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Roblox value tanks 72% as viral hits dry up and execs try to ditch "clickbait-y, or kind of cash grabby-type games" for babies and pursue an older crowd
Roblox's stock has fallen 72% following its Q2 earnings report, attributed to a shift in strategy from viral hits to 'evergreen' games targeting an older demographic. While engagement hours met expectations, monetization fell short due to a transition from high-monetizing games to experiences with lower hourly revenue, particularly impacting younger users.
Nintendo’s plan for the Switch 2 makes a lot more sense than Xbox or PS5 - Reader's Feature
A reader argues that Nintendo's strategy for the Nintendo Switch 2, focusing on extending reach through a diverse software lineup and third-party support, makes more sense than the approaches of Xbox and PlayStation. Despite personal preferences, the first year's focus on depth, breadth, and reach has proven successful with significant unit and game sales.
How does the Steam Machine compare to PCs? Is it worth it for you?
Valve has announced the pricing and specifications for the Steam Machine, positioning it as a console-like PC gaming device. Benchmarks show performance comparable to mid-range PCs and the PlayStation 5, with potential advantages in its PC library integration and SteamOS environment. The article analyzes its value proposition against traditional PCs and consoles, considering hardware costs and future market trends.
Asia and MENA games market revenue predicted to grow 16.5% to over $103bn by 2030
Niko Partners reports that the Asia and MENA gaming markets generated $88.9 billion in 2025 and are projected to reach $103.6 billion by 2028. India is expected to exceed $1.8 billion in revenue by 2030, while China, Japan, and Korea remain the most mature markets. The report highlights expanding player bases and multi-dimensional growth as key drivers for these regions, contrasting with challenges in North American and European markets.
XSOLLA AND GAMESBEAT RELEASE EXCLUSIVE INDUSTRY REPORT ON LATIN AMERICA'S GAMING MARKET AHEAD OF GAMESCOM LATAM
Xsolla and GamesBeat have released an industry report analyzing the Latin American gaming market, focusing on Brazil and Mexico. The report details player behavior, monetization, development, and esports trends, with commentary from Xsolla's LATAM Area Vice President, Alessandro Biollo Menjivar. It highlights the region's shift from a growth opportunity to a strategic priority for global industry players.
Historical Steam survey data suggests the Big Switch from Windows to Linux has yet to happen
Historical Steam survey data indicates that despite improvements in Linux gaming and calls for users to move away from Windows, the vast majority of PC gamers continue to use Windows. As of March 2026, 92.33% of Steam users are on a Windows OS, with Linux adoption remaining a small percentage, though representing a significant number of concurrent players.
Linux has gotten a 3% usage bump in a month, latest Steam hardware survey suggests - though, it's still miles off Windows
The latest Steam hardware survey indicates a slight increase in Linux usage among gamers, reaching 5.33% in March, a jump from 2.23% in February. Despite this growth, Linux usage remains significantly lower than Windows, which holds 92.33% of the market share. Arch Linux, Linux Mint, and Ubuntu Core are the leading Linux variants mentioned.
Videogames are more of a rich guy's hobby than ever, says analyst, and that's 'leaving a whole portion of the market to Fortnite, Minecraft, Roblox'
Analyst Matt Piscatella suggests the video game market is increasingly catering to high-earners, leaving a significant portion of the audience to free-to-play titles like Fortnite, Minecraft, and Roblox. This trend, described as a 'K-shaped economy' for gaming, means those who can afford premium games get better experiences, while others are left with microtransaction-heavy titles. Piscatella notes that PC gaming still offers a market for cheaper, shorter games, and suggests consoles could adopt more nimble strategies to capture a wider audience.
PC will overtake console revenue by 2028, says Newzoo
Newzoo projects that PC gaming revenue will surpass console revenue by 2028, with PC expected to grow at a 6.6% compound annual growth rate compared to 4.4% for consoles. The overall PC and console market is forecast to reach $103.7 billion by 2028, marking the first notable expansion since the pandemic slowdown. Premium games are driving PC growth, while console revenue remains dependent on blockbuster hits and hardware, with subscription services like Xbox Game Pass influencing sales figures.