Game Remakes
Ongoing coverage on Game Remakes.
Latest coverage
Halo co-creator says the Campaign Evolved hate is overblown, even if some of its creative liberties "are absolutely…
Marcus Lehto, co-creator of Halo and designer of the original Campaign Evolved, believes the online criticism of the new remake is overblown. While acknowledging a few 'cringe' creative liberties in the overhauled cutscenes, he praises the upgrades to movement, cinematics, and visuals, finding the overall experience fun.
Sonic Team head talks Sonic remakes
Sonic Team head Takashi Iizuka discussed the considerations for creating game remakes, emphasizing the need to update controls and level design for modern platforms alongside visual style. The team pays close attention to these elements when deciding on remake projects.
Halo On PS5 Is Off To A Slow Start, Expert Says
Halo: Campaign Evolved is experiencing a slow sales start on PlayStation 5, with analyst Rhys Elliott estimating around 351,000 copies sold in July. Elliott attributes the slow uptake partly to the $50 price point for a graphical update of a 2001 game, especially without multiplayer. The game's performance on PlayStation 5 contrasts sharply with significantly higher sales on PC and Xbox, and also with the success of older Call of Duty ports on PlayStation.
Final Fantasy 7 Revelation director is happy people argue about the remake trilogy because when people "get heated," it means "they see value in those elements"
Naoki Hamaguchi, director for Final Fantasy 7 Rebirth and the upcoming Final Fantasy 7 Rebirth, believes the heated online discussions surrounding the Final Fantasy 7 remake trilogy are a positive sign. He argues that passionate debates about story, characters, and gameplay elements indicate that players see value in the series. Hamaguchi also mentioned that the team is considering a physical edition for Final Fantasy 7 Rebirth.
Silent Hill producer believes shaking up the series was necessary to win over players because 'at best, only about half of the original users will return with a remake'
Producer Motoi Okamoto believes that shaking up the Silent Hill series with new entries like Silent Hill f and Townfall, rather than just remakes, was necessary to attract both new and returning players. He argued that remakes alone would only recapture about half of the original audience, emphasizing the need for fresh experiences alongside nostalgia. Konami's strategy involves partnering with studios like Bloober Team and Annapurna Interactive to deliver psychological horror that explores inner worlds and trauma.
MMO Hype Train: Why I’m really rooting for Fallen Earth’s Unity remake
The author expresses strong enthusiasm for the upcoming Unity remake of the post-apocalyptic MMO Fallen Earth, developed by Little Orbit. Despite its initial jankiness and niche appeal, the game's unique world, crafting, and humor are highlighted as reasons for its potential success with a modern engine.
Game History and Preservation
Discussions around game preservation and the challenges of remaking classic titles like Final Fantasy VI are ongoing. Separately, Giant Bomb explored methods for backing up Sega Saturn games and BIOS using hardware like the Satiator ODE and emulators.
How Halo Studios Evolved a Classic – Halo: Campaign Evolved | Official XBOX Podcast
The Official Xbox Podcast features the Halo team discussing the 25-year legacy of the franchise and how they have upgraded and remade a classic for the modern era in Halo: Campaign Evolved. The episode includes an exclusive first look at a special 25th Anniversary armor set.
The Best Way To Remake More Final Fantasy Games Is Staring Square Enix In The Face
Square Enix could best remake classic Final Fantasy titles like Final Fantasy 6, 8, and 9 using the HD-2D art style, according to Final Fantasy 14 director Naoki Yoshida. He explained that a full 3D remake of these massive games would likely require multiple installments, similar to the Final Fantasy 7 Remake project. The HD-2D approach, seen in games like Octopath Traveler, offers a faster development cycle and a way to blend nostalgic visuals with modern presentation.
"4 or maybe even 5 instalments" If you want Remakes of older Final Fantasy games, prepare for them to be even bigger than the FF7 Remake trilogy
During a Final Fantasy Fan Fest panel, Naoki Yoshida and Naoki Hamaguchi discussed the possibility of remaking older Final Fantasy titles like Final Fantasy 6, 8, and 9. They indicated that such remakes would likely require multiple installments due to their scale, similar to the Final Fantasy 7 Remake trilogy. Hamaguchi also hinted at potentially working on Final Fantasy 17 after the Final Fantasy 7 series concludes.
Capcom wants to release a Resident Evil every year and sees remakes as the way to make it happen
Capcom producer Masachika Kawata stated the company aims to release a Resident Evil title annually, utilizing remakes to fund new projects and maintain a consistent release schedule. While a full annual release of new mainline entries is challenging, remakes are considered as important as new titles and help provide financial resources for both the Resident Evil series and new intellectual properties like Pragmata.
Halo Remake Players On Xbox Who Paid More To Play Early Can’t
Players on Xbox and the Xbox PC app who purchased the premium edition of Halo: Campaign Evolved are unable to access the game despite paying extra for early access. Halo Studios is investigating the issue, which appears to be widespread. The game is also noted to be working on PlayStation 5, though it has faced other criticisms regarding gameplay changes and cross-platform co-op requirements.
After 25 Years, Halo Is Finally On PlayStation
Halo: Campaign Evolved has launched in early access on July 23, marking the first time a Halo game has been available on PlayStation consoles after 25 years of Xbox exclusivity. Developers aim to reconnect the community and reach new audiences by bringing the franchise to PlayStation 5 and other platforms. This move is also seen as a financial strategy for Microsoft, which has seen success with its multiplatform releases.
After Star Fox's Launch and Zelda: Ocarina of Time's Announcement, Miyamoto Defends Nintendo's Recent Spate of Remakes and Says They Lead to 'Future Developments'
Nintendo's Shigeru Miyamoto has defended the company's recent remakes of classic titles, stating that these newer versions can lead to future developments. This defense comes after the launch of Star Fox and the announcement of The Legend of Zelda: Ocarina of Time's remake.
Shigeru Miyamoto admits Nintendo's been pumping out "a lot of remakes" as Ocarina of Time approaches, but says most people stopped playing the original games within 5 years anyway
Shigeru Miyamoto acknowledges Nintendo's frequent use of remakes, suggesting it's a valid approach given players' tendency to stop playing older titles within five years. He also notes that remakes provide younger generations with access to classic games they might otherwise miss, though the article questions this by pointing to the discontinuation of servers for older hardware.
Nintendo’s Shigeru Miyamoto Defends Remakes Ahead Of Ocarina Of Time Switch 2 Remake
Nintendo's Shigeru Miyamoto defended the practice of remaking older games, stating that it allows younger generations to experience titles they might have missed. He also noted that successful remakes can provide resources for developing entirely new projects. The Legend of Zelda: Ocarina of Time is slated for a remake on the Nintendo Switch 2.
Miyamoto defends the idea that there are too many remakes, explains why Nintendo releases them
Nintendo's Shigeru Miyamoto defended the practice of releasing game remakes, stating they provide access to older titles for new generations and can lead to future developments. He mentioned Star Fox 64 and The Legend of Zelda: Ocarina of Time as recent examples. Miyamoto also noted that the release of Star Fox and Yoshi games this year was influenced by The Super Mario Bros. Movie.
'I can't say anything officially, but it doesn't feel like a crazy bet' — Assassin's Creed Black Flag Resynced director can't confirm post-launch content, but hopes fans continue playing even after GTA 6 comes out
Assassin's Creed Black Flag Resynced game director Richard Knight stated that while he cannot officially confirm post-launch content, it "doesn't feel like a crazy bet" and that supporting the game with bug fixes and quality-of-life updates is necessary. He also expressed hope that players will continue to engage with the game even after the highly anticipated release of Grand Theft Auto 6. The focus remains on Edward Kenway, with potential for more story content, though the immediate priority is balancing and updating the core remake.
The Witcher 4 won't be at Gamescom but Witcher 3’s new DLC will be
CD Projekt will debut a trailer for The Witcher 3: Wild Hunt's final DLC, 'Songs Of The Past,' at Gamescom, which is set to release in 2027 for PlayStation 5, Xbox Series X/S, and PC. No updates are expected for The Witcher 4 at the event, with its release likely in 2028 or later. The company is also working on a remake of the first Witcher game and other projects within the franchise.
Assassin's Creed Black Flag Resynced required devs to "rebuild" the 2013 game because Ubisoft…
Ubisoft developers had to rebuild Assassin's Creed 4: Black Flag from scratch for the remake, Assassin's Creed Black Flag Resynced, due to the original 2013 code being unusable. Game director Richard Knight stated that the team is essentially making a brand new game, using the original as a reference rather than reusing its codebase. This approach allows for significant improvements and changes in the remake.