Game Development
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As Hideo Kojima Turns 63, The Metal Gear Solid Creator Says He Has More Ideas Than Ever But Less Time Left to Make Them
Hideo Kojima, the creator of Metal Gear Solid and Death Stranding, reflected on turning 63 and expressed that he has many more game ideas than time left to create them. He discussed his desire to continue making games in the remaining years of his life.
Double Fine låter fans rösta fram deras nästa spel
Double Fine is reviving its Amnesia Fortnight game jam event, allowing fans to vote on four ideas that will be prototyped. The winning concept will be developed into a full, albeit smaller, game. This initiative follows Double Fine's recent independence from Xbox and will include a documentary and Kickstarter campaign.
30 år och fortfarande inget Half-Life 3
This article discusses the long-standing mystery surrounding the unreleased Half-Life 3, 30 years after the original Half-Life's debut. It explores the history of the series, the failed episodic continuation of Half-Life 2, and potential reasons for Half-Life 3's absence, including developer Valve's high expectations and the passage of time.
Former Rockstar Dev Calls GTA 6 Leaks 'A Nothing Burger,' Insists Hot Coffee Was Much, Much Worse
A former Rockstar Games developer has downplayed the impact of recent Grand Theft Auto 6 gameplay leaks, referring to them as a 'nothing burger' and comparing them to the more significant 'Hot Coffee' controversy. Take-Two Interactive is reportedly investigating the source of the leaks.
Double Fine Productions regains ownership of IP and publishing rights following independence from Xbox
Double Fine Productions has regained ownership of its intellectual property and publishing rights following its separation from Xbox. The studio also announced its fifth Amnesia Fortnight event, a game jam where employees create prototypes, with this year's iteration launching on August 31 and featuring a Kickstarter campaign for one of the developed ideas. This move comes after Double Fine and Compulsion Games were spun out of Xbox Game Studios amidst recent layoffs.
As Hideo Kojima turns 63, the Metal Gear Solid and Death Stranding creator says "I would like to remain focused on creating games" despite the interest in movies
Hideo Kojima, creator of Metal Gear Solid and Death Stranding, celebrated his 63rd birthday by reaffirming his commitment to game development despite interest in film projects. He emphasized the need to manage his time effectively as he continues to work on upcoming titles like OD and Physint, and acknowledged his 40th career anniversary in 2026.
'Each event has to feel local and relevant to its market:' Gamescom wants responsible expansion after record-breaking year
Gamescom is focusing on responsible expansion after a record-breaking year, with its managing director Felix Falk emphasizing the need for local relevance in its global events. The conference aims to connect various industry stakeholders, including developers, publishers, and players, while supporting independent studios and fostering business opportunities.
Nightdive's Thief remaster unearths a 'very very out of date version control repository' with 'the…
Nightdive Studios' upcoming remaster of Thief: The Dark Project has uncovered an outdated version control repository from its original development. Software engineer Josh Dowell shared insights from the code, revealing programmer comments about 'hacks' and rushed development cycles. The article also notes the Dark Engine's technical similarities to id Software's Quake engine.
Steam Week in Review: A touch of AI is all it takes to trigger backlash, as a promising new indie falls afoul of slop…
Vapor World: Over The Mind, a Soulslike Metroidvania, faced significant backlash on Steam due to its use of generative AI in cutscenes, leading to a surge of negative reviews. Developer Alive Inc has since replaced the AI-generated content, with director Young Kim acknowledging the hasty judgment and promising to improve. The incident highlights audience intolerance for AI shortcuts in game development, even as South Korea shows high AI optimism.
Metal Gear, Silent Hill, Castlevania Reboots Are “Pillars” of Konami’s Business, Says President
Konami Digital Entertainment president Hideki Hayakawa stated that reboots of Metal Gear, Silent Hill, Castlevania, and Suikoden are key business initiatives. While specific reboot plans remain vague, the company is actively working on remakes and new titles for these franchises, alongside new intellectual properties and existing games like eFootball and Yu-Gi-Oh!.
Marvel’s Wolverine Studio is “Pretty Used” to Backlash, Director Says: “It Comes With the Territory”
Insomniac Games director Mike Daly stated that the studio is accustomed to backlash following game releases, viewing it as a sign of a passionate fanbase. He emphasized that the primary goal for Marvel's Wolverine is to create the best possible experience for the character, rather than catering to potential criticisms. The game is set to launch exclusively on PlayStation 5, and while the disc will contain a playable version, a day-one patch for polish and bug fixes is recommended.
