feed.gg
Topic1005 articles

Live Service Games

Ongoing coverage on Live Service Games.

Latest coverage

1005 articles · newest first
Retro Gamer

Epic Games CEO Tim Sweeney says new multiplayer games flop because everyone's "already formed solid human networks in Fortnite, Call of Duