Game Distribution
Ongoing coverage on Game Distribution.
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Flexion Launches Exprexion: A New Suite of Services to Increase Mobile Game Revenue and Market Freedom
Flexion has launched Exprexion, a new suite of services designed to help mobile game developers increase revenue and gain market freedom. The service offers a single point of entry to alternative app stores, influencer marketing, and direct-to-consumer sales, aiming to reduce reliance on major platforms like Google and Apple and their associated fees.
Valve’s hardware graduates from side-quest to full-blown ambition
Valve is increasingly focusing on hardware development, with the positive reception of the new Steam Controller highlighting growing anticipation for upcoming launches like a home console and VR headset. Despite supply chain issues causing delays, Valve's cumulative approach to hardware, building on successes like the Steam Deck and Proton compatibility layer, positions its new products as significant growth vectors for the company's ecosystem.
Indie Dev Releases Mawgate Free Forever on Steam
Indie developer ZuperLucaZ has released their game Mawgate on Steam as a completely free-to-keep title with no microtransactions or strings attached. This move contrasts with the industry trend of games-as-a-service and aims to build audience and reputation for the developer. The game is available permanently at no cost, offering a low-risk option for players.
"It Really Represents What A Super Rare Game Should Be" - Here's SRG's Debut Switch 2 Physical
Boutique publisher Super Rare Games has announced its first physical release for the Nintendo Switch 2: Minishoot' Adventures by SoulGame Studio. Two editions will be available, with pre-orders opening on April 23rd for a July estimated shipping date. CEO George Perkins stated the game embodies the Super Rare brand with its blend of nostalgia and modern indie design, and the company plans four to five Switch 2 releases this year.
Square Enix Explains Why Final Fantasy 7 Remake Needs Game-Key Cards on Switch 2
Square Enix has explained that Final Fantasy 7 Remake would not be possible on the Nintendo Switch 2 without game-key cards due to the hardware's slow cartridge read speeds. Director Naoki Hamaguchi stated that the loading speed from a traditional cartridge is roughly double that of internal storage, making it insufficient for the game's constant asset streaming. This necessitates the use of download codes in physical boxes for the Switch 2, impacting the future of physical media ownership for high-fidelity ports.