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Game Development

Ongoing coverage on Game Development.

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Retro GamerPositive

Hades 2 devs say the sequel wasn't about the smart business choice: "We have made the dumb decision many times…

Supergiant Games developers discuss their decision to create Hades 2, emphasizing that it was a creative choice driven by enthusiasm for the world and the challenge of making a sequel, rather than a purely business-driven one. Studio director Amir Rao and art director Jen Zee highlight the team's thrill-seeking approach to game development and their desire to explore new possibilities within the established universe.

Massively OverpoweredNeutral

NC America’s Merv Lee Kwai on the MMORPG genre’s ‘low moment’ and what success is for Aion 2

NC America VP of Operations Merv Lee Kwai acknowledges the MMORPG genre is in a 'low moment' but believes there is still a major appetite for new titles. He defines success for Aion 2 as remaining true to the franchise, having the durability to produce new content, and maintaining community trust.

PC GamerNeutral

Konami has a Silent Hill lore bible and no, you can't see it

Konami maintains an internal lore bible for the Silent Hill series but generally keeps it from development teams, encouraging them to research and interpret the series' themes organically. This hands-off approach is seen as a positive factor in the success of recent titles like Silent Hill: Townfall and Silent Hill f, allowing developers to bring their unique perspectives to the franchise.

EurogamerNeutral

The Elder Scrolls Online is partly why Skyrim never got a Fallout: New Vegas-style spin-off, says Bethesda veteran

Former Skyrim co-lead designer Kurt Kuhlmann suggests that The Elder Scrolls Online's ongoing success occupied the fanbase, preventing a Fallout: New Vegas-style spin-off for Skyrim. Kuhlmann also noted that series creator Todd Howard was protective of the franchise, potentially avoiding a situation similar to the perceived rivalry between Bethesda and Obsidian over Fallout games.

Last Word GamingNegative

AI-Mirror Terraria Raises Huge Questions Over Video Game Code

An AI experiment by engineer Rehan Sheikh, using Anthropic's Claude Opus 5.5, recreated Re-Logic's game Terraria overnight, sparking significant backlash from developers and players. The experiment raises concerns about game ownership, intellectual property, and the implications of AI agents on game development, despite Sheikh stating it was a non-commercial experiment.

Retro GamerPositive

New Last of Us projects have stories "worth telling," Naughty Dog boss Neil Druckmann promises: "We wouldn't return to it unless we had something meaningful to say"

Naughty Dog boss Neil Druckmann has confirmed that two new projects expanding the canon of The Last of Us are in the very early stages of development. He emphasized that the studio would only return to the franchise if they had meaningful stories to tell, suggesting these new projects will offer more than just remasters or remakes.

Metro UKNeutral

Two new The Last Of Us games announced as Naughty Dog ‘expand the canon’

Naughty Dog's Neil Druckmann has announced two new projects that will expand the canon of The Last of Us franchise, though they are not expected for many years and will likely be PlayStation 6 titles. The studio also provided an update on its upcoming sci-fi action game, Intergalactic: The Heretic Prophet, with a full reveal planned for 2027.

Tech RadarPositive

Neil Druckmann confirms Naughty Dog is working on 'a couple' of new The Last of Us projects that will 'expand the canon' of the first two games — 'We believe these stories are worth telling'

Naughty Dog co-president Neil Druckmann confirmed that the studio is working on a couple of new projects set in The Last of Us universe that will expand the canon of the first two games. He also provided an update on Intergalactic: The Heretic Prophet, stating it will receive a full reveal in 2027.

EurogamerNeutral

Naughty Dog confirms two more The Last of Us projects are in the works, won't show off Intergalactic: The Heretic Prophet until 2027

Naughty Dog studio head Neil Druckmann confirmed that two new projects within The Last of Us universe are in early development and will expand the existing canon. The studio also provided an update on Intergalactic: The Heretic Prophet, stating it will be fully revealed in 2027.

GamespotPositive

Naughty Dog Is Working On Two New The Last Of Us Projects

Naughty Dog studio head Neil Druckmann confirmed that the studio is working on two new projects within The Last of Us franchise, both of which will expand the series' canon. He also provided an update on the studio's other main project, Intergalactic: The Heretic Prophet, stating it will be fully revealed in 2027. Additionally, work on the third season of HBO's The Last of Us television adaptation is progressing.

