Game Engine Framework
Ongoing coverage on Game Engine Framework.
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RocketWerkz' C# framework 'BRUTAL' is now available to all developers
RocketWerkz has open-sourced its C#-based game development framework, BRUTAL, offering an alternative to engines like Unity and Unreal Engine. The framework, which combines C# with C++ libraries and low-level graphics access, is free for commercial use with attribution requirements. This release comes amid growing developer concerns over the stability of third-party engine policies.
DayZ creator Dean Hall releases open-source game development framework Brutal
Industry veteran Dean Hall, known for DayZ, has launched Brutal, a free, open-source C# game development framework developed by his companies Ahwoo and RocketWerkz. Hall criticizes major engines like Unity and Unreal for failing to be accountable to developers and potentially exploiting them through restrictive licensing as agentic workflows emerge. Brutal aims to offer developers more control and options, with several projects already utilizing it.
EVE Online’s Fenris Creations just open-sourced the Carbon engine framework it’s built on
Fenris Games, the studio behind EVE Online, has open-sourced its Carbon engine framework, which has been in development for over two decades. The company, formerly part of CCP Games, aims to foster transparency and collaboration within the game development community. The framework includes modules for physics simulation, graphics, networking, and more, powering persistent online worlds and large-scale player battles.