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Layoffs

Ongoing coverage on Layoffs.

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Rock Paper Shotgun

The Sunday Papers

Criterion Games, known for racing titles like Burnout and Need For Speed, is now solely focused on developing for the Battlefield series, as confirmed by studio leadership. Meanwhile, an analysis of Xbox's recent restructuring highlights the company's significant layoffs and the challenges faced by the division, drawing parallels to past industry missteps.

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PC Gamer

Obsidian game director is sick of hearing bad takes about the state of the studio: 'The through line from KotOR2 to…

Obsidian Entertainment game director Brandon Adler has refuted claims that the studio has lost its original talent and identity. He stated that many key personnel remain from the development of games like Knights of the Old Republic 2 and Fallout: New Vegas, asserting that the studio's core DNA is unchanged despite recent layoffs and restructuring within Xbox.

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Gaming Bolt

New Doom Title in “The Early Stages,” Despite Extensive Layoffs at id Software – Rumor

Despite significant layoffs at id Software, reports suggest the studio is in the early stages of developing a new Doom game. While some outlets claimed the studio was reduced to a support role, id Software has confirmed it remains roughly the same size as when it developed Doom (2016). The future direction of the new title remains speculative, with possibilities ranging from continuing the Slayer's story to returning to an old-school Doom experience.

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Gaming Bolt

Blizzard Has “Tons of New Projects” in Development, Including “New Stuff” for Diablo – Rumor

According to a Bloomberg report, Blizzard Entertainment has numerous new projects in development, including new content for Diablo and a rumored StarCraft shooter, despite ongoing layoffs within Xbox. While Diablo 4 is considered a successful game, the uncertain work environment is highlighted. Potential announcements for these projects may occur at BlizzCon.

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Blues News

Saturday Multiplex

Journalist Jason Schreier discusses the most difficult aspect of the recent Xbox layoffs. The article focuses on the human impact of these workforce reductions within the gaming industry.

Eurogamer

id Software insists in new statement that it still has "the crew we need to build the games and tech we're known for"

id Software has issued a statement assuring players that despite recent layoffs impacting some teams, the studio retains the necessary talent to create its signature games and technology. The company emphasized that its current team size is comparable to when Doom (2016) was developed and that it remains committed to its flat studio philosophy. This comes in the wake of Microsoft's broader layoffs within its Xbox division, which also affected studios like Obsidian Entertainment, leading to project cancellations and a shift in focus to the Fallout franchise.

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PC Gamer

The Elder Scrolls Online's developer deserved better than to get sucker-punched by Microsoft twice in two years

Microsoft's recent layoffs at ZeniMax Online Studios, impacting an estimated 60% of the workforce, are criticized as cruel and short-sighted. Despite The Elder Scrolls Online's profitability and a recent positive shift in player sentiment and development strategy, the studio has faced significant workforce reductions, including the cancellation of the long-in-development Project Blackbird. This analysis argues that these cuts jeopardize the future of the MMO and the Elder Scrolls franchise's presence in the gaming landscape.

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Eurogamer

Obsidian game director reacts to people "spouting off" about the studio and how it's not what it "used to be"

Obsidian Entertainment director Brandon Adler defended the studio's current identity amidst recent layoffs and external criticism. He emphasized that the core team and creative DNA remain consistent with the studio's history, despite changes and project shifts, including a new Fallout game.

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The Sixth Axis

Something for the Weekend – 11/07/26

This week's news includes Microsoft confirming significant layoffs affecting multiple studios, Palworld's 1.0 launch with a large patch, and matchmaking issues for Black Ops players on PlayStation 4 and 5. God of War Laufey is slated for a 2027 release, and a petition to save physical games has garnered over 285,000 signatures.

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The Sixth Axis

id Software gives statement after layoffs with a positive outlook for its future

id Software has issued a statement following recent layoffs, emphasizing a positive outlook for its future in game and technology development, as well as hosting QuakeCon. The studio's current team size is comparable to when they developed Doom (2016), and they maintain a flat studio structure. Reports regarding the id Tech team's status have been clarified by Microsoft, confirming multiple individuals are working on the technology across various locations.