ARC Raiders’ Fifth Expedition Will Be The Final One For 2026
Embark Studios announced that the fifth Expedition for ARC Raiders will be the last one for 2026, with Expeditions returning in early 2027 with major improvements based on player feedback. The studio is pausing the current Expedition system to implement significant changes addressing player pain points like departure windows and reward structures. Players will retain earned buffs, and those who complete the fifth Expedition will receive special rewards.
The Duskbloods’ Closed Network Test Attracted More Applicants Than Elden Ring Nightreign
The Duskbloods' closed network test attracted a surprising number of applicants, reportedly rivaling FromSoftware's Elden Ring. Producer Yasuhiro Kitao expressed surprise at the turnout, especially considering it was for a single platform, the Nintendo Switch, unlike Elden Ring's test which was on Xbox Series X/S and PlayStation 5. Despite the success of Elden Ring, Hidetaka Miyazaki reassured fans that FromSoftware remains focused on single-player experiences.
MMO Week in Review: Way too early access
This week's MMO news covers the early access launch of Stars Reach, which some consider premature. Other highlights include a look at Guild Wars 3's Kodan, Daybreak's acquisition of Cold Iron Studios, new content for EverQuest Legends, and an analysis of the survival game Stormforge. The article also touches on various other MMO updates, rumors, and industry discussions.
Ori 3 Rumors Are “Nonsense,” Claims Moon Studios CEO
Moon Studios CEO Thomas Mahler has dismissed rumors of a new Ori title as "nonsense," stating that the studio would develop a third game if given the go-ahead by Microsoft. While some insiders suggested Saber Interactive might be involved and an announcement could be imminent, Mahler clarified that the decision is not up to his studio. The last game in the series, Ori and the Will of the Wisps, was released in 2020.
NBA 2K27 – Everything You Need to Know
NBA 2K27, developed by Visual Concepts, is set to release on September 4th for PlayStation 5, Xbox Series X, Nintendo Switch 2, and PC. The game will feature enhanced AI defenders, a dynamic dunk meter, and a nighttime aesthetic for The City. New features in MyNBA include second-apron rules, and the Auction House will be unified across consoles. The game will offer Standard, Deluxe, and Ultra editions with various in-game bonuses and seasonal passes.
The Blood of Dawnwalker Team “Heard Your Feedback,” 60 FPS Support Coming in Day 1 Patch
Rebel Wolves has confirmed that The Blood of Dawnwalker will feature 60 FPS support on PlayStation 5 Pro, PlayStation 5, and Xbox Series X via a day one patch, responding to player feedback. While the Xbox Series S will target 30 FPS, the developer is prioritizing performance after initial concerns. The game launches September 3rd with two million wishlists accumulated.
The Witcher 4 is Targeting a 2028 Launch: “Our Biggest, Boldest, Most Ambitious Game to Date”
CD Projekt RED has announced that The Witcher 4 is targeting a 2028 release window, with Joint-CEO Michał Nowakowski describing it as the studio's most ambitious game to date. While an exact date is not set, the studio aims to deliver a deep and impactful story. In the interim, more details on The Witcher 3: Wild Hunt's upcoming expansion, Songs of the Past, will be revealed at Gamescom.
The Last of Us, Uncharted Actor Announces He is Part of Intergalactic’s Cast
Voice actor Robin Atkin Downes has confirmed his involvement in Naughty Dog's upcoming PlayStation 5 exclusive, Intergalactic. Downes, who previously worked with Naughty Dog on the Uncharted and The Last of Us franchises, expressed excitement about returning to the studio. The article also mentions other cast members, including Troy Baker, Neil Druckmann, Merle Dandridge, and Tony Dalton, and hints at a potential mid-2027 release.
The Duskbloods started life on Switch in 2021 and team were “very happy” with Switch 2 reveal
The Duskbloods, originally developed for the Nintendo Switch in 2021, is now confirmed as a multiplayer exclusive for the upcoming Nintendo Switch 2. Director Hidetaka Miyazaki expressed satisfaction with the reveal of the new console, despite the development challenges faced on the original Switch.