Gear Progression
Ongoing coverage on Gear Progression.
Latest coverage
World of Warcraft Forever shares plans for its PvP experiences and a slow roll of gear upgrades
World of Warcraft Forever is implementing changes to its Player versus Player (PvP) experiences, including adjustments to honor gains in Alterac Valley and other battlegrounds. The developers also plan a slower gear upgrade system to keep item levels relevant for longer periods, with incremental upgrades rather than complete kit replacements.
World of Warcraft: Forever devs say gear upgrades will stay relevant 'for a long, long time': 'It's very much our intention to try wherever we can to not invalidate old content'
Developers for World of Warcraft: Forever, a new 'Classic+' version, are emphasizing that gear upgrades will remain relevant for an extended period, unlike in the modern version of the game. This approach aims to prevent older content from becoming obsolete and to maintain the meaningfulness of gear acquisition throughout the leveling process.
World of Warcraft Forever's new race is Blizzard's commitment to "not play it safe" with the reborn MMORPG
Blizzard Entertainment is taking risks with World of Warcraft Forever's new Skyborne race, aiming to avoid playing it safe with the reborn MMORPG. Senior designers Josh Greenfield and Tim Jones discussed the divided player reception to the new race, the decision to create original content rather than relying on 'Classic Plus' ideas, and adjustments being made to gear progression and UI.
WoW Factor: Exploring the content and systems of World of Warcraft’s Curse of Ula’tek
The 12.1 patch for World of Warcraft, Curse of Ula'tek, is described as a middle-of-the-road update with both improvements and drawbacks. While the core gameplay remains strong, new features like the Venomous Abyss raid, the 'lair' system for world bosses, and the Prey feature are criticized for visual monotony, reduced rewards, and lack of variety, respectively. The article suggests Blizzard is struggling to build upon the solid foundation of recent expansions.
Vague Patch Notes: The late-game paradox in MMORPGs
This analysis explores the 'late-game paradox' in MMORPGs, where players reach a point of maximum character progression with diminishing rewards, unlike many single-player RPGs. The article uses examples like Mega Man X and Final Fantasy XII to illustrate how MMORPGs must continually offer new gear or content to maintain player engagement, often leading to a cycle of incremental upgrades that can frustrate players.
Crimson Desert's Next Major Patch Adds a Much Requested Feature That Will Help Players Max Out Their Gear
Crimson Desert is set to receive a significant patch in the coming days that introduces a highly requested feature aimed at helping players maximize their gear. This update continues the ongoing development and support for the game.
World of Warcraft posts next week’s patch notes and talks up the Voidforge and Decor Duels
World of Warcraft's upcoming Patch 12.0.5 for the Midnight expansion introduces the Voidforge gear progression system and a new hide-and-seek mini-game called Decor Duels. The Voidforge will allow players to transmute Nebulous Voidcores into empowered equipment by completing various in-game activities.
Old School RuneScape (OSRS) – Ranged Gear Progression Guide
This guide details the progression of Ranged gear in Old School RuneScape, from early-game leather armor and basic weapons to endgame equipment like Masori armor and the Twisted Bow. It outlines recommended gear upgrades at different Ranged and Defence level brackets, emphasizing the importance of weapon choice and offering insights into other useful items such as Ava's devices and Barrows Gloves.
Old School RuneScape (OSRS) – Melee Gear Progression Guide
This guide details the progression of melee gear in Old School RuneScape, categorized by player levels from 3-40 up to endgame (100-126). It covers various armor sets, weapons, capes, and accessories, distinguishing between DPS and tank-oriented equipment to help players optimize their combat effectiveness.