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CD Projekt is in "a really dangerous place", says Anthem's executive producer, pointing to ballooning costs of making games of that scope and quality
Former Bioware executive producer Mark Darrah warns that the triple-A game industry is in a 'dangerous place' due to ballooning development costs and hyper-specialization, predicting a market bifurcation. He highlights how massive teams and extended development cycles, exemplified by Grand Theft Auto VI's delays, increase financial risks, potentially leading to more studios adopting smaller, focused models with significant outsourcing, like Sandfall Interactive.
Xbox announces what sounds like a generative AI-focused game-making department, Xbox Labs, while avoiding mentioning AI
Xbox has launched Xbox Labs, a new initiative led by CTO Scott Van Vliet, to explore emerging trends in game development, particularly those related to generative AI and code manipulation. CEO Asha Sharma announced the initiative, emphasizing its role in understanding how players and developers interact with new technologies, while notably avoiding direct mention of AI in the announcement.
Former Last of Us and Uncharted 4 dev has "good and bad" thoughts about Intergalactic: The Heretic Prophet, but he's glad "someone is taking big risks on art like that"
Former Naughty Dog artist Matt Radford, who worked on The Last of Us and Uncharted 4, expresses optimism for Naughty Dog's upcoming game, Intergalactic: The Heretic Prophet. He acknowledges having both positive and negative thoughts but is glad to see a major studio taking significant artistic risks at a high level, noting that Sony's hardware sales strategy allows Naughty Dog creative freedom.
Games Inbox: Will there be an official GTA 6 and PS5 console bundle?
Readers discuss the potential for a Grand Theft Auto 6 and PlayStation 5 console bundle, with some expressing surprise at the lack of an official announcement. Other topics include the pricing of the PlayStation 5 Pro, the multiplayer modes in Teardown, the appeal of retro games like Dizzy and Alien Breed, and disappointment with the sequel to Control.
Grand Theft Auto 6 Tipped to Set Bad Gaming Precedent
The $80 price point for Grand Theft Auto 6's standard edition is predicted by Warhorse Studios co-founder Martin Klima to set a new, higher pricing precedent for games. Klima believes this increase is necessary for the industry's survival, despite the author's concerns that it could price out players and ignore the success of games with lower price points or different models.
PlayStation creator says games have stagnated, urges developers not to lose their "curiosity" as the industry reaches a major turning point ahead of the "next stage"
PlayStation creator Ken Kutaragi believes that despite graphical advancements, video games have stagnated creatively. He urges developers to maintain their curiosity and embrace innovation as the industry approaches a new stage of evolution, emphasizing the importance of leading rather than following trends.
We will never get anything like Final Fantasy 7 Remake again
The Final Fantasy 7 Remake trilogy is an extraordinary achievement in modern game development, delivering hundreds of hours of content across three ambitious titles in just seven years. However, the article argues that such a feat is unsustainable due to ballooning budgets and industry trends favoring safe bets and live-service models, making it unlikely for similar large-scale projects to emerge.
Hideo Kojima Could Be the Catalyst for an Xbox Turnaround
Hideo Kojima's signing with Xbox is presented as a potentially transformative move for the platform, akin to a sports team acquiring a superstar athlete. The article suggests this partnership could be a catalyst for an Xbox turnaround, highlighting Kojima's star power and the significance of his presence at the Tokyo Game Show.
European studio expenditure on external talent rises 63% in 2025
European game studios significantly increased spending on external talent by 63% in 2025, outpacing global growth. This rise in freelancer expenditure, coupled with a 24% increase in freelance collaborations, highlights a shift towards a two-tier team model. Studios face challenges in sourcing qualified specialists, while freelancers grapple with income stability and finding projects, with many concerned about AI's impact on job security and workload.
Massively Overthinking: Should MMORPG development be approached like a ‘grail quest’?
This article discusses whether approaching MMORPG development as a 'grail quest' is a worthwhile strategy, featuring insights from various writers and readers. While some express optimism about Riot Games' ambitious approach to its in-development MMO, others raise concerns about the challenges and potential for disappointment inherent in such large-scale projects.
