Journey
News, coverage and analysis tracking Journey across the outlets.
Latest coverage
Mark Cerny and Geoff Keighley launch Nova Games Foundation to fund young designers
Mark Cerny and Geoff Keighley have launched the Nova Games Foundation, a philanthropic program offering grants to young game designers. The foundation will provide $100,000 grants annually to 20 designers, with some eligible for up to $500,000, and includes mentorship from industry veterans. Recipients retain game ownership and can choose their own publishers and platforms.
Denshattack! An Off-The-Rails Review
Denshattack! is a stylish and ambitious indie game that blends arcade gameplay with anime dynamics and a vibrant Y2K Sega Dreamcast-inspired aesthetic. Players control a ramen delivery driver who uses gravity-defying trains to perform tricks and race across a dystopian Japan, fighting against a tyrannical megacorporation. The game features fast-paced action, impressive boss fights, and a memorable soundtrack, making it a delightful and surprising experience.
Journey maker thatgamecompany announces thatgamepublisher
thatgamecompany, known for games like Sky: Children of the Light and Journey, has announced the launch of its new publishing division, thatgamepublisher. The new arm will invest profits from Sky: Children of the Light into publishing "emotionally ambitious games" and is open to teams of any size and projects at any stage. This move follows a trend of successful indie developers launching their own funding initiatives to support other studios.
Journey studio Thatgamecompany launches Thatgamepublisher to champion games that "move people through play"
Thatgamecompany, known for games like Journey and Sky: Children of the Light, has launched a new publishing arm called Thatgamepublisher. This initiative aims to champion "emotionally ambitious games" and support creators exploring new emotional frontiers in the medium. Led by Jenova Chen and SJ Xue, the publisher will offer full-service support, including funding, marketing, and community management, with a focus on games that can create meaningful emotional connections with players.
Vilka är det som jobbar med FZ?
This article introduces the staff behind the Swedish gaming website FZ, describing them as passionate gamers with diverse tastes and strong opinions. It highlights their backgrounds, favorite games, music, films, and books, aiming to connect them with the FZ community.
Hideo Kojima is a "genius," OD star Hunter Schafer says: "We just did mocap not too long ago"
Actress Hunter Schafer revealed she recently performed motion capture for Hideo Kojima's upcoming horror game OD, calling the experience her first time doing mocap and praising Kojima as a "genius." Schafer also shared her positive experiences playing The Last of Us Part 2 and Journey. This update comes as OD is expected to receive more information around The Game Awards.
Are these the 100 most influential games of all time?
Kitfox Games CEO Tanya Short discusses a list of the 100 most influential video games of all time, compiled by professional game designers. The list, assembled through the Polaris game design retreat, aims to serve as a tool for designers to improve their craft and create influential games.
Games for Change Announces 2026 Special Award Winners
Games for Change has announced the special award winners for its 2026 awards, recognizing significant contributions to social impact in gaming. Jenn Panattoni will receive the Vanguard Award, thatgamecompany the Industry Leadership Award, and SpecialEffect the Giving Award for their work in advancing social causes through games and technology.
Thatgamecompany's 20-year journey from anti-Columbine school project to a celebration of Van Gogh
Thatgamecompany, co-founded by Jenova Chen, celebrates 20 years of creating emotionally resonant games like Flow, Flower, Journey, and Sky: Children of the Light. The studio's journey began as an anti-violence project and evolved into a platform for artistic expression, overcoming financial struggles and shifting industry trends. Their latest venture, 'Dear Van Gogh,' is an immersive experience within Sky: Children of the Light, exploring the life of Vincent Van Gogh.
thatgamecompany Unveils New Collectible 245-Page Art Book Celebrating Sky: Children of the Light
thatgamecompany has announced a new 245-page art book, "The Art of Sky: Gratitude To Nesting (2019-2024)," celebrating the first five years of Sky: Children of the Light. The book features unreleased illustrations, developer commentary, and dives into the creation of major in-game seasons and events. It is available for pre-order and will be released in Summer 2026, with each copy including a special chip to unlock in-game content.
