Hero Design
Ongoing coverage on Hero Design.
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Deadlock's Rat King is Valve's monstrous answer to over a year of community jokes
Valve has introduced the Rat King as the first new hero for its in-development MOBA, Deadlock. This character's arrival fulfills over a year of community desire, stemming from a fan concept that gained significant traction. The Rat King is designed as a frontline tank with abilities focused on lifesteal, area-of-effect damage, and teamfight initiation.
After an eight month wait, Valve's massive Deadlock update feels like the spark that begins its unstoppable rise
Valve has released a massive 'City Never Sleeps' update for its MOBA, Deadlock, significantly overhauling visuals, map design, and introducing six new heroes over the next three weeks. The update has already broken concurrent player records, transforming the game from a beta state to feeling much more complete and poised for success.
Overwatch – 10 Years Of Overwatch | Blizzcon 2026 Interview
Overwatch's game director Aaron Keller and associate game director Alec Dawson discuss the game's 10-year anniversary, the new hero Doctrine, and share a surprising anecdote about Tracer's original laser eyes. The interview touches on the game's long history and ongoing development.
How Overwatch's Doctrine went from mild-mannered scientist to stylish vampire
Blizzard Entertainment's Team 4 discussed the development of Overwatch's newest hero, Doctrine, revealing the character's transformation from a scientist to a modern vampire. Art Director Dion Rogers and Lead Narrative Designer Miranda Moyer explained the inspiration behind the vampire motif, while Senior Animator Kyle Disanjh detailed how it influenced Doctrine's animations and abilities. Doctrine is set to join the roster in October.
Overwatch Fans Want New Hero Called ‘Winton’ Who ‘Wins a Ton’
Overwatch fans are discussing a community-generated hero concept named 'Winton,' a pun on 'wins a ton,' highlighting a desire for characters focused on victory. This idea, originating from Reddit, has sparked conversation about community creativity and the appeal of simple, impactful character concepts within the game.
Marvel Rivals producer says 'it's not the time' for original heroes, the devs are more concerned with…
Marvel Rivals producer Danny Koo stated that the development team at NetEase is not currently focused on creating original heroes, prioritizing the inclusion of existing Marvel characters and optimizing the game's user interface. The team has enough established heroes planned for the foreseeable future and is addressing concerns about game balance and UI navigation.