Homebrew
Ongoing coverage on Homebrew.
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Proving Doom can actually run on anything, one programmer has made a working build for Commodore 64
Programmer Steve McCrea is developing a version of the classic first-person shooter Doom for the Commodore 64, utilizing ray casting technology. While not a true 3D port, this homebrew project features variable floor and ceiling heights, opening doors, and visible weapons, building upon McCrea's previous work on the Commodore VIC-20. The project is still seeking a musician to compose the soundtrack.
Chromo Shock Reloaded - A side scrolling shoot 'em up for the C64 by cristiancubillos
Chromo Shock Reloaded is a new homebrew shoot 'em up game developed by cristiancubillos for the Commodore 64. This upgraded 'Reloaded' edition focuses on refinement, optimizing performance, and fine-tuning the soundtrack for a pure arcade blasting experience.
Destroyer Ball - Another Arkanoid clone makes an appearance, and this time for the Amstrad CPC Plus/GX4000!
Destroyer Ball GX, a new homebrew block-breaker game developed by ShaCPC, has been released for the Amstrad CPC Plus and GX4000. This enhanced version pays homage to the classic Arkanoid, featuring vibrant visuals, eight initial levels, and bonus power-ups. The game also includes joystick controls, a cheat menu with infinite lives, and full cartridge compatibility.
"Mario looks like Mario now" - One week later, the cursed plumber in Super Mario 64 for 3DO has been cured
Eyepatch Entertainment has released an update for their Super Mario 64 conversion on the 3DO, significantly improving Mario's appearance and overall project fidelity. While performance is still being refined, the developer is also working on a Sega Saturn version. Distribution of the 3DO version is unlikely due to Nintendo's intellectual property concerns.
Developer creates a password-cracking Game Boy Advance that is 'about thirty million times slower than a modern…
Security engineer Mark El-Khoury has developed a password-cracking utility for the Game Boy Advance, based on the Hashcat software. While significantly slower than modern hardware, running at approximately 727 SHA256 hashes per second, the project demonstrates the potential for repurposing older gaming consoles for niche applications. El-Khoury also humorously suggested a World of Warcraft addon version for in-game hash cracking.
Midnight Wanderers - Got a NEOGEO? Then check out this upcoming game by Domkid (Z-TEAM)
Homebrew developer Domkid of Z-TEAM is bringing the 1991 Capcom arcade classic Midnight Wanderers to NEOGEO hardware, including NEOGEO AES, MVS, and NEOGEO CD. Built using the Scorpion Engine, this reimagining captures the original's visual style and gameplay mechanics, though it is not a direct 1:1 port of the CPS1 arcade version. The developer is seeking feedback on bugs, performance, and gameplay feel as refinement continues.
Rust'n'Steel Reboot - A jumping platformer for the C64 first released in 2009, now overhauled for 2026!
Homebrew developer natthrafn has released Rust'n'Steel Reboot, an overhauled version of their 2009 Commodore 64 platformer. This new release features significantly improved gameplay, 9 new levels, an end boss, and a total of 31 levels, with progress and high scores saved to disk.
"This shouldn't work": Super Mario 64 now runs on the most expensive console of the '90s, and…
Developer Eyepatch Entertainment is creating a homebrew 3D engine for the Panasonic 3DO that utilizes Super Mario 64's decompiled assets. While not a direct port and facing significant limitations, the project demonstrates a recreation of iconic Super Mario 64 environments on the expensive 1990s console.
The last retro console I'd expect to run DOOM is the girly pop Casio Loopy, and yet, it can now run DOOM
Developer Throaty Mumbo has successfully ported the classic shooter DOOM to the Casio Loopy, a 1990s Japanese console primarily marketed towards girls. Using a custom 'Floopy Drive' and extensive audio modding, the port achieves a visual fidelity comparable to the Super Nintendo Entertainment System version, despite the Loopy lacking a dedicated co-processor.
A Street Fighter project by msmalik681 gets another Amiga teased [UPDATE]
Developer msmalik681 is creating a new homebrew version of Street Fighter for the Amiga ECS, aiming to improve upon the original's poor Amiga port. The project, utilizing the Scorpion Engine, is nearing completion with features like 2-player support and graphical fixes being implemented.
