Game Development
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Gamescom 2026: Wolcen Studio announces Wolcen 2, a sequel to its troubled namesake ARPG
Wolcen Studio has announced Wolcen 2, a sequel to its troubled ARPG Wolcen: Lords of Mayhem, which is slated for a Steam Early Access launch in 2027. The new title will be built on Unreal Engine 5 and promises a dark fantasy setting with deep character customization and co-op play. The developers acknowledge past issues and pledge community-driven development for the sequel.
Resident Evil 4 Remake mod makes Ashley's cut prologue finally playable
A new mod for Resident Evil 4 Remake, titled 'Chapter 0 Restoration,' has been released, allowing players to experience a cut prologue mission where Ashley Graham is playable. This cut content reportedly featured Ashley as the initial protagonist before transitioning to Leon, ending with her capture.
‘Launch is just the beginning,’ says Aliens Fireteam Elite 2 studio as the game nears 8K Steam peak concurrent
Cold Iron Studios, owned by Daybreak Game Company, is actively addressing technical issues and gathering player feedback for Aliens: Fireteam Elite 2 following its launch. Despite initial mixed reviews, the game saw a peak of around 8,000 concurrent players on Steam. The studio emphasizes that launch is only the beginning and they will continue to support and update the game based on community input.
Leaked footage of EA's long-silent Iron Man game comes blasting onto the helicarrier, showing off WIP combat, characters and customisation
Leaked footage of EA Motive's unreleased Marvel's Iron Man action game has surfaced online, showcasing work-in-progress combat, character models, and customization options. The footage, which appears to be recent, depicts various environments and cutscenes, though the game's development status and future are uncertain following EA's acquisition and the cancellation of a Black Panther game.
Rockstar reveals it built a GTA 6 team that focused solely on creating more realistic NPCs with over 600,000 animations — twice as many as Red Dead Redemption 2 had
Rockstar Games has revealed that Grand Theft Auto 6 features over 600,000 animations for its non-player characters, a significant increase from previous titles like Red Dead Redemption 2. A dedicated team focused on art-directing each NPC and their environment to enhance realism and immersion.
A GTA 6 scene that leaked in 2022 appears in the big extended look reveal, and the difference is massive
A scene from the recent Grand Theft Auto 6 extended look trailer, which previously leaked in 2022, has been re-shown by Rockstar Games. The comparison highlights the significant visual improvements made over four years of development. The article also touches on the ongoing issue of game leaks and confirms that Grand Theft Auto 6 will run at 30fps, will not include microtransactions, and features a map three times larger than Red Dead Redemption 2.
Casually Classic: What clues did Season of Discovery hold for WoW Classic Plus?
The article analyzes Blizzard Entertainment's Season of Discovery for World of Warcraft Classic as a precursor to a potential 'Classic Plus' version of the game. It examines the experimental features introduced, player feedback, and lessons learned that could inform future Classic WoW developments, particularly regarding lore integration and game balance.
Footage leaks of EA's Iron Man game but can it beat the Marvel curse?
Leaked footage has surfaced online for Electronic Arts' Iron Man game, developed by Motive Studio. Despite missing assets, the early trailer showcases impressive gameplay of Tony Stark in action. The game's future remains uncertain due to recent layoffs at EA and a history of underperforming Marvel titles, though Insomniac's Spider-Man games are notable exceptions.
"Hopefully a meteor will strike the earth soon": Game devs talk genAI witchhunts and the importance of honing your visual literacy
Game developers are increasingly facing false accusations of using generative AI, leading to discussions about visual literacy and the difficulty of distinguishing AI-generated content. Studios like Failbetter Games and New Blood Interactive have publicly addressed these concerns, with some even replacing art to avoid suspicion. Experts suggest that while pure visual detection is becoming harder, context and understanding the nuances of AI versus human-made art are crucial.
GTA 6 is "Rockstar's magnum opus" according to "proud" devs excited about the Netflix extended look after two weeks of "heartbreaking" leaks
Developers at Rockstar Games have expressed immense pride and excitement following the Netflix extended look at Grand Theft Auto VI, calling it "Rockstar's magnum opus." This comes after a period of significant leaks that had threatened to overshadow the game's reveal. The developers shared their sentiments on social media, highlighting their long journey and anticipation for the game's release.
