Game Remakes
Ongoing coverage on Game Remakes.
Latest coverage
"4 or maybe even 5 instalments" If you want Remakes of older Final Fantasy games, prepare for them to be even bigger than the FF7 Remake trilogy
During a Final Fantasy Fan Fest panel, Naoki Yoshida and Naoki Hamaguchi discussed the possibility of remaking older Final Fantasy titles like Final Fantasy 6, 8, and 9. They indicated that such remakes would likely require multiple installments due to their scale, similar to the Final Fantasy 7 Remake trilogy. Hamaguchi also hinted at potentially working on Final Fantasy 17 after the Final Fantasy 7 series concludes.
Capcom wants to release a Resident Evil every year and sees remakes as the way to make it happen
Capcom producer Masachika Kawata stated the company aims to release a Resident Evil title annually, utilizing remakes to fund new projects and maintain a consistent release schedule. While a full annual release of new mainline entries is challenging, remakes are considered as important as new titles and help provide financial resources for both the Resident Evil series and new intellectual properties like Pragmata.
Halo Remake Players On Xbox Who Paid More To Play Early Can’t
Players on Xbox and the Xbox PC app who purchased the premium edition of Halo: Campaign Evolved are unable to access the game despite paying extra for early access. Halo Studios is investigating the issue, which appears to be widespread. The game is also noted to be working on PlayStation 5, though it has faced other criticisms regarding gameplay changes and cross-platform co-op requirements.
After 25 Years, Halo Is Finally On PlayStation
Halo: Campaign Evolved has launched in early access on July 23, marking the first time a Halo game has been available on PlayStation consoles after 25 years of Xbox exclusivity. Developers aim to reconnect the community and reach new audiences by bringing the franchise to PlayStation 5 and other platforms. This move is also seen as a financial strategy for Microsoft, which has seen success with its multiplatform releases.
After Star Fox's Launch and Zelda: Ocarina of Time's Announcement, Miyamoto Defends Nintendo's Recent Spate of Remakes and Says They Lead to 'Future Developments'
Nintendo's Shigeru Miyamoto has defended the company's recent remakes of classic titles, stating that these newer versions can lead to future developments. This defense comes after the launch of Star Fox and the announcement of The Legend of Zelda: Ocarina of Time's remake.
Shigeru Miyamoto admits Nintendo's been pumping out "a lot of remakes" as Ocarina of Time approaches, but says most people stopped playing the original games within 5 years anyway
Shigeru Miyamoto acknowledges Nintendo's frequent use of remakes, suggesting it's a valid approach given players' tendency to stop playing older titles within five years. He also notes that remakes provide younger generations with access to classic games they might otherwise miss, though the article questions this by pointing to the discontinuation of servers for older hardware.
Nintendo’s Shigeru Miyamoto Defends Remakes Ahead Of Ocarina Of Time Switch 2 Remake
Nintendo's Shigeru Miyamoto defended the practice of remaking older games, stating that it allows younger generations to experience titles they might have missed. He also noted that successful remakes can provide resources for developing entirely new projects. The Legend of Zelda: Ocarina of Time is slated for a remake on the Nintendo Switch 2.
Miyamoto defends the idea that there are too many remakes, explains why Nintendo releases them
Nintendo's Shigeru Miyamoto defended the practice of releasing game remakes, stating they provide access to older titles for new generations and can lead to future developments. He mentioned Star Fox 64 and The Legend of Zelda: Ocarina of Time as recent examples. Miyamoto also noted that the release of Star Fox and Yoshi games this year was influenced by The Super Mario Bros. Movie.
'I can't say anything officially, but it doesn't feel like a crazy bet' — Assassin's Creed Black Flag Resynced director can't confirm post-launch content, but hopes fans continue playing even after GTA 6 comes out
Assassin's Creed Black Flag Resynced game director Richard Knight stated that while he cannot officially confirm post-launch content, it "doesn't feel like a crazy bet" and that supporting the game with bug fixes and quality-of-life updates is necessary. He also expressed hope that players will continue to engage with the game even after the highly anticipated release of Grand Theft Auto 6. The focus remains on Edward Kenway, with potential for more story content, though the immediate priority is balancing and updating the core remake.