Game CheckupPositive

Panduan Lengkap Patch Notes Roblox & Minecraft 2026: Blok Baru, Biome Misterius, dan Upgrade Engine Visual

This comprehensive guide details the 2026 updates for Roblox and Minecraft, focusing on new functional blocks, mysterious biomes, and significant visual engine upgrades. Mojang Studios and Roblox Corporation have introduced new building blocks with advanced mechanics and physics, alongside exclusive flora, fauna, and environmental features in new biomes. The updates also bring substantial graphical enhancements, including improved lighting, reflections, and atmospheric effects, alongside performance optimizations and scripting improvements.

FZ.seNegative

Intergalactic: The Heretic Prophet från Naughty Dog visas inte upp förrän 2027

Naughty Dog has announced that Intergalactic: The Heretic Prophet will not be shown until 2027, despite motion capture being complete. Director Neil Druckmann stated the team is focusing on their most ambitious game yet and will remain silent on it for the rest of the year. The studio also confirmed two new projects expanding The Last of Us canon beyond Part I and Part II.

IGNNeutral

Naughty Dog Will 'Fully Reveal' Intergalactic in 2027, but No Release Window Yet

Naughty Dog studio head Neil Druckmann announced that the studio's next game, Intergalactic: The Heretic Project, will be fully revealed in 2027, though a release window has not yet been provided. He also teased two new projects expanding the canon of The Last of Us series.

Gaming BoltPositive

Cyberpunk 2077’s Launch Was Not Erased by Phantom Liberty, Says Designer

CD Projekt RED designer Paweł Sasko reflected on the development of Cyberpunk 2077 and its Phantom Liberty expansion, emphasizing the shift to multidisciplinary teams for the latter. He stated that Phantom Liberty does not erase the game's troubled launch but acknowledged the significant improvements made. The expansion has sold 15 million copies, with the base game reaching 40 million.

Gaming BoltPositive

The Last of Us Has Two “Very Exciting New Projects” in the “Very Early Stages,” Says Naughty Dog

Naughty Dog president Neil Druckmann confirmed that two new projects for The Last of Us series are in the very early stages of development. These projects aim to expand the established canon beyond the first two games. The studio also previously cancelled an online-only title for the series, shifting focus back to single-player, narrative-driven experiences.

Retro GamerNeutral

Diablo 4 seasons will continue after Diablo 5 launches "similar" to Diablo 2 and 3, Blizzard confirms

Blizzard Entertainment has confirmed that Diablo 4 will continue to receive seasonal updates even after the launch of Diablo 5. Game director Brent Gibson stated that seasons will be supported as long as the community remains engaged, drawing parallels to the ongoing support for Diablo 2 and Diablo 3. This approach suggests Diablo 4's seasonal content will shift to a maintenance mode with rotating themes once Diablo 5 becomes the primary focus.

Retro GamerNegative

Cyberpunk 2077 designer doesn't think Phantom Liberty's success "erases" the terrible launch of the…

CD Projekt Red designer Pawel Sasko acknowledges that the success of Cyberpunk 2077: Phantom Liberty does not erase the disastrous original launch of Cyberpunk 2077. Despite Phantom Liberty selling over 15 million copies and the game's overall redemption arc, the initial technical issues and widespread problems, including Sony offering refunds on PlayStation 4, remain a significant scar on the developer's resume.

Massively OverpoweredNeutral

Wardogs CEO admits the studio is overwhelmed by its success while continuing to define his stance on crunch

Joe Brammer, CEO of Wardogs developer Bulkhead, addressed the game's overwhelming success and his controversial stance on crunch. He reiterated that crunch is subjective and that developers are fairly compensated, while also admitting the studio is overwhelmed by cheaters and DDoS attacks, leading to developers taking time off.

EurogamerNeutral

Double Fine's releasing its next game, Thank You Bus Driver, just months after splitting from Xbox

Double Fine Productions is releasing its new game, Thank You Bus Driver, on October 14 for PC storefronts like Steam, GOG, and Itch.io. This marks the studio's first release since regaining independence from Xbox earlier this summer, following Xbox's corporate restructuring and Double Fine's own workforce reduction.

GamespotPositive

Witcher Fans Are Eating Well

Fans of The Witcher franchise have numerous upcoming projects to anticipate, including The Witcher 3 Remastered, releasing September 29. Future releases include the expansion Songs of the Past in 2027, The Witcher 4 in 2028 focusing on Ciri, and potentially The Witcher 5 and 6 by 2034. Andrzej Sapkowski also plans to finish the next novel in the series by 2027.