. Despite initial skepticism from other companies, Xbox leadership, including Phil Spencer and Asha Sharma, supported Kojima's vision for the project.
‘Having Destiny was healthy for us:’ Warframe talks Protoframe romance and the loss of Destiny 2
Digital Extremes community director Megan Everett stated that the presence of Destiny 2 was healthy for the Warframe genre, and its current downtime is a loss for both games. She also discussed the recent Jade Shadows: Constellations update, explaining why the new Protoframes Vena and Ryoku cannot be romanced.
'It May Seem Like We're Only Doing It for Attention': Stranger Than Heaven Dev Discusses Celebrity Castings, Including Tupac
RGG Studio director Masayoshi Yokoyama addressed criticisms regarding the use of celebrity likenesses, including Tupac Shakur, in the upcoming game Stranger Than Heaven. Yokoyama stated his intention is for players to focus on gameplay and narrative, not the casting choices, and that Tupac's inclusion was facilitated by Snoop Dogg and approved by Tupac's family.
Lords of the Fallen II Delayed
CI Games CEO Marek Tyminski announced that Lords of the Fallen II has been delayed from its original fall release window into the first quarter of next year. The delay is intended to allow for further improvements to the game.
AI Yi-Yi!
Electronic Arts reports that Artificial Intelligence is accelerating prototyping and fostering creativity within its studios. The article also briefly mentions a Google AI deal impacting A24 and Oracle's AI initiatives.
etc., etc.
Bungie leadership reportedly rejected a proposal for a Destiny dating simulator. The article details internal discussions and the company's stance on such a project, highlighting a focus on the core gameplay experience.
Pragmata took a lot of playtesting, refinement and feedback and it paid off
The game Pragmata, initially announced long ago, has undergone extensive playtesting, refinement, and feedback, which has paid off in its final top-notch product. Despite concerns about its development status, the game has been successfully brought to fruition.
Amidst mounting fears of Xbox closures, Todd Howard says Arkane is 'doing a really, really good job' on Blade
Despite fears of studio closures at Xbox, Bethesda Softworks boss Todd Howard confirmed that Arkane Lyon is making good progress on Marvel's Blade. Howard stated he saw positive work from the studio recently, offering reassurance amidst a lack of public updates on the game. The article also touches on Microsoft's recent studio closures, including Arkane Austin, and the controversial announcement of a new Ninja Theory game while the studio was reportedly slated for closure.
"Truthfully, it's heartbreaking": Warframe dev on the hole that Destiny 2 leaves behind
Warframe's community director Megan Everett expressed sadness over the end of new updates for Destiny 2, stating it's "heartbreaking" and not a victory for Warframe. She emphasized that healthy competition benefits the industry and that players should show support for Destiny 2's developers, Bungie, despite past criticisms. Everett also clarified that Warframe is not a PvP game and cannot fulfill that specific player itch.
Grand Theft Auto 6 puts another body in the trunk: Lords of the Fallen 2 is delayed to early 2027
CI Games has delayed Lords of the Fallen 2 to early 2027, citing the need for additional development time and to strategically avoid the competitive holiday season, particularly the November release of Grand Theft Auto 6. CEO Marek Tyminski stated the delay will allow for further integration, iteration, and polishing to ensure a high-quality launch.
Next Helldivers 2 Warbond "needs more time to cook," Arrowhead says, so it's getting indefinitely delayed
Arrowhead Game Studios has indefinitely delayed the next Warbond for Helldivers 2, stating it needs more time to ensure the quality of the release. This decision comes after leaks of the upcoming content divided the player base, with some expressing disappointment. The developer has committed to increased transparency with its community following past player frustrations.
Lords of the Fallen 2 delayed, statement released
Lords of the Fallen 2 has been delayed to the first quarter of 2027 across all platforms. This decision was made to improve game quality and avoid the competitive holiday release window. The game was originally planned for a fall release, with a Nintendo Switch 2 version announced recently.
EA Exec Says There Has Been A “Real Rise Of Creativity” After Developers Embraced AI
Electronic Arts executive Laura Miele stated that the company has seen a "real rise of creativity" due to developers embracing AI tools for tedious tasks. Miele believes AI helps remove friction from development pipelines, leading to faster prototyping and implementation of creative ideas. This perspective contrasts with some developer sentiment, as a GDC study indicated a growing belief that generative AI is harming the games industry.
EA exec says AI has helped drive 'a real rise of creativity' at its studios
Electronic Arts president Laura Miele believes artificial intelligence is fostering a significant increase in creativity within the company's studios by automating tedious tasks and speeding up development. She highlighted faster prototyping and more efficient creative discussions as key benefits. The article also touches on EA's broader embrace of generative AI and employee concerns regarding its impact on layoffs.