Graphics API
Ongoing coverage on Graphics API.
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AMD FSR SDK 2.2 released with FSR Upscaling 4.1 and FSR Ray Regeneration 1.1
AMD has released the FSR SDK 2.2, introducing FSR Upscaling 4.1 and FSR Ray Regeneration 1.1 for game developers. While officially supporting only Windows and DirectX, the update enhances image quality and performance, particularly for RDNA 4 GPUs. Vulkan support is notably absent, but there is hope for compatibility through Proton.
D7VK version 1.5 brings Direct3D 3 support via Vulkan on Linux
The D7VK project has released version 1.5, adding support for Direct3D 3 via Vulkan on Linux, bringing the total supported Direct3D versions to 3, 5, 6, and 7 for use with Wine and Proton. This update includes significant improvements and fixes for various games, such as implementing execute buffers and back buffer/depth write backs, which resolve issues in titles like Star Wars: Shadows of the Empire and SimCity 4.
Wine 11.3 released with vkd3d and Mono upgrades
The latest release of Wine 11.3 brings significant compatibility improvements for running Windows applications and games on Linux. This update includes upgrades to the Mono engine and vkd3d, along with numerous bug fixes for various games and applications. Key enhancements focus on graphics rendering, DirectSound, and PDB loading, alongside changes to Mono's reflection behavior for better compatibility.