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Job Design

Ongoing coverage on Job Design.

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4 articles · newest first
PC Gamer

Final Fantasy 14's funky new roguelike mode has me hyped for Evercold's combat revamp, which'll be a…

The Final Fantasy XIV Beastmaster limited job's roguelike mode, the Crucible of the Unbroken, showcases experimental job design that excites the author for the upcoming Evercold update. This mode moves beyond rote rotations, requiring strategic pet selection and ability usage to overcome unique mechanics, offering a glimpse into Square Enix's potential to reintroduce job identity.

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Massively Overpovered

Wisdom of Nym: Potential melee weapons for future jobs in Final Fantasy XIV again (again)

This article discusses potential melee weapons for future jobs in Final Fantasy XIV, exploring nunchaku, kusarigama/whip-blades, kick enhancers, and combat fans. The author speculates on how these could be implemented and their potential impact on job design, while also referencing past Final Fantasy titles and their weapon implementations.

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Massively Overpovered

Wisdom of Nym: Analyzing the rumors of Final Fantasy XIV’s falcon-based DPS

This article analyzes rumors surrounding a potential falcon-based DPS job in Final Fantasy XIV's upcoming Dawntrail expansion. It examines the evidence, including a bird sound clip and trailer footage, while also referencing past community speculation that proved incorrect. The author suggests that while plausible, the current evidence for a falconer job is not strong and advises waiting for more concrete hints.

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Massively Overpovered

Wisdom of Nym: What will Final Fantasy XIV’s next ranged DPS job be?

This article speculates on the potential next ranged DPS job for Final Fantasy XIV, analyzing hints from developer statements and imagery. Potential weapon concepts discussed include dual pistols, throwing axes, crossbows, whips, and gun-and-sword combinations, with arguments for and against each based on existing jobs and franchise history.