Game Sales
Ongoing coverage on Game Sales.
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Final Fantasy Resonance and Clair Obscur: Expedition 33 success means "all signals" point to Square Enix making a mainline turn-based JRPG, analyst says: "Just a matter of time"
Following the strong performance of Final Fantasy Resonance and Clair Obscur: Expedition 33, an analyst suggests Square Enix should return to mainline turn-based JRPGs. Resonance has sold 400,000 copies, generating $20 million, indicating a significant market appetite that the company may have overlooked in its shift towards action-oriented titles.
After talking to Capcom, I'm a lot more optimistic about Onimusha 3 getting a remaster
Capcom producer Akihito Kadowaki expressed a personal desire to see remasters of Onimusha 3: Demon Siege and Onimusha: Dawn of Dreams, following the success of recent Onimusha titles and Jean Reno's willingness to reprise his role. While not an official announcement, the positive sentiment from the series producer and Capcom's recent success with PC releases and remasters suggest these titles are likely candidates for future remasters.
Games Inbox: What will Fallout 5 be like?
Readers discuss the potential direction of Fallout 5, suggesting a focus on societal rebuilding rather than just destruction. There's also anticipation for Grand Theft Auto 6, with discussions on its marketing and sales expectations, alongside mentions of other games like Resident Evil and The Legend of Zelda.
Gears of War: E-Day’s Reported Sales Raise Some Serious Questions
Despite critical acclaim and leveraging Unreal Engine 5, Gears of War: E-Day's reported sales figures, particularly on PC and Xbox consoles, have raised concerns about its financial performance. The article suggests that Xbox's strategy, heavily reliant on Game Pass, may be hindering the profitability of its first-party exclusives, potentially impacting studio futures and leading to layoffs.
Gears of War E-Day sold just 62k copies on Xbox versus 1.7 million Game Pass players, analyst estimates: "The $70…
Gears of War: E-Day reportedly sold only 62,000 copies on Xbox consoles during its launch week, with an additional 168,000 on PC. Analyst firm Alinea estimates that while 1.7 million players accessed the game via Xbox Game Pass, and over 722,000 paid for a premium upgrade, the $70 premium SKU is struggling on Xbox due to the prevalence of subscription services.
Gears Of War: E-Day–How’s It Selling? Let’s Unpack Things
Gears of War: E-Day has sold approximately 230,000 copies across Steam and Xbox platforms, with a significant portion of players acquiring it through Game Pass. Analysts suggest that while direct sales are soft, the Game Pass model, including premium upgrades, generated substantial revenue, but questions are being raised about Xbox's overall strategy and its ability to drive console sales.
Sony’s consultation on physical media: better late than never | Opinion
Sony's belated consultation with development partners regarding the discontinuation of physical media for PlayStation 5 games is criticized as a poorly handled, unilateral decision. While the consultation may lead to minor compromises, it is seen more as a PR response to backlash than a genuine reconsideration of policy, potentially alienating consumers and smaller publishers who rely on physical releases for revenue and special editions.
The algorithm comes for Steam's Discounts and Events
Valve is changing how games are featured in Steam's Discounts and Events section, replacing curated spots with personalized recommendations driven by algorithms. The company claims this will increase visibility for 10 times more games, leading to more store page visits, wishlists, and cart additions. While some express concern about over-reliance on algorithms, the change is seen as potentially beneficial for indie developers seeking visibility.
Minecraft still gains around 300,000 new players a day, Xbox boss reveals
Xbox CEO Asha Sharma revealed that Minecraft continues to attract approximately 300,000 new players daily, despite selling over 425 million copies in 17 years. The article also touches on the upcoming Nintendo Switch 2 version of the game and the upgrade path for existing owners.
'I Don’t Think Starfield Was Anywhere Near Successful Enough to Do a Starfield 2' – Former Bethesda Dev Casts Doubt on Sequel
A former Bethesda lead systems designer, Kurt Kuhlmann, expressed doubt about the likelihood of a Starfield sequel. He stated that the game was not successful enough to warrant a follow-up, suggesting that sales figures may not have met expectations.