The Witcher 4 won't be at Gamescom but Witcher 3’s new DLC will be
CD Projekt will debut a trailer for The Witcher 3: Wild Hunt's final DLC, 'Songs Of The Past,' at Gamescom, which is set to release in 2027 for PlayStation 5, Xbox Series X/S, and PC. No updates are expected for The Witcher 4 at the event, with its release likely in 2028 or later. The company is also working on a remake of the first Witcher game and other projects within the franchise.
Assassin's Creed Black Flag Resynced required devs to "rebuild" the 2013 game because Ubisoft…
Ubisoft developers had to rebuild Assassin's Creed 4: Black Flag from scratch for the remake, Assassin's Creed Black Flag Resynced, due to the original 2013 code being unusable. Game director Richard Knight stated that the team is essentially making a brand new game, using the original as a reference rather than reusing its codebase. This approach allows for significant improvements and changes in the remake.
Edward Kenway is the only true Ezio rival, and I deserve my dream legacy sequel now that Black Flag Resynced is out the…
This opinion piece argues that Edward Kenway is a worthy rival to Ezio Auditore and deserves a legacy sequel, potentially building on the reception of Assassin's Creed Black Flag Resynced. The author suggests that a direct follow-up could iterate on classic Assassin's Creed stealth mechanics and explore Kenway's life after Black Flag, drawing from existing lore and potential new locations.
Assassin's Creed Black Flag players "didn't like" how Edward "didn't really feel like an assassin" at first, Resynced lead says, but "soon enough it became a classic" anyway
Paul Fu, creative director for Assassin's Creed IV: Black Flag Resynced, reflected on the original game's reception, noting that players initially felt protagonist Edward Kenway didn't feel like an assassin. However, he believes the game eventually became a classic, and praises the Montreal team for creating an anti-hero. The remake received a 3.5-star review, praised for its atmosphere but criticized for its inconsistent design choices.
Black Flag Resynced's tough combat reminds me of a very unexpected other Assassin's Creed game
Assassin's Creed Black Flag Resynced features challenging combat that draws comparisons to Assassin's Creed Unity, moving away from the series' typical stealth-focused approach. The remake's combat system emphasizes parrying and dodging, with unique mechanics for Edward Kenway that distinguish him from other protagonists like Arno Dorian and Evie Frye.
Is Black Flag Resynced on Game Pass?
The remake of Assassin's Creed IV: Black Flag, titled 'Black Flag Resynced,' is not currently available on Xbox Game Pass, and no release date has been announced. While many previous Assassin's Creed titles have eventually come to the service, there is no guarantee for the remake. The original 2013 Assassin's Creed IV: Black Flag is available on Game Pass, and 'Black Flag Resynced' is also accessible via the Ubisoft+ Premium subscription on PC.
Ubisoft has added a cash shop and weekly challenges to its 'faithful' remake of the 13-year-old Black Flag,…
Ubisoft's remake of Assassin's Creed IV: Black Flag, titled Assassin's Creed Black Flag Resynced, has been criticized for the addition of a microtransaction store, weekly challenges, and battle pass-like reward tracks. The author argues these elements detract from the experience of a full-priced, single-player remake and are reminiscent of the monetization seen in live-service games.
Assassin’s Creed Black Flag Resynced Review
This review examines Assassin's Creed IV: Black Flag Resynced, a reimagined version of the original game that updates visuals and gameplay mechanics to align with modern Assassin's Creed titles. The "Resynced" version removes modern-day sections, adds new ship recruitment and weapon features, and refines combat to blend original mechanics with newer RPG elements. While graphical improvements are notable, some minor quirks and the integration of new systems are discussed.
Games Inbox: Is GTA 6 being hyped too much?
Readers discuss whether Grand Theft Auto 6 is receiving excessive hype, with some questioning the series' controls and the trend towards digital-only releases. The conversation also touches on rising console prices, the impact of AI on the industry, and the potential for remakes like The Legend of Zelda: Ocarina of Time.
Diskutera – Vilka spel vill du ha remakes av?
This article discusses the desire for remakes of older video games, questioning whether games should be updated to better reflect their original vision or left as they are. It highlights how successful remakes can revitalize classic titles, using Resident Evil 2 as an example, and asks readers which games they would like to see remade.
Snabbkollen – Vad är viktigast i remakes?
This article discusses what fans consider most important in video game remakes, presenting a poll on whether fidelity to the original, updated graphics, improved gameplay mechanics, better audio, or new content is prioritized. The results show a near even split between fidelity, graphics, and gameplay, with other factors receiving much lower percentages.