Game Engines
Ongoing coverage on Game Engines.
Latest coverage
Helldivers 2 is Getting Trench Warfare-Focused Entrenched Division Premium Warbond on March 17th
Arrowhead Game Studios is releasing the "Entrenched Division" Premium Warbond for Helldivers 2 on March 17th, featuring trench warfare-themed weapons, armor, and cosmetics. The update includes new items like the B/FLAM-80 Cremator flamethrower and the A/GM-17 Gas Mortar Sentry. CEO Shams Jorjani also commented on the studio's past underinvestment in technology, including their use of the Autodesk Stingray engine.
Helldivers 2 devs "underinvested" in the shooter's engine, Arrowhead CEO admits, who pledges "things can/will get better" despite recent improvements
Arrowhead Game Studios CEO Shams Jorjani admitted that the studio "underinvested" in the engine for Helldivers 2, leading to recurring technical issues and a large PC file size. While acknowledging improvements have been made, Jorjani pledged that the team is committed to further enhancing the game's stability and performance.
Slay the Spire 2 Makes History as First Godot Game to Hit 100K Players
Slay the Spire 2 has achieved a significant milestone, becoming the first game developed with the Godot engine to reach 100,000 concurrent players on Steam. This accomplishment highlights the growing capabilities of open-source game engines and their potential for commercial success, challenging the dominance of established engines like Unity and Unreal Engine.
A decade before Stalker, this obscure Ukrainian Quake clone was quietly breaking new ground for first-person shooters
Chasm: The Rift, an obscure Ukrainian first-person shooter from 1997 developed by Action Forms, predated S.T.A.L.K.E.R.: Shadow of Chernobyl and introduced innovative features for its time. Despite its visual similarities to Quake, Chasm utilized a unique homebrew engine and featured surprising elements like detailed dismemberment and a more involved narrative structure for the era, though its gameplay was more methodical and less fluid than its contemporaries.
Like many others, I, too, came back to CS:GO—and my nostalgia lied to me
The author returned to Counter-Strike: Global Offensive after its surprise re-release on Steam, only to find that nostalgia had exaggerated its differences from Counter-Strike 2. Despite some minor variations and the absence of certain game modes in CS2, the core gameplay experience remains largely identical between the two titles.
'The reason why we're so beloved in the videogame industry and we're so deep in it still is, in a lot of…
Nvidia CEO Jensen Huang asserted that his company created the modern video game industry and is crucial to its continued success, particularly through its advancements in 3D graphics and AI. While acknowledging Nvidia's significant contributions to game engines like Unreal Engine and the overall gaming ecosystem, the article notes that the relationship between Nvidia and gamers has been complex due to factors like graphics card pricing and performance debates, suggesting gamers may not be the top priority despite the technological impact.
Inside the Minds of Indie Devs – Interviewing Sylvain Abrial, the founder of French indie game company Calepin Studio – GTOGG
Sylvain Abrial, founder of Calepin Studio, discusses his decade-long development journey for his game Reliefs The Time of the Lemures. He shares insights on overcoming challenges with game engines, adapting the game's design, and the importance of creative freedom for indie developers. Abrial also touches on lessons learned for his upcoming spinoff titles, Reliefs The Time of the Walks and Reliefs The Time of the Climbs.
Xbox Game Pass and Cloud Gaming just lost this day one release
Sega and Sports Interactive have officially cancelled Football Manager 25 due to development delays and technical issues, particularly with the transition to the Unity engine. The studio is now focusing on Football Manager 26, planned for a late 2025 release on PC, consoles, and mobile, and will be available day one on Xbox Game Pass and Xbox Cloud Gaming.
Dragon Age 3: Inquisition Announced
BioWare, a label of Electronic Arts, has announced Dragon Age 3: Inquisition, the next installment in the action role-playing franchise. Developed by BioWare Edmonton and Montreal, the game will utilize the Frostbite 2 engine and is slated for a late 2013 release. The team aims to deliver a deep RPG experience with meaningful choices and a large world, drawing on feedback from previous titles.