Journey's creator feels that by proving "videogames can make people cry," they influenced the industry embracing games about "serious, emotional subjects" like The Last of Us and God of War
Jenova Chen, president of thatgamecompany, believes their games like Journey influenced the industry to embrace titles with serious, emotional subjects, citing examples like The Last of Us and God of War. Chen feels this shift, driven by player demand, has been a positive growth for the industry, and thatgamecompany continues to explore emotional experiences and social dynamics with their current game, Sky: Children of the Light.
World of Warcraft was a "savior" for the creator of Journey, and "beautiful moments" between Horde and Alliance players inspired his own games
Jenova Chen, founder of thatgamecompany, revealed that moments of cooperation in World of Warcraft inspired the multiplayer design of his games, Journey and Sky: Children of the Light. He found solace in the MMO during a lonely period in the US, experiencing wordless interactions with other players that led him to create games fostering judgment-free connections.
Crying over Final Fantasy 10 was one of the moments that inspired the creator of a PS3 classic to make games: "It's so beautiful and it's so melancholy"
Jenova Chen, the designer behind games like Flower and Journey, has revealed that his decision to pursue game development was partly inspired by the emotional impact of Final Fantasy 10. He described a moment where he was moved to tears by the game's story and characters, likening the experience to how impactful art can change one's perspective on life.
Cairn update lets you create custom shirts while waiting for upcoming DLC
Cairn has released an update allowing players to create custom shirts featuring their in-game climbing routes and statistics. This feature serves as a distraction while players await the upcoming free DLC, "On The Trail," which will expand the game to new seaside environments in Winter 2026. The custom shirts are an expensive merchandise option for dedicated fans.
Thatgamecompany celebrates 20 years with Sky Children of the Light goodies and teases for a multiplayer future
Thatgamecompany is celebrating its 20th anniversary, reflecting on its mission to create impactful and artistic video games. The studio is releasing themed in-game accessories for Sky Children of the Light, inspired by its earlier titles flOw and Flower. The company also teased ongoing development for new projects while continuing to support Sky Children of the Light with new content and community initiatives.
thatgamecompany Marks 20 Years of Emotional Storytelling Through Play
thatgamecompany is celebrating its 20th anniversary, marking two decades of creating emotionally resonant interactive experiences. Founded in 2006, the studio is known for its artistic and accessible games like flOw, Flower, Journey, and Sky: Children of the Light, with the latter surpassing 300 million downloads. CEO Jenova Chen expressed pride in the studio's legacy and its ongoing mission to showcase video games as an art form for connection and healing.
6 Story Games for Players Who Don't Want to Talk | TAG
This article highlights six story-driven games that do not require dialogue choices or role-playing, catering to players seeking a narrative experience without conversational effort. Titles like Journey, Cocoon, Inside, Brothers: A Tale of Two Sons, Return of the Obra Dinn, and Outer Wilds are discussed for their unique methods of storytelling through environment, music, and observation, with many also being compatible with handheld devices like the Steam Deck.
A plumber's worst nightmare and man's best friend combine in the Journey-sounding social platformer pipedog
Pipedog is a new social platformer from developer Dreamware Media where players control a dog exploring a world of interconnected pipes. The game allows for online co-op with friends, forming packs similar to Journey's online system, and features a camera for documenting the environment and its creatures. Pipedog is available to wishlist on Steam, with no release date announced yet.
Best Games to Play When You Are Bored (2026 Guide)
This 2026 guide identifies games that effectively combat boredom by offering quick starts, short sessions, and instant engagement. Trends show a rise in mobile and browser games for short breaks, while PC and multiplayer titles cater to longer sessions. Relaxing and offline games are also highlighted for specific moods and connectivity situations.
"A wordless world that speaks": Lofsöng is like a Playdead game set in a Brutalist nuclear exclusion zone
Lofsöng is a top-down exploration game from Unrelated Studio set in a post-nuclear winter world characterized by Brutalist architecture and revealed through sound. Players control a childlike figure with a magic origami sculpture that transforms into tools like gliders and sailboats to navigate the desolate landscape. The game emphasizes discovery and recognition, with geometry and sound working together to convey its narrative without words.