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Game Publishing

Ongoing coverage on Game Publishing.

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Games Industry

TIGA appoints Elaine Green as chair

Elaine Green, co-founder of Nellyvision, has been appointed as the new chair of the UK trade body TIGA, succeeding Jason Kingsley of Rebellion. Green, who has over twenty years of experience in game development and publishing, aims to support studios of all sizes and foster a sustainable future for the UK games industry.

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Games Press

KODANSHA GAME LAB BRINGS THE HEAT WITH UPDATES TO THREE TITLES FOR THIS SUMMER ALONG WITH NEW GAME ANNOUNCEMENT

Kodansha Game Lab announced summer updates for three indie titles: 'and Roger' for iOS, Android, and Nintendo Switch 2 on June 18th; 'Wabisabi SushiDerby' for PC and Nintendo Switch on July 15th; and 'BOKURA' for Nintendo Switch and PlayStation 4/5 later this summer. The publisher also revealed a new game from Nama Takahashi, creator of 'ElecHead'.

Games Press

KODANSHA GAME LAB BRINGS THE HEAT WITH UPDATES TO THREE TITLES FOR THIS SUMMER ALONG WITH NEW GAME ANNOUNCEMENT

Kodansha Game Lab announced summer updates for three indie titles: 'and Roger' for iOS, Android, and Nintendo Switch 2 on June 18th; 'Wabisabi SushiDerby' for PC and Nintendo Switch on July 15th; and 'BOKURA' for Nintendo Switch 2, PlayStation 4, and PlayStation 5 later this summer. The publisher also revealed it will publish the next title from Nama Takahashi, creator of ElecHead.

Games Press

New Games Publisher Helmed by Ex-Meta Leadership Team Emerges from the Shadows 

A new game publisher, Dark Arts Syndicate, has been launched by former Meta (Oculus Publishing) leadership, including Melissa Brown, Donal Gordon, and Coray Seifert. The company aims to provide comprehensive publishing services to developers across various models, leveraging their experience in the VR ecosystem and broader games industry.

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Games Industry

The future of European publishing is diversity, not concentration | Opinion

Despite financial struggles at major European publishers like Ubisoft and Embracer, the continent's game publishing sector is thriving with smaller, focused companies. These firms prioritize creative niches, sensible scale, and long-term stability over rapid growth, producing successful titles across various genres and demonstrating a diverse and healthy industry landscape.

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Games Press

EdCorp - A New Publisher and Developer with Fair, Dev-Focused Terms Arrives!

Former Coatsink founders Eddie, Tom, Paul, and Simon have launched EdCorp, a new developer and publisher focused on supporting independent game creators with fair terms. EdCorp will fund, market, and develop original and licensed projects for PC and consoles, offering up to a 75% revenue share for developers. Their first signed title is the post-apocalyptic exploration sim GARBAGE COUNTRY from developer Thomas van den Berg.

Rock Paper Shotgun

"Roguelike can be anything": Krafton exec is very tired of being pitched "Balatro with different cards"

Victor Lee, director of Europe investments for Krafton, expressed frustration with the oversaturation of roguelike deckbuilder games, likening many to 'Balatro with different cards.' He highlighted the diminishing trend cycles in gaming and advised developers to focus on passion projects rather than chasing fleeting fads, especially for longer development cycles.

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PC Gamer

Half-Life owes its existence to one of the game industry's most formative figures—no, not Gabe Newell, the…

Ken Williams, co-founder of Sierra Online, played a crucial role in securing a publishing deal for Valve's Half-Life, recognizing its potential when others did not. Despite Valve's ambitious technical approach and a mid-development reboot, Williams' early support was instrumental, though Sierra ultimately faded while Valve went on to global success.

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Escapist Magazine

CI Games reveals it is ending its Epic Games PC exclusivity agreement for Lords of the Fallen 2

CI Games has terminated its PC exclusivity agreement with Epic Games for Lords of the Fallen 2, originally set for a 2026 release. This decision allows CI Games to potentially release the game on platforms like Steam, responding to player requests. The company will continue to use Unreal Engine for development.

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PC Gamer

Sony retreats from PC gaming, robbing us of maybe 4 games

Sony is reportedly ceasing the release of its single-player PlayStation games on PC, according to PlayStation boss Herman Hulst. This decision marks a shift from the company's previous strategy of porting titles like Horizon: Zero Dawn and God of War to PC. While multiplayer games will still be released on PC, this move emphasizes Sony's focus on its PlayStation 5 console as the primary platform for its prestige single-player experiences.

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Amiga Guru

The Ninja Warriors 2 - The Ninja Saviors - Return Of The Warriors Collectors Edition - The AmigaGuru Gamer Blog

This review discusses the collector's edition of The Ninja Warriors: The Ninja Saviors - Return of the Warriors, criticizing its plain black box design and the publisher Strictly Limited Games for perceived poor value and delayed releases. While the game itself is considered decent, the overall experience with the collector's edition is deemed disappointing due to the price, waiting time, and name changes.

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Games Industry

"The old school publishing model is dead" – Silver Lining Interactive joins the new wave of pick and mix publishers

Silver Lining Interactive founder Luke Keighran believes the traditional game publishing model is obsolete, advocating for a 'pick and mix' approach where developers choose specific services. The company, formed from the assets of the defunct Merge Games, focuses on supporting indie developers and championing original voices through initiatives like Silver Bullet. Keighran also highlights the continued profitability of physical game releases and the importance of finding niche markets.

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Games Press

The Critically Acclaimed Monster Crown: Sin Eater is Getting a Physical Release on Switch and PS5

Red Art Games announced that the critically acclaimed monster taming RPG, Monster Crown: Sin Eater, will receive a physical release on Nintendo Switch and PlayStation 5 on September 3 in Europe. The game, developed by Studio Aurum, features a dark twist on the genre with a branching storyline, a true crossbreeding system, and over a thousand unique monster sprites. Digital versions are already available on multiple platforms.

Games Press

Silver Lining Interactive Reports Breakout First Year and Expands 2026 Lineup

UK publisher Silver Lining Interactive has reported a successful first year with multi-million pound revenue and nearly 20 staff. The company announced its expanded 2026 lineup, including the multi-platform launch of Outbound, which has garnered over 1.5 million wishlists. Founder Luke Keighran emphasized the company's people-focused, un-corporate approach to game publishing.

Rock Paper Shotgun

"We tried something different": Looking back on SiN Episodes: Emergence, the Valve-backed shooter that tried and failed to kick off an age of episodic gaming

Ritual Entertainment's 2006 sci-fi shooter SiN Episodes: Emergence, backed by Valve, aimed to pioneer episodic gaming but ultimately failed to launch a new era due to financial and development challenges. Despite its ambition and innovative features like adaptive difficulty, the game's short runtime and the studio's financial struggles led to the cancellation of future episodes and the eventual sale of Ritual Entertainment. The article reflects on the game's legacy and the difficulties faced by developers attempting new distribution models in the mid-2000s.

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Games Industry

"These guys are really nice" – Why the developer of PlateUp has joined forces with Yogscast Games

Developer Alastair Janse van Rensburg's company, It's Happening, has acquired a 30% stake in publisher Yogscast Games, forming an 'indie super-group'. Van Rensburg, the creator of the hit game PlateUp, will act as a consultant for Yogscast Games, helping to identify and nurture new indie titles. This unusual partnership reverses the typical publisher-developer acquisition model, aiming for a more collaborative relationship.

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Gaming Instincts

MindsEye Developer Hit With Another Round of Layoffs

Build A Rocket Boy, the developer of MindsEye, has undergone another round of significant layoffs, impacting approximately 170 employees. This follows the termination of IO Interactive's publishing collaboration, with Build A Rocket Boy now handling publishing in-house. The game has also faced poor critical and player reception, with its co-CEO alleging a smear campaign against the title.

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Gamespot

Video Games Need More Suffering, Slay The Princess Devs Say

Developers from Black Tabby Games and Sunset Visitor discuss the importance of 'friction' and 'suffering' in video game narratives, arguing that removing challenges leads to a lack of learning. They also detail their new publishing partnership, aimed at supporting narrative-focused studios and streamlining the publishing process for titles like Sunset Visitor's upcoming game, Prove You're Human.

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Two Average Gamers

Xbox Cutting Game Pass and Pulling Call of Duty Is Finally Honest

Xbox has reduced the price of Game Pass Ultimate and will no longer offer day-one access to future Call of Duty titles, a move described as the most honest statement from the company in years. This shift acknowledges that the previous pricing and strategy were unsustainable, particularly after the acquisition of Activision Blizzard. The company is also scaling back its hardware ambitions and focusing on becoming a multi-platform publisher.

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Gamespot

Mass Effect: Andromeda Was "Done Dirty" By EA And Punching Bag For "Chuds," Actor Says

Actor Tom Taylorson, who voiced Scott Ryder in Mass Effect: Andromeda, stated that the game was unfairly criticized and "done dirty" by Electronic Arts. He believes the developers were forced to use the Frostbite 3 engine and that the game suffered from a toxic online atmosphere upon release. Taylorson expressed disappointment but also noted the game's positive reception from some players and hoped for future development of the characters.

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