Games Inbox: Is Marvel’s Wolverine worth getting on PS5?
Readers discuss the potential value of Marvel's Wolverine on PlayStation 5, with many expressing skepticism due to mixed reviews and Sony's recent business practices. The conversation also touches on Hideo Kojima's situation with Xbox, Nintendo's perceived ethical approach, and the decline of VR gaming.
Weekend PC Download Deals for Sept. 11: Blizzcon 2026
This weekend's PC gaming deals include sales on World of Warcraft and Diablo 4, free titles like Astral Ascent and Luftrausers, and discounts on various new releases across multiple storefronts. The Steam Programming Fest is also ongoing, featuring computer-themed titles.
Capcom Is Getting My Hopes Up For Devil May Cry 6 With Its Talk Of “Reactivating” Dormant Franchises
Capcom's recent success with Onimusha: Way of the Sword, which sold 1 million copies on launch day, has prompted the company to discuss reactivating dormant franchises. This has led to speculation about potential new entries in series like Devil May Cry, Lost Planet, Viewtiful Joe, and Dino Crisis.
Steam Week in Review: Here are the top 10 most popular genres on Steam
A new report analyzing Steam revenue data reveals that sandbox games have the highest 'hit rate,' meaning the largest percentage of games within the genre earn over $100,000. First-person shooters, RPGs, and simulation games also show strong performance. The study used the Boxleiter method to estimate sales based on review counts.
Call Of Duty: Modern Warfare 4 Is Way Ahead Of Black Ops 7 Already By One Metric
Call of Duty: Modern Warfare 4 is reportedly outselling Call of Duty: Black Ops 7 on Steam by a significant margin, with nearly 400,000 copies sold before release compared to Black Ops 7's 200,000. The upcoming title's beta also saw higher concurrent player numbers. Analysts suggest Modern Warfare 4's current-gen-only release could boost sales for PlayStation 5 and Xbox Series X consoles.
Phantom Blade Zero Has Sold 300,000 Units on Steam Ahead of Launch – Rumor
A report suggests that Phantom Blade Zero has achieved significant pre-order success on Steam, with estimates of 300,000 units sold and $14.5 million in revenue, alongside over 1.6 million wishlists. The game is set to launch on October 29th for PlayStation 5 and PC, featuring multiple difficulty options and an estimated 30-40 hour story length.
GTA 6 May Have Some Sort Of Monthly Subscription, Adam Sessler Claims
Adam Sessler has suggested that Grand Theft Auto 6 might feature a mandatory monthly subscription model, adding to existing controversy surrounding the game's potential lack of physical copies. This claim has sparked further debate within the gaming community.
"Just buy the game on Steam": Indie publisher behind a recent banger that sold 300k copies in its first week warns against key resellers after canceling hundreds of scalped keys
Indie publisher tinyBuild has revoked hundreds of illegitimate game keys for their recently released title, ReStory: Chill Electronics Repairs, after it sold 300,000 copies in its first week. CEO Alex Nichiporchik urged players to purchase games through official channels like Steam, warning that keys bought from shady resellers are often obtained through regional pricing discrepancies and can be deactivated. While some legitimate keys from Green Man Gaming were mistakenly revoked, replacements are being issued.
Sony will “cautiously” continue to kill physical games media
Sony plans to cautiously discontinue physical game media for PlayStation consoles in 2028, citing the overall progression of digitalization. Despite receiving significant community feedback and understanding the concerns, the company believes this move will increase profitability by shifting sales to the PlayStation Store. While digital sales accounted for 78% of PlayStation games in FY2025, the company acknowledges that some regions and single-player games still show a strong preference for physical copies.
PlayStation’s disc era ends in 2028, and Sony’s own sales data shows why it won’t budge
Sony Interactive Entertainment will cease manufacturing PlayStation game discs in January 2028, citing the overall progression of content digitalization. Despite player backlash and concerns about physical media preservation, the company stated it will cautiously move forward with this decision. Analysts suggest Sony's move is driven by the significantly higher profit margins of digital sales compared to physical disc sales.