YouTuber gets Minecraft running on an original Game Boy Color, and it even looks kinda playable
YouTuber Game of Tobi has successfully ported Minecraft to the original Game Boy Color, creating a functional 3D version of the game. While not the full experience, the port allows players to walk around and break/place blocks. A black and white version also runs on the original Game Boy.
The Rivenor Relic - A great ZX Spectrum adventure platformer has appeared via EdD
A new adventure platformer titled 'The Rivenor Relic' has been released for the ZX Spectrum by developer EdD. The game features vibrant, detailed graphics, distinct themed rooms, and an infectious chiptune soundtrack, quickly capturing the attention of the homebrew community.
Zepton - The Commodore Amiga gets its first WIP Pico-8 port thanks to BSzili
Developer Szilárd Bíró, also known as BSzili, has created an early build of Zepton, a PICO-8 voxel shoot-'em-up, for the Commodore Amiga. The port brings the original game's fast-paced 3D scaling action to classic Amiga hardware, but its future completion depends on community feedback and enthusiasm. The developer is seeking input before committing to further updates, as the project began before the broader "Amico8" project was public.
Sabre Wulf - An Ultimate Play the Game classic has arrived on the Commodore VIC-20
Homebrew developer gekka has released a new port of the 1984 classic Sabre Wulf for the Commodore VIC-20, originally developed by Ultimate Play The Game for the ZX Spectrum. The conversion features reworked graphics and new bonus collectibles, including the Grail, Necklace, and Treasure Chest, alongside the original amulet fragments.
Amiga Man - A megaman like game is teased as an early prototype for the Amiga by MainakeProject
MainakeProject has unveiled Amiga Man, a new platformer inspired by the Mega Man series, as an early prototype for the Amiga. A playable demo was prepared for the Posadas 2026 tech event, featuring one full level and bosses, though the creator acknowledges significant work remains to meet modern homebrew standards. The team is rebalancing difficulty based on feedback and plans to release an updated public download soon with additional features like parallax scrolling.
Fait Of A Bait - An impressive homebrew for the Atari 2600 by Hammersdev
A new homebrew game for the Atari 2600, titled 'Fait Of A Bait' by Hammersdev, has been released, showcasing impressive technical achievements on the classic hardware. The game features a unique premise where players control an earthworm trying to survive a fishing trip, utilizing quirky mechanics like spitting sand to replenish oxygen. It includes features such as smooth controls, large sprites, two difficulty modes, and multiple stages.
CrackPots - A ColecoVision homebrew adaptation of Activision Atari 2600 classic!
Electric Dreams has released CrackPots, a homebrew adaptation of Activision's 1983 Atari 2600 game, for the ColecoVision. This new version features updated graphics, animated backgrounds, and enhanced sound capabilities while retaining the original's core gameplay of dropping pots to defeat incoming bugs.
Infe2tation - The follow up to an incredible homebrew has arrived on the C64
Monte Boyd has released Infe2tation, a new run-and-gun platformer for the Commodore 64, available on itch.io. This sequel to a previous homebrew title features new environments, diverse enemies, power-ups, and a narrative that unfolds through cutscenes. The game also includes a mini-game and a passcode system for saving progress.
Princess Amelia - A charming yet challenging platformer for the Commodore 64 by BARKAMI (Work in Progress)
BARKAMI is developing Princess Amelia, a new single-screen platformer for the Commodore 64. The game challenges players to guide Princess Amelia up a vertical castle, collecting scattered "Letter Shields" within a strict time limit. Built in Assembly language, this marks the developer's first game release since 1994.
Super Street Fighter 2 Turbo is still coming to the Commodore 64/128 by RetroGL!
RetroGL has released an updated work-in-progress version of Super Street Fighter II Turbo for the Commodore 64 and Commodore 128, utilizing his RetroFighter engine. This homebrew adaptation is based on the Game Boy Advance version and includes AI adjustments, UI graphic improvements, and new wrestling-style throws. The game requires an EasyFlash or Kung Fu Flash cartridge for execution.