Game Storytelling
Ongoing coverage on Game Storytelling.
Latest coverage
Sleeping Dogs director says "adding layers" to the game story is "not an easy task": "We're taking our time to make the best version"
Director Timo Tjahjanto provided an update on the Sleeping Dogs movie adaptation, stating that adding layers to the game's story for a feature film is a complex task. He and Simu Liu are taking their time to create the best possible version of the film based on the 2012 cult classic.
WoW: Forever Is Soaring, But Midnight Is Struggling
World of Warcraft: Forever is experiencing a highly successful beta and upcoming launch, contrasting sharply with the struggling retail version, World of Warcraft: Midnight. Midnight's latest patch, 12.1.5, was plagued by bugs, particularly in its new labyrinth feature, and received criticism for an anticlimactic character death. Blizzard Entertainment's focus at BlizzCon was heavily on Forever, with less detail provided for Midnight's future or the next expansion, The Last Titan.
Cyberpunk 2077 movie "won't be a one-to-one translation of the game's story", CD Projekt Red boss confirms, and boy do I think that's the right move
CD Projekt Red's joint-CEO Michał Nowakowski confirmed that the upcoming Cyberpunk 2077 live-action adaptation will not be a direct translation of the game's story. Instead, the film, in partnership with Paramount Pictures, will tell an original tale set within the Cyberpunk universe, similar to the approach taken with the Cyberpunk: Edgerunners anime.
Diablo 4's 30th anniversary event is "pretty distasteful," Path of Exile co-creator says: "Games should have respect for their core storylines"
Chris Wilson, co-creator of Path of Exile, has criticized Blizzard's handling of Diablo 4's future and its 30th-anniversary event, Season of Hell's Legacy. Wilson believes the strategy disrespects the game's core storylines and antagonists, citing the return of Deckard Cain and the casual treatment of Diablo himself as examples. He expresses tentative hope for Diablo 5.
Metal Gear Solid Snake actor David Hayter didn't understand all of Hideo Kojima's story while recording, but…
Voice actor David Hayter, known for his role as Solid Snake in Metal Gear Solid, admits he doesn't fully understand the complex storylines of the series, even while recording the dialogue. He believes this intricate and sometimes convoluted nature is a defining characteristic of the Metal Gear franchise, contributing to its rich world-building.
WoW Factor: World of Warcraft’s never told a big story well, but it does organic tales better
This article analyzes World of Warcraft's long-standing issues with delivering compelling main storylines, contrasting them with the game's success in creating memorable organic, player-driven narratives and engaging side quests. While the overarching plot is often criticized as disjointed, the game's world design and smaller quest arcs provide a more personal and captivating experience for players.
Xbox FanFest: Going on Tour for a 25th Anniversary Celebration
Xbox is embarking on a 25th Anniversary Celebration Tour for FanFest, visiting various locations. The article touches upon the importance of story in games, using titles like Elden Ring and The Legend of Zelda as examples, but ultimately focuses on Crimson Desert's slow-paced narrative and its appeal as an exploration-based game similar to Minecraft and Valheim.
WoW’s latest raid spoiler returns ‘a fan favorite’ that suggests a retcon is on the way
A new spoiler video from the latest World of Warcraft mini-raid reveals the return of Sylvanas Windrunner, who intervenes to stop Xal'atath's plans. This event suggests a potential narrative retcon for the events of the Shadowlands expansion, particularly concerning the Jailer and Sylvanas's confinement. The article discusses player reactions to this 'Marvel moment' and speculates on its implications for the upcoming expansion, The Last Titan.
Crimson Desert Kliff actor reveals his character changed a lot during development and he had to push Pearl Abyss for clarity — 'I just kept pushing and pushing and pushing about story and character as much as I could'
Crimson Desert voice actor Alec Newman revealed that the game's story and his character, Kliff, underwent significant changes throughout its five-year development. Newman stated he had to repeatedly push Pearl Abyss for clarity on the narrative and character motivations, noting that the studio frequently altered the game's focus and even changed the protagonist's name from Macduff to Kliff.