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In-game Communication

Ongoing coverage on In-game Communication.

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PC GamesN

League of Legends is finally letting you talk to your entire team

Riot Games is expanding League of Legends' voice chat system to allow team-wide communication, moving beyond limits to premade groups. This feature requires players to reach Honor Level 3 or above for moderation and will initially roll out in North America and Oceania with Patch 26.20. The update also focuses on music for Season 3 Act 2 and introduces voice skins.

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PC GamesN

UK social media crackdown presents a "threat" to gaming comms innovation, expert warns

A UK government plan to enhance online child safety, including a social media ban for under-16s and restrictions on features like livestreaming and chatting to strangers, poses a significant threat to innovation in the gaming industry. Experts warn that developers, especially smaller studios, may face costly implementation of age verification and communication controls, potentially limiting new game development and features. Concerns also exist that broader restrictions on 'addictive features' or simply time spent in-game could inappropriately impact game design elements and discourage engagement with complex or creative titles.

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PC Gamer

Europe's game rating agency takes aim at in-app purchases, loot boxes, and 'unrestricted communication' with new 'interactive risk categories'

Europe's game rating agency PEGI is introducing new 'interactive risk categories' to address loot boxes, in-app purchases, and unrestricted in-game communication. These changes will affect game age ratings, with some titles potentially seeing significant increases, such as EA Sports FC moving from PEGI 3 to PEGI 16 due to randomized card packs. The new criteria are set to be implemented in June.

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