Graphics Technology
Ongoing coverage on Graphics Technology.
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NVIDIA claims DLSS 5 will deliver 'photoreal' image quality with AI this fall
NVIDIA has announced DLSS 5, its next-generation AI upscaling technology set to launch this fall. The company claims DLSS 5 will achieve 'photoreal' image quality by using a real-time neural rendering model to enhance lighting and materials, with initial demonstrations showing improved character detail in games like Resident Evil: Requiem. While currently requiring high-end hardware, NVIDIA aims for it to run on single consumer video cards.
Upgraded PSSR rolling out to Silent Hill f, MH Wilds, FF VII Rebirth, Crimson Desert, and more
Crimson Desert's PC version features significant graphical upgrades through Nvidia and AMD's machine learning technologies, particularly enhancing lighting with ray tracing denoising. The article also mentions the game's scalability to the PlayStation 5 Pro.
PlayStation 5 System Update Adds Upgraded PSSR Support for PS5 Pro, Multiple Studios Confirm Integration
Sony has released a PlayStation 5 system update introducing an upgraded version of PlayStation Spectral Super Resolution (PSSR) with enhanced AI upscaling for the PlayStation 5 Pro. This update aims to improve image stability, detail, and performance in supported games, with titles like Crimson Desert, Assassin's Creed Shadows, and Cyberpunk 2077 among the first to integrate the technology. Most future PlayStation 5 Pro titles are expected to launch with the upgraded PSSR enabled by default.
Here's 8 minutes in nostalgic benchmark heaven, with me running 3DMark2001 on an RTX 5090 to celebrate its 25th…
The article details an experiment running the 3DMark2001 benchmark on modern hardware, specifically an RTX 5090, to celebrate its 25th anniversary. Despite initial compatibility issues with a Ryzen 9 7950X and Windows HDR settings, the benchmark was successfully run at 4K resolution, showcasing the evolution of PC graphics technology.
Microsoft sets up Project Helix Xbox for Christmas 2027 battle against PS6
Microsoft has revealed details about its next-generation Xbox console, codenamed Project Helix, which is expected to launch around Christmas 2027. The device is described as more of a gaming PC and will feature AMD's new FSR Diamond technology. Dev kits are slated to ship in 2027, with potential competition from Sony's PlayStation 6 and Valve's Steam Machine.
Breaking Down RE Engine’s Technical Brilliance
Capcom's RE Engine is a powerful game development tool that enables the creation of diverse, high-fidelity titles across multiple genres. Its technical brilliance lies in its ability to scale systems, optimize assets, and render realistic visuals, as demonstrated in games like Resident Evil Biohazard, Monster Hunter Wilds, and Street Fighter 6. The engine's evolution has allowed it to handle everything from claustrophobic horror to massive open worlds and fast-paced fighting games, setting a benchmark for modern game production.
'We can’t wait for players to experience this level of detail in The Witcher 4' — how CD Projekt Red and Nvidia are teaming up to transform the future of PC gaming
Nvidia and CD Projekt Red are collaborating to integrate Nvidia's RTX Mega Geometry foliage technology into The Witcher 4, aiming to create more realistic and detailed forest environments. This partnership will leverage advanced path-tracing lighting effects and a new level-of-detail system to reduce memory usage and improve performance, with the technology also being made open-source.
Nvidia's RTX Mega Geometry system will be sprucing up the forests of The Witcher 4, making for some lush-looking…
Nvidia announced its RTX Mega Geometry foliage system will be used in The Witcher 4, enhancing its forests with advanced ray tracing and triangle updating techniques. This technology, leveraging opacity micromaps and selective updates to ray tracing structures, aims to significantly reduce CPU overhead and improve performance for high-fidelity, path-traced assets. The game, built on Unreal Engine 5, is expected to feature extremely dense forests, and this system is designed to handle the visual complexity while maintaining game-ready performance.
Sumo partners with Arm to help test mobile game capabilities on new AI-powered chips
UK games firm Sumo Digital is partnering with chip specialist Arm to evaluate its new AI-powered neural technology for mobile gaming. Arm's technology aims to deliver PC-quality graphics on mobile devices using AI-accelerated GPUs. Sumo Digital CEO Gary Dunn expressed excitement about the potential for a paradigm shift in mobile gaming capabilities.
Crimson Desert and Toxic Commando add DLSS 4 multi-frame generation
Nvidia has announced that Crimson Desert and John Carpenter's Toxic Commando will support DLSS 4 with Multi-Frame Generation. This new technology, available now in the Toxic Commando demo and for Crimson Desert on March 19th, can generate up to three intermediate frames per rendered frame, significantly boosting performance. However, Multi-Frame Generation is exclusive to Nvidia's RTX 50-series GPUs.
SGJ Podcast #504 – Technical Marvels in Gaming
This podcast episode discusses technical marvels in gaming, with a particular focus on the advent of 3D acceleration cards in the 1990s. The hosts also touch upon other significant advancements that have shaped modern gaming graphics and experiences.
This GTA 5 update is for Nvidia PC players exclusively
Nvidia has released a new Game Ready driver that provides DLSS 4 Multi Frame Generation exclusively for PC players with GeForce RTX 50 series graphics cards in Grand Theft Auto V Enhanced. This update significantly boosts frame rates in ray-traced environments, offering up to a four times performance increase at 4K resolution while maintaining low latency.