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Game Production

Ongoing coverage on Game Production.

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Retro Gamer

For GTA 6, Rockstar has more than doubled in size since Red Dead Redemption 2, and has an entire Los Angeles branch…

Rockstar Games has significantly expanded its workforce since the development of Red Dead Redemption 2, with its Los Angeles branch now dedicated almost entirely to pedestrian NPCs for Grand Theft Auto 6. The article highlights the iterative development process and the massive scale of the project, with an estimated budget exceeding $1 billion.

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IGN

Sony Just Killed Discs: Physical Disc Production to End January 2028 for New Games Releasing on PlayStation Consoles

Sony has announced that physical disc production for new games releasing on PlayStation consoles will cease in January 2028. This decision marks a significant shift away from physical media for future game releases on the platform.

Gamedeveloper.com

Enduring advice for all game producers: Unlocking the Vault 2.0

Senior technical producer Shayna Moon of CD Projekt Red discusses the enduring relevance of Ruth Tomandl's 2013 GDC talk 'Production 101' for aspiring and current game producers. Moon highlights key advice on communication, team trust, and understanding the producer role, while also reflecting on how industry changes have impacted aspects like the QA to production pipeline and job security.

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Gamedeveloper.com

Pentiment director: experimenting during a game's production is 'extremely risky'

Pentiment director Josh Sawyer emphasizes the risks of experimentation during game production, advocating for a scrappy approach and reusing assets to meet tight deadlines. He notes that while Pentiment took three years with a small team, significant rewrites during beta were necessary and ultimately beneficial. Sawyer also touches on the challenges of developing larger titles like Avowed and The Outer Worlds 2, which experienced delays and budget overruns due to internal complications.

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Gaming Bolt

The Witcher 4 Nears 500 Developers as Production Continues to Ramp Up

CD Projekt RED's upcoming game, The Witcher 4, has increased its development team to 499 employees as production ramps up. The company's fiscal year 2025 presentation also noted that the team for Cyberpunk 2 is growing, with plans to exceed 450 developers by 2027. The Witcher 4 entered full production in late 2024 and is expected to launch on PC, potentially in late 2027.

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