Grind
Ongoing coverage on Grind.
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I've been covering MMOs for 13 years, and this is by far the most disgusting grind I've ever seen someone…
An Old School RuneScape player, Vollshtandig, has reached 200 million Agility experience after a 3,475-hour grind, which the author describes as the most disgusting grind seen in 13 years of covering MMOs. This player is aiming to achieve 200 million experience in every skill, one at a time, a feat accomplished by only 73 others.
I did the math on my Wardogs XP grind, and now I wish I hadn't
An analysis of the XP grind in Wardogs reveals that reaching the final Medic gear unlock at level 24 requires 337,000 XP, with the author only 52% of the way there after 30 hours. The article details the significant playtime needed to unlock items, sparking community debate on the game's progression systems and the developer's approach to player time and commitment.
Moonlighter 2 Review
The sequel to Moonlighter introduces deeper roguelite systems and more complex management mechanics. However, a weak story and an annoying grind prevent it from reaching its full potential, making it good but not as great as it could have been.
Wisdom of Nym: The highs and lows of Final Fantasy XIV’s crescent-filled patch 7.55
This article discusses the recent patch 7.55 for Final Fantasy XIV, focusing on the new relic weapon quest and the North Horn open-world content. While the relic quest is praised for its wrap-up and engaging design, the North Horn's grind for cosmetic rewards is criticized for lacking a clear purpose beyond repetition. The author also touches on the surprisingly serious narrative turn in the latest Hildibrand quests.
Question time: What makes a 'good' grind in an MMO?
This article discusses the concept of 'grind' in Massively Multiplayer Online games, arguing that repetitive activities can be beneficial when approached with the right mindset. The author shares a personal experience with grinding for relic weapons in Final Fantasy 14, finding it a meditative and rejuvenating process. The piece explores player opinions on whether any amount of grinding is too much or if it can be a healthy part of the MMO experience.
Conqueror’s Blade Three Kingdoms is a new standalone strategy MMO that fans say is hamstrung by grind and P2W
Conqueror's Blade: Three Kingdoms, a new standalone strategy MMO set during the Three Kingdoms period of Chinese history, has received overwhelmingly negative reviews on Steam. Players are complaining about extensive grinding, daily resource limits, and pay-to-win mechanics, with bugs also being a primary concern for developer Booming Tech.
GTA Online's grindy new update sends exactly the wrong message ahead of GTA 6
Rockstar Games' latest update to Grand Theft Auto Online has significantly reduced payouts for heists, including the new Kortz Center Heist, leading to player frustration. This move, which makes repeat attempts less lucrative and decreases the chances of finding high-value loot, is seen by players as an unnecessary increase in grind and a negative sign for the upcoming Grand Theft Auto 6 multiplayer.
The Spell Brigade Review – A co-op Survivors-like that’s all about the grind
The Spell Brigade is a co-op focused Survivors-like that shines when played with friends, offering unique weapon combinations and objectives. However, the game suffers from an excessively slow and grindy progression system, making solo play and unlocks a chore.
You can lessen Marathon's faction rep grind by doing more than just contracts
This guide for Marathon explains how players can reduce the grind associated with the game's faction reputation system. By completing bonus actions like looting Tick Nests in addition to active contracts, players can earn extra reputation points, making the progression feel less tedious even with the one-contract-at-a-time limitation.