Gaming Industry Business Models
Ongoing coverage on Gaming Industry Business Models.
Latest coverage
"They don't understand art" - id Software lead slams Xbox, says it's "impossible" to make games like 2016's Doom now
id Software lead developer Chris Hayes stated that it is impossible to create triple-A games like 2016's Doom with half the staff, criticizing Microsoft's recent layoffs. Hayes believes the company's leadership does not understand game development or the business, especially regarding the impact of services like Game Pass on sales metrics. He also refuted claims that id Software's developer count remains similar to when Doom (2016) was released.
Op Ed
This opinion piece discusses the perceived decline of true game ownership in the digital era, arguing that the shift towards digital-only distribution and evolving business models is leading to a "slow, deliberate death" of players owning their games outright. The article explores the implications of this trend for consumers and the industry.
Games Inbox: When will the Zelda: Ocarina Of Time remake be shown again?
Readers discuss the Nintendo Switch 2's launch lineup and pricing, with some hoping for a The Legend of Zelda: Ocarina of Time remake to justify a purchase. Other topics include the definition of 'roguelike' and 'roguelite' games, and potential new business models for consoles, such as installment payments.
PlayStation Price Reality Check Goes Viral as Gaming Community Debates Console Value
A viral Reddit post analyzing PlayStation console prices adjusted for inflation has sparked debate within the gaming community. While some argue current prices offer good value considering inflation and technological advancements, others point to the increased overall cost of gaming due to DLC, subscriptions, and game prices. The discussion highlights a shift in industry business models from hardware sales to ecosystem engagement.