Fable director says they aren't 'scared of other big games' except one—it's GTA 6, in case you…
Fable director Ralph Fulton stated that the game's delay to 2027 was to avoid launching near Grand Theft Auto 6. While the studio is confident in its own game, Fulton admitted that Grand Theft Auto 6 is the only major release they are actively trying to avoid.
Footage of new Iron Man game from EA Motive appears to leak, showing blistering speed and freedom, as MIA superhero game finally reappears
Footage has reportedly leaked for EA Motive's Iron Man game, showcasing fast-paced aerial and on-foot combat, extensive suit customization, and cinematic storytelling. The game, announced four years ago, appears to be set in an open-world environment and features a vast arsenal of gadgets. This leak follows reports of a cancelled Black Panther game from EA and a previous Iron Man game from Avalanche Studios.
Inside Austin Wintory's Collaborative Composing Process
Composer Austin Wintory discusses his career in video game music and his role in curating the Developer's Concert at the GDC Festival of Gaming. The interview, hosted by Beth Elderkin for GDC Side Quest, explores Wintory's collaborative approach to composing and the intersection of art and business in game development.
After GTA 6: Extended Look Showed Rockstar's Game Running at 30FPS, Tech Experts Say a 60FPS Console Version Is 'Extremely Unlikely' and 'Genuinely Challenging' Even on PC
Tech experts at Digital Foundry believe that achieving 60 frames per second for Grand Theft Auto 6 on current consoles like the PlayStation 5 and Xbox Series X is highly improbable. Even on PC, reaching this performance target is considered genuinely challenging, based on analysis of recent extended gameplay footage.
id Software's former co-owner says they absolutely would've used gen AI back in the day: 'John Carmack…
Former id Software co-owner Tim Willits discusses the potential and current limitations of generative AI in game development, noting Saber Interactive's experiments with the technology in 'Rideshare Simulator'. He believes a groundbreaking AI-driven game, akin to 'Half-Life 2' for its impact, will eventually emerge, though acknowledges current implementations often fall short. Willits also speculates that id Software would have embraced generative AI if it were available during their pioneering days.
Panic refunds tariff fees, 1047 Games pivots from Splitgate, and Gamescom Dev grows - Patch Notes #67
This week's gaming news covers the prevalence of generative AI at Gamescom, Panic's refund of tariff fees for the Playdate handheld, and Rockstar Games' response to the Grand Theft Auto 6 leaks. Additionally, 1047 Games is ending development on Splitgate Arena Reloaded and Empulse, CAA launched an indie game fund, and actor Tim Curry passed away. Gamescom Dev saw growth, and No More Room in Hell 2 surpassed one million players.
"It feels like a fantasy Ghost in the Shell." The Valheim devs want an animated movie: "Netflix, call us."
Valheim's Creative Lead, Robin Eyre, expressed a desire for an animated movie based on the game, likening the current cinematics to a fantasy 'Ghost in the Shell' and jokingly calling out to Netflix. Eyre also discussed the game's long early access period, attributing delays to its initial massive success and the need to fix bugs, while also highlighting the team's ambition and pride in Valheim's achievements, including its console release.
Limbic Entertainment on life after Bandai Namco
Limbic Entertainment's communications manager Christopher Grünewald discussed the studio's successful transition to independence after being sold by Bandai Namco Entertainment. He highlighted the success of their pirate city builder Corsair Cove, which has sold over 200,000 units and maintained positive reviews on Steam, contrasting it with the challenges faced by their previous title, Park Beyond. Grünewald emphasized the importance of targeting a specific niche and delivering a polished product at launch.
Future Games Show at Gamescom 2026: Every Announcement and Game Revealed | Invision Game Community
The Future Games Show at Gamescom 2026 featured over 40 game announcements, including world premieres and new gameplay. The showcase highlighted a diverse range of titles across genres like RPGs, shooters, and strategy games, with many set for 2026 and 2027 releases on PC and consoles. Notable reveals included new entries in established franchises and unique indie projects.
Gamescom 2026, dag 3 – Crazy Taxi, Onimusha och Gamescoms bästa dag
Day three of Gamescom 2026 featured hands-on previews of Crazy Taxi World Tour, 1001 Threads of Mizan, and Onimusha: Way of the Sword. The article also highlights impressions of Orbitals for Nintendo Switch 2 and Ace Combat 8: Wings of Theve, alongside interviews with developers from Capcom and Sega.