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PC GamesN

Doom dev Id is now "about the same size we were when making Doom 2016" after layoffs

Id Software has addressed recent layoffs, stating that the studio remains adequately staffed to continue developing games and technology. Despite significant job cuts impacting over half the team, the developer confirmed its current size is comparable to when it was developing Doom 2016. The studio emphasized its commitment to its core philosophy and supporting affected employees, while looking forward to future projects and QuakeCon.

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Metro UK

PlayStation and Xbox are both dead, they just don’t realise it yet - Reader’s Feature

A reader argues that both PlayStation and Xbox are in terminal decline due to recent layoffs, a move away from physical media, and increasing prices. The author believes that in ten years, only PC and Nintendo consoles will remain dominant, with Xbox and PlayStation potentially becoming third-party publishers.

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Blues News

id Software: Current Team is Same Size as for DOOM (2016)

id Software posted on X to address concerns about the studio's size following recent layoffs within Microsoft's Xbox division. The studio stated that its current team is the same size as it was during the development of DOOM (2016).

Blues News

Comings and Goings

Ubisoft Barcelona has begun layoffs following the launch of Assassin's Creed IV: Black Flag Resynced. Additionally, Enginefall developer Red Rover Interactive is cutting 22 roles as part of workforce reductions in the game industry.

PC Gamer

'Surprised there was anyone left to post this': Fans react as The Elder Scrolls Online debuts seasonal content days after hundreds laid off from studio

ZeniMax Online Studios has launched its first-ever seasonal content, 'Return of the Thieves Guild,' for The Elder Scrolls Online. This launch occurs just days after the studio reportedly laid off 213 employees, more than half of its development team, as part of wider layoffs at Xbox. Player reactions on social media and forums have largely focused on expressing sympathy for the affected developers and criticizing Microsoft's timing and actions, rather than discussing the new content itself.

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IGN

Fallout 5, The Elder Scrolls 6, Blade, and More: As Xbox Layoffs Hit Hard, What's Going on at Bethesda?

Bethesda Game Studios, id Software, and ZeniMax Online Studios were affected by recent Xbox layoffs. The cuts impact development teams working on titles such as Fallout 5, The Elder Scrolls 6, and Blade.

PC Gamer

Microsoft responds to racist Xbox layoff conspiracy theory, says CEO Asha Sharma is 'American born, raised, and…

Microsoft's chief communications officer, Frank X. Shaw, addressed conspiracy theories claiming recent Xbox layoffs were intended to replace American workers with foreign H-1B visa holders. Shaw stated the workforce changes were due to the Xbox business's unhealthy state, not to replace employees, and clarified that H-1B figures are company-wide and represent a small percentage of the total workforce. He also emphasized that Xbox is the largest employer of American workers in the gaming industry and its CEO, Asha Sharma, is American-born.

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Gamespot

Microsoft Refutes Notion That Foreign-Worker Visas Were Behind Mass Xbox Layoffs

Microsoft communications lead Frank X. Shaw refuted claims that foreign-worker visas were the cause of recent mass layoffs affecting 1,600 people at Xbox. Shaw stated the workforce changes were due to a necessary business restructure, not to replace employees with foreign workers, and that H-1B visa holders represent a small percentage of the overall workforce and were not specific to Xbox.

Retro Gamer

Microsoft comms lead says Xbox layoffs "were not made to replace employees with foreign workers" in response…

Microsoft communications lead Frank Shaw clarified that recent Xbox layoffs, affecting 1,600 employees initially and planned to reach 3,200, were not made to replace workers with foreign H-1B visa holders. Shaw stated the workforce changes were necessary to restructure the Xbox business, which he described as unhealthy, and emphasized that the H-1B visa figures mentioned are company-wide and not specific to Xbox. He also highlighted that Xbox is the largest employer of American workers in the gaming industry.

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My Nintendo News

ID software says team about same size as Doom 2016 team and they will continue on

ID Software has stated that its team size remains comparable to that of the Doom (2016) development. Despite recent layoffs impacting the studio, the company assures that it retains the necessary personnel to continue its development efforts.