Deep in FromSoftware's sicko arc, Elden Ring and Dark Souls boss Hidetaka Miyazaki says "you can't make anything that's as fun" just by following the same old rules
FromSoftware director Hidetaka Miyazaki believes that adhering strictly to established rules in game development leads to stale and uninteresting experiences. He emphasizes that focusing on what the developers find interesting has been key to the studio's success across titles like Elden Ring and Dark Souls, allowing them to create unique and fun games.
2026 is the best year ever for video games and GTA 6 isn’t even out yet - Reader's Feature
A reader argues that 2026 will be the best year for video games, despite industry challenges, citing a packed release schedule including titles like Grand Theft Auto 6 and Godzilla: Destroy All Monsters Melee Remastered. The author highlights numerous anticipated games across various genres and platforms, suggesting a peak in gaming quality.
Inside Tencent's long-term strategy: live service, AI tools, and evergreen titles
Tencent's long-term strategy for its global games division centers on building sustainable communities through live service titles and evergreen IPs, alongside investing in high-quality talent and synergistic partnerships. The company is also embracing AI as a tool to enhance developer efficiency and iteration, rather than replace human roles, while navigating challenges in global integration and outsourcing.
Skyrim and Fallout made Bethesda devs feel "safe" from mass layoffs before Xbox ended decades-long careers in…
Bethesda Game Studios developers, known for franchises like Skyrim and Fallout, felt secure from mass layoffs at Xbox, but were instead blindsided by job cuts affecting long-term employees. An employee described the experience as devastating, with meetings lasting only two minutes to end decades-long careers. The loss of institutional knowledge is a significant concern for future game quality.
Asha Sharma gives a positive response about the rising cost of tech
Xbox Executive Vice President and CEO Asha Sharma discussed the rising cost of gaming hardware and the impact of Artificial Intelligence during an interview at Gamescom. Sharma acknowledged challenges like component shortages and the need for innovation in affordability, while the article criticizes the perceived dismissal of concerns over GPU and CPU price hikes driven by AI demand.
"The Half-Life 2 of AI" will change people's minds about AI, Saber exec says after CEO claims he'd…
Saber Interactive's Chief Creative Officer Tim Willits believes a breakthrough game, akin to Half-Life 2's impact, will eventually change public perception of generative AI in gaming. While the company is experimenting with AI in its game Rideshare Stimulator, Willits acknowledges the industry is still figuring out its place and consumer acceptance, contrasting it with the established utility of platforms like Steam. Despite industry backlash and legal concerns, Willits remains optimistic about AI's potential.
"The things that we based our assumptions on have changed fundamentally": Arrowhead CEO Shams Jorjani on the games industry's rapid transformation
Arrowhead Game Studios CEO Shams Jorjani believes the games industry is undergoing a fundamental transformation, rendering old business playbooks obsolete. Factors like the rise of Asian developers, long development cycles, and the impact of AI are creating unpredictability. Jorjani suggests that early validation and open development, similar to indie practices, are crucial for future success, especially for games targeting specific player niches.
"It's been a difficult time for console hardware," says Unity CEO, but costs will come down and console games will continue to thrive: "We'll see that with GTA"
Unity Technologies CEO Matthew Bromberg acknowledges current cost pressures on console hardware, citing RAM shortages and trade wars as temporary factors. He remains optimistic about the future of console gaming, predicting a resurgence of engaging titles and a eventual decrease in hardware costs, with Grand Theft Auto serving as an example of continued console entertainment success.
The people of video games on what gives them cause for hope
Industry professionals share their reasons for optimism despite current challenges, highlighting the resilience of game developers, the innovation within the indie scene, the growing cultural impact of games, and the enduring passion of players. They emphasize community support, creative freedom, and the potential for new ideas to emerge from difficult times, suggesting a bright future for the medium.
Gamescom 2026 is "proof that the game industry is working towards a better tomorrow"
Despite widespread layoffs and studio closures in the game industry during 2026, Gamescom Director Tim Endres and Stefan Heikhaus, Head of Gamescom at Game, express optimism. They believe the event's full capacity and focus on networking, fan engagement, and future technologies demonstrate the industry's resilience and drive towards a better tomorrow.