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Ghosts 'n Goblins

News, coverage and analysis tracking Ghosts 'n Goblins across the outlets.

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Metro UK

Games Inbox: What will be in the Zelda Direct today?

Readers discuss their expectations for upcoming Nintendo Direct presentations, particularly a Zelda-themed one, speculating on potential announcements like remakes of Ocarina of Time and Super Metroid, alongside new IPs and DLC. There's also commentary on the success of lower-budget games, the potential impact of Grand Theft Auto 6's release, and a positive review of a Star Fox 64 remake.

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Metro UK

Games Inbox: What will be in the Netflix GTA 6 show?

Readers speculate about the content of a rumored Grand Theft Auto 6 Netflix show, with some anticipating a short gameplay reveal padded with interviews. The discussion also touches on disappointing game leaks, the difficulty of modern Mega Man titles, and the current state of the Star Wars and Xbox franchises.

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Indie Retro News

Commando - 1980's military shooter by Capcom as an Amiga AGA edition via JOTD

Developer JOTD has released an enhanced AGA Arcade edition of Capcom's classic vertical shooter Commando for the Amiga, specifically targeting the Amiga 1200 and 4000. This new version aims to be more faithful to the arcade original than previous home ports, leveraging the AGA chipset for improved graphics and sound, with IM76 handling the audio enhancements.

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Indie Retro News

Commando - 1980's military shooter by Capcom is getting an Amiga AGA edition via JOTD

Developer JOTD is creating an enhanced AGA edition of Capcom's classic vertical shooter Commando for the Amiga, specifically targeting the Amiga 1200 and 4000. This conversion aims to be more arcade-faithful than previous home ports, utilizing JOTD's specialized porting techniques and Z80 assembly-to-68000 binary conversion efforts. While still in early stages with visual glitches, the project shows high potential for an arcade-accurate experience.

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The Sixth Axis

Dark Scrolls Review – Keep scrollin’, scrollin’, scrollin’

Dark Scrolls is a fantasy arcade game from doinksoft and Devolver Digital that blends shoot 'em up mechanics with 8-bit platforming. While it offers a unique scrolling gameplay style and co-op options, the review notes that its simplicity can lead to it feeling overly familiar quickly. The game is best enjoyed in shorter bursts as a nostalgic nod to classic arcade titles.

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Indie Retro News

HOT NEWS as Ghosts'n Goblins has arrived as a Commodore Amiga AGA edition via JOTD!

JOTD has released an AGA edition of the classic game Ghosts'n Goblins for the Commodore Amiga, specifically targeting the Amiga 1200 and above. This enhanced version features 64 colors, improved graphics, and new music, aiming for exact arcade gameplay. A CD32 version with audio tracks is also available.

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Indie Retro News

Roc'NRope - A 1983 platformer developed and published by Konami for arcades has arrived on the Amiga via JOTD

The classic 1983 Konami arcade platformer Roc'NRope has been released for the Amiga by developer JOTD. This conversion serves as a smaller project for JOTD after completing work on a Ghosts'N'Goblins AGA port. The Amiga version aims for visual and gameplay parity with the original arcade release.

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Metro UK

Games Inbox: What’s the best video game to play when it’s sunny?

Readers discuss their favorite games to play during sunny weather, with Super Mario Sunshine being a nostalgic pick despite its European release date. Other topics include potential Star Wars Jedi 3 announcements, the feasibility of a large-scale Lord of the Rings RPG from Warhorse Studios, and the challenges of making retro games appealing to modern audiences. The discussion also touches on the Resident Evil movie's accuracy, Microsoft's shifting stance on exclusives, and Roblox fans' rejection of AI graphics.

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Metro UK

Capcom should use their money to reboot Maximo: Ghosts To Glory - Reader's Feature

A reader suggests that Capcom should leverage its recent success and financial gains to reboot the PlayStation 2 title Maximo: Ghosts To Glory. The article highlights the game's potential as a 3D platformer with combat, despite its original difficulty, and contrasts it with other Capcom remakes like Dino Crisis.

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Touch Arcade

The 10 Best PlayStation 1 Games on Nintendo Switch – SwitchArcade Special – TouchArcade

This article lists ten of the best PlayStation 1 games available on the Nintendo Switch, covering a range of genres including RPGs and platformers. Titles like Final Fantasy VII, Metal Gear Solid, and Grandia are highlighted for their enduring quality and availability on modern platforms.

Metro UK

Games Inbox: Should Capcom remake Resident Evil 6?

This collection of reader letters discusses various gaming topics, including the potential for a Resident Evil 6 remake, the rising cost of amiibo figures, and the future of Xbox's hardware strategy. Other points of discussion include the design of Nintendo's Virtual Boy games, the marketing of Fortnite, and the perceived lack of major releases from Naughty Dog this generation.

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Indie Retro News

Mappy - Bally Midway & Namco's Arcade mouse game is coming to the Amiga via JOTD [First Alpha Tease]

A new Amiga port of the classic 1983 arcade game Mappy is in development by JOTD. Originally developed by Namco and published by Bally Midway, Mappy is a side-scrolling platformer where players control a police mouse retrieving stolen goods from thieving cats. The Amiga version is currently AGA only and features sound effects but no music, with a full release planned once tunes are integrated.

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Indie Retro News

Ghosts'n Goblins as a Commodore Amiga AGA edition! [UPDATE]

A new AGA edition of Ghosts'n Goblins has been released for the Commodore Amiga, specifically targeting Amiga 1200 and above. Developed by JOTD, this enhanced version features 64 colors, arcade-accurate gameplay, and new music by IM76, improving upon the original OCS release. An update to version 0.93 has also fixed bugs and improved NTSC performance for smoother scrolling.

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Saturday Morning Gaming

Brutally Difficult Video Games That Will Take You Forever To Beat

This article ranks brutally difficult video games that offer a fair challenge and require significant player effort to beat. It highlights titles like The Binding of Isaac: Rebirth, FTL: Faster Than Light, and Risk of Rain, distinguishing them from games with artificial difficulty stemming from hardware limitations. The author also briefly discusses Super Meat Boy as an example of a highly difficult platformer.

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Saturday Morning Gaming

Why Older Games Where more Difficult to Complete

Older video games, particularly from the NES, SNES, and Nintendo 64 eras, were often more difficult due to limitations in cartridge storage space and the high cost of games. Developers extended gameplay by increasing difficulty and puzzle complexity, as well as omitting features like mini-maps. This design choice contrasted with modern games that prioritize accessibility and shorter completion times.

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