Hiring Practices
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Wardogs studio CEO issues new statement, after backlash for saying his studio won't hire people who "constantly tweet anti-crunch messaging"
Joe Brammer, CEO of Bulkhead, has issued a new statement addressing backlash from his comments about not hiring individuals who "constantly tweet anti-crunch messaging." Brammer clarified his remarks, stating they were informal discussions about the studio's culture and not a formal recruitment policy, while also defending the studio's approach to crunch and work-life balance experiments. The successful launch of Wardogs has led to discussions about staff rewards and the company's unique operational strategies.
"They often don’t make it in the door": Wardogs studio Bulkhead check for "anti-crunch messaging" on prospective hires' social media, CEO says
Bulkhead CEO Joe Brammer stated the studio checks prospective hires' social media for anti-crunch messaging, preferring candidates who do not publicly criticize crunch practices. Brammer believes crunch is sometimes unavoidable and that developers who are against it may not be a good fit for the studio's work-hard culture, though he also mentioned December off and a four-day work week for part of development.
"I expect people to crunch," says Wardogs boss, so his studio will "check people's socials" to see if they criticize crunch online before hiring them
Wardogs studio Bulkhead, led by CEO Joe Brammer, embraces crunch culture as an inevitability and actively screens applicants' social media for negative comments about crunch before hiring. Brammer states that while crunch is a possibility, employees who work extra hours receive financial compensation, which he describes as 'life-changing.' This practice highlights ongoing controversial labor issues within the game development industry.
Wardogs lead says the studio won't hire people who decry crunch on social media
Joe Brammer, CEO of Bulkhead, stated that the studio will not hire individuals who express anti-crunch sentiments on social media, as they are seen as a poor fit for the company's work culture. Brammer acknowledged that crunch can occur and emphasized that developers who work hard and contribute to successful projects are financially rewarded through bonuses and stock ownership.
The Age of CVs is Dead: Gaming Company Values Minecraft Masters Over Degrees
Gaming companies are increasingly prioritizing practical building skills and shipped projects over traditional CVs and degrees. This shift, exemplified by Benjamin Akar's hiring approach, values demonstrable creation and problem-solving abilities, with a particular nod to skills developed through games like Minecraft. The trend suggests a move towards a more meritocratic system where practical experience and a strong portfolio are key to entering the industry.