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Game Naming

Ongoing coverage on Game Naming.

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PC GamerNeutral

Why so many Steam games have weirdly similar (and forgettable) names

The article discusses the trend of generic and forgettable game names on Steam, citing examples like DUST: Origins and Duskfade. Experts like Hannah Flynn and Simon Carless offer insights into effective game naming strategies, emphasizing originality, memorability, and reflecting the game's essence over mimicking popular titles.

Nintendo EverythingNeutral

‘Revelation’ was one of three contenders for Final Fantasy 7 Revelation’s name

Final Fantasy 7 Rebirth director Naoki Hamaguchi revealed that 'Revelation' was one of three finalist titles considered by Square Enix. While the term 'resolve' was discussed internally in Japanese as 'ketsui', it was not a contender for the English title. Hamaguchi also mentioned that the other two potential titles will not be revealed until after the game launches to avoid unnecessary online debate.

GamespotPositive

What The Hell Do You Name The Follow-Up To N++?

Metanet Software discusses the challenges of naming their games, particularly the follow-up to N++. They explain how search engine visibility issues with the name N++ led them to consider various naming conventions for their new multiplayer title, N+ Infinity Times Two, aiming for a name that appeals to both existing fans and newcomers.

PC GamerPositive

Apparently the name of one of the most famous RPG series of all time was a last-minute band-aid: 'I don't think he knew what it meant any more than we did'

An archived interview with Daggerfall lead Ted Peterson reveals that the original name for The Elder Scrolls: Arena was a last-minute decision. The game's subtitle 'The Elder Scrolls' was added to explain the lack of arena combat, as the game had evolved significantly from its initial concept. This naming convention ultimately became the foundation for the long-running series.