Game Sales
Ongoing coverage on Game Sales.
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Games Inbox: Is Marvel’s Wolverine worth getting on PS5?
Readers discuss the potential value of Marvel's Wolverine on PlayStation 5, with many expressing skepticism due to mixed reviews and Sony's recent business practices. The conversation also touches on Hideo Kojima's situation with Xbox, Nintendo's perceived ethical approach, and the decline of VR gaming.
Weekend PC Download Deals for Sept. 11: Blizzcon 2026
This weekend's PC gaming deals include sales on World of Warcraft and Diablo 4, free titles like Astral Ascent and Luftrausers, and discounts on various new releases across multiple storefronts. The Steam Programming Fest is also ongoing, featuring computer-themed titles.
Capcom Is Getting My Hopes Up For Devil May Cry 6 With Its Talk Of “Reactivating” Dormant Franchises
Capcom's recent success with Onimusha: Way of the Sword, which sold 1 million copies on launch day, has prompted the company to discuss reactivating dormant franchises. This has led to speculation about potential new entries in series like Devil May Cry, Lost Planet, Viewtiful Joe, and Dino Crisis.
Steam Week in Review: Here are the top 10 most popular genres on Steam
A new report analyzing Steam revenue data reveals that sandbox games have the highest 'hit rate,' meaning the largest percentage of games within the genre earn over $100,000. First-person shooters, RPGs, and simulation games also show strong performance. The study used the Boxleiter method to estimate sales based on review counts.
Call Of Duty: Modern Warfare 4 Is Way Ahead Of Black Ops 7 Already By One Metric
Call of Duty: Modern Warfare 4 is reportedly outselling Call of Duty: Black Ops 7 on Steam by a significant margin, with nearly 400,000 copies sold before release compared to Black Ops 7's 200,000. The upcoming title's beta also saw higher concurrent player numbers. Analysts suggest Modern Warfare 4's current-gen-only release could boost sales for PlayStation 5 and Xbox Series X consoles.
Phantom Blade Zero Has Sold 300,000 Units on Steam Ahead of Launch – Rumor
A report suggests that Phantom Blade Zero has achieved significant pre-order success on Steam, with estimates of 300,000 units sold and $14.5 million in revenue, alongside over 1.6 million wishlists. The game is set to launch on October 29th for PlayStation 5 and PC, featuring multiple difficulty options and an estimated 30-40 hour story length.
GTA 6 May Have Some Sort Of Monthly Subscription, Adam Sessler Claims
Adam Sessler has suggested that Grand Theft Auto 6 might feature a mandatory monthly subscription model, adding to existing controversy surrounding the game's potential lack of physical copies. This claim has sparked further debate within the gaming community.
"Just buy the game on Steam": Indie publisher behind a recent banger that sold 300k copies in its first week warns against key resellers after canceling hundreds of scalped keys
Indie publisher tinyBuild has revoked hundreds of illegitimate game keys for their recently released title, ReStory: Chill Electronics Repairs, after it sold 300,000 copies in its first week. CEO Alex Nichiporchik urged players to purchase games through official channels like Steam, warning that keys bought from shady resellers are often obtained through regional pricing discrepancies and can be deactivated. While some legitimate keys from Green Man Gaming were mistakenly revoked, replacements are being issued.
Sony will “cautiously” continue to kill physical games media
Sony plans to cautiously discontinue physical game media for PlayStation consoles in 2028, citing the overall progression of digitalization. Despite receiving significant community feedback and understanding the concerns, the company believes this move will increase profitability by shifting sales to the PlayStation Store. While digital sales accounted for 78% of PlayStation games in FY2025, the company acknowledges that some regions and single-player games still show a strong preference for physical copies.
PlayStation’s disc era ends in 2028, and Sony’s own sales data shows why it won’t budge
Sony Interactive Entertainment will cease manufacturing PlayStation game discs in January 2028, citing the overall progression of content digitalization. Despite player backlash and concerns about physical media preservation, the company stated it will cautiously move forward with this decision. Analysts suggest Sony's move is driven by the significantly higher profit margins of digital sales compared to physical disc sales.
Nintendo's Shigeru Miyamoto thinks it's "rude" when fans question why "a mustachioed old dude like Mario" sells so well, but to be honest, "I've had the same thought"
Nintendo veteran Shigeru Miyamoto expressed surprise at the enduring popularity of Mario, questioning why the character continues to sell so well despite not being a traditional hero. He attributes Mario's success primarily to the incredibly fun games he is featured in. Miyamoto also hopes that players will eventually own multiple Nintendo consoles.
Pragmata’s Success Has Increased the Likelihood of a Sequel, Says Capcom
Capcom corporate officer Yoshikazu Shimauchi indicated that a sequel to Pragmata is likely, following the game's successful sales of over 2.5 million copies. This follows previous statements from Capcom and the game's producers expressing interest in a follow-up. Despite early development criticism, the game has achieved a strong sales milestone across PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch.
Ubisoft Boss Has A Hot Take On Sony Killing Game Discs
Ubisoft CEO Yves Guillemot believes Sony's decision to end PlayStation 5 disc production in January 2028 could benefit the industry by potentially lowering hardware costs, similar to the PC market's digital shift. While Sony cites declining physical sales and consumer preference for digital, the move is expected to increase profits due to reduced manufacturing and distribution expenses, despite potential consumer backlash.
Games Inbox: Which is better out of Cyberpunk 2077 and The Witcher 3?
Readers debate whether Cyberpunk 2077 or The Witcher 3: Wild Hunt is the superior game, with many favoring The Witcher 3 for its story and characters. Discussions also touch upon the longevity of digital versus physical game sales, the unique economy of Counter-Strike skins, and concerns about Nintendo's recent game releases and pricing strategies.
Former Valve writer says PlayStation killing physical discs is no conspiracy: "You, the consumer, have made your…
Former Valve writer Chet Faliszek argues that consumers are responsible for PlayStation's move away from physical discs, citing a strong preference for digital purchases. He points to low physical sales figures and the popularity of digital-only services like Game Pass as evidence that players have driven this industry shift.
Op Ed
This opinion piece argues that Steam's success demonstrates the viability of an all-digital future for PC gaming, while acknowledging potential drawbacks. The article suggests that while digital distribution has largely worked, there are still considerations for game preservation and ownership.
SEGA talks importance of Sonic, failing to reach its goal, wanted new game to sell more
SEGA president Shuji Utsumi discussed the importance of Sonic the Hedgehog as a symbol for the company and how its success, particularly the movie, can boost other IPs. He also acknowledged that SEGA did not meet its goals for global expansion of Sonic titles last year and that the latest Sonic game did not sell as well as hoped, leading to measures to improve sales power.
The next PlayStation looks more and more like a PC, and that's not a bad thing
Sony's decision to end physical disc production in January 2028 for PlayStation consoles is discussed, drawing parallels to the PC's digital-first market. While acknowledging the nostalgia for physical media and concerns about content ownership, the article suggests that a discless future could be positive if Sony ensures steady digital discounts. The author proposes limited edition physical releases as a compromise to keep physical media alive.
Nobody Plays New Games Anymore: The 2026 Playtime Data | TAG
Recent data from Valve's Steam Replay and Newzoo reports indicate that new game releases consistently capture only 14-17% of player playtime on PC, with older titles dominating the remaining hours. This trend holds true across platforms, with Xbox showing the highest engagement for new releases at 18%. The analysis suggests this is due to factors like the prevalence of live service games, adult time constraints, and the value proposition of established back-catalog titles, rather than a decline in player interest.
Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games"
Katsuhiro Harada, former face of Tekken and current CEO of SNK VS Studio, argues against judging games solely by their sales figures. He highlights Hidetaka Miyazaki's career path, emphasizing how FromSoftware's earlier, less successful titles paved the way for the massive success of the Dark Souls series and Elden Ring. Harada criticizes those who cannot appreciate developer growth and suggests this narrow view is typical of individuals without game development experience.