feed.gg
Topic7536 articles

Game Development

Ongoing coverage on Game Development.

Latest coverage

7536 articles · newest first
Eurogamer

GTA 6 has more than 10 times the animations in GTA 5, and double the amount in Red Dead Redemption 2, Rockstar confirms

Rockstar Games has confirmed that Grand Theft Auto 6 features over 600,000 unique animations, which is more than 10 times the amount in Grand Theft Auto 5 and double that of Red Dead Redemption 2. Studio co-head Aaron Garbut highlighted the extensive detail put into environmental elements and character interactions.

thumb
Massively Overpovered

Warframe offers up a quick devshort preview of changes coming to Riven mods

Warframe developers Rebecca Ford and Pablo Alonso preview upcoming changes to Riven mods, including the ability to combine two stats into a new one and lock stats during rerolls. These changes are expected with the Iceblade of Narin update. The developers also briefly mentioned updates to hair shaders and event scheduling.

thumb
Gamespot

GTA 6 Map Is 3X Bigger Than Red Dead Redemption 2’s

Rockstar Games has revealed that Grand Theft Auto 6's map will be three times larger than that of Red Dead Redemption 2, returning players to Vice City and its surrounding areas. The game will also feature over 600,000 animations, significantly more than its predecessors. Grand Theft Auto 6 is set to launch on November 19 for PlayStation 5 and Xbox Series X.

thumb
IGN

‘It’s a Step Forward in All Respects’ – Exclusive GTA 6 Interview

In an exclusive interview, Rockstar Games' Rob Nelson states that Grand Theft Auto 6 aims to be a significant step forward in all aspects of game development. Nelson shared insights into the studio's vision for the highly anticipated title.

IGN

‘We Are Nervous!’ — Rockstar Knows the Pressure on GTA 6 to Be a Success

Rockstar Games acknowledges the significant pressure surrounding the development of Grand Theft Auto 6, with a representative stating they are 'nervous' about ensuring its success. The company is focused on meeting the high expectations following years of development.

IGN

‘We Have To Be Careful’ — Rockstar on GTA 6’s Approach to Satire

Rockstar Games is approaching the satire in Grand Theft Auto 6 with caution, aiming to ensure its commentary on modern America remains relevant and doesn't feel dated upon release. The studio is focused on balancing humor with timely references in its game development.

Retro Gamer

Pocketpair lead thought if Palworld 1.0 hit 200k concurrent players, "that'd be party time" – then…

Pocketpair's John Buckley expressed surprise at Palworld 1.0's success, stating that reaching 200,000 concurrent players would have been cause for celebration. The game instead achieved 960,000 concurrent players on Steam alone, far exceeding expectations and significantly impacting the studio. Buckley also discussed the development of related titles like Palfarm, aiming to cater to a broader audience within the Palworld universe.

thumb
PC Gamer

Star Citizen's Squadron 42 delayed again, this time to avoid 'the attention buzz saw of GTA 6' says Chris…

Cloud Imperium Games has delayed the release of Squadron 42, the single-player component of Star Citizen, to the second quarter of 2027. Game director Chris Roberts cited the desire to avoid media attention surrounding the upcoming launch of Grand Theft Auto 6 as the primary reason for the postponement. This marks another delay for the long-anticipated title, which was originally slated for a 2015 release.

thumb
Massively Overpovered

We are all shocked, shocked, that Star Citizen spinoff Squadron 42 has been delayed into 2027

Cloud Imperium Games has announced that Squadron 42, the single-player component of Star Citizen, has been delayed to Q2 2027. This decision was made to avoid launching alongside Grand Theft Auto 6 and to ensure the game is polished. The studio also clarified that development resources are split between Star Citizen and Squadron 42, with a recent shift to favor Squadron 42 to expedite its completion.

thumb
Game Hype UK

Silver Palace Nominated for Gamescom Best Mobile Game Award as New Trailer Debuts

Elementa's open-world action RPG, Silver Palace, has been nominated for the gamescom Best Mobile Game award and will be playable at their booth. A new trailer debuted during Opening Night Live, showcasing investigation, combat, and a first look at the game's multiplayer mode. The game is in development for PC, mobile, and PlayStation 5, featuring Unreal Engine 5 technology, DLSS 4.5, and Raytracing at launch.

thumb
PC GamesN

Castlevania Belmont's Curse developer Evil Empire "honored by how much trust" Konami has put in its vision

Evil Empire, the studio behind Dead Cells, is developing the new Castlevania: Belmont's Curse in partnership with Konami. Producers from both companies expressed honor at the trust Konami has placed in Evil Empire's vision for the game, which aims to blend classic Castlevania elements with modern gameplay. The game is set to release on October 15 and could signal a new era for the franchise if successful.

thumb
Shack News

Rockstar Games brought in 50 real street artists to design in-game murals in GTA 6

Rockstar Games collaborated with over 50 real-world street artists to design the in-game murals for Grand Theft Auto 6's Vice City. This initiative is part of a larger effort to ensure authenticity in various aspects of the game's development, including art, music, and NPC design.

thumb
IGN

Helldivers 2 Boss Happy That GTA 6 Is Skipping PC at Launch and There's No Online Right Away

The CEO of Helldivers 2 developer Arrowhead Game Studios expressed happiness that Grand Theft Auto 6 is skipping PC at launch and will not have an online component immediately. He believes this staggered release strategy for GTA 6 will alleviate pressure on other game developers during its launch window.

Real Sport 101

Football Manager 27: Release Window, UI Overhaul, and Development Updates Confirmed

Sports Interactive has confirmed that Football Manager 27 will adhere to its traditional November release window, with detailed updates and gameplay previews scheduled to begin in September. The studio is prioritizing a significant overhaul of the user interface and the reintroduction of fan-favorite legacy features to address criticisms from the previous installment, Football Manager 26.

Gamedeveloper.com

CD Projekt Red has The Witcher 4 running on all target platforms after Cyberpunk 2077 lesson

CD Projekt Red has learned from the troubled launch of Cyberpunk 2077 and is now ensuring The Witcher 4 runs on all target platforms, including PC, PlayStation 5, and Xbox Series X, from the start of development. Co-CEO Michal Nowakowski stated that the studio's approach has shifted to prioritize cross-platform functionality throughout the entire development cycle, a stark contrast to the PC-centric development of Cyberpunk 2077.

thumb
Retro Gamer

Nobody was more surprised by The Witcher 3 Songs of the Past than Geralt and Dandelion's actors: "They announced the expansion pack before we knew what we were doing"

The voice actors for Geralt and Dandelion in The Witcher 3: Wild Hunt, Doug Cockle and John Schwab respectively, expressed surprise at the announcement of the new expansion, Songs of the Past. They revealed that they were brought back for additional voice work before fully understanding the scope of the project. The expansion, which CD Projekt Red first conceptualized years ago and was later developed by Fool's Theory, is set to release in 2027.

thumb
Retro Gamer

Rockstar is "at least 10 years ahead" of other games with GTA 6's NPC crowd technology, says dev behind…

An IO Interactive developer believes Rockstar Games' NPC crowd technology for Grand Theft Auto 6 is at least a decade ahead of the industry. This advanced simulation, where each character is individually processed, sets it apart from games like Hitman and Assassin's Creed, which use simpler crowd rendering techniques. The developer's assessment is based on leaked footage of the upcoming title.

thumb
Retro Gamer

New Tides of Annihilation lead "deeply honored" to take over from Clair Obscur: Expedition 33's Jennifer English, who was "generous, kind, and supportive throughout this whole journey"

Angela Sant'Albano has been officially announced as the new voice actor for Gwendolyn in Tides of Annihilation, taking over the role from Jennifer English. Sant'Albano expressed honor and excitement for the role, while English will remain with the project in an advisory capacity. The game's release date is still unconfirmed.

thumb
Rock Paper Shotgun

Oh lord, Konami want yearly Silent Hill games alongside vaguely described "experiences," just don't let that be another movie

Konami aims for annual releases of new Silent Hill games, with producer Motoi Okamoto stating that multiple projects are in development. While Silent Hill: Townfall and Silent Hill f are upcoming titles, Okamoto indicated that future games may explore settings beyond America to diversify storytelling possibilities and prevent player fatigue.

thumb
Shack News

GTA 6 extended look captured entirely from in-game footage on PlayStation 5

Netflix and Rockstar Games revealed that all footage shown in the Grand Theft Auto 6 preview was captured entirely from in-game footage on PlayStation 5. This partnership marks a significant moment, with the preview being a timed exclusive for Netflix members before its later release on YouTube. The article also touches on new tools developed for NPCs and improved driving mechanics in the upcoming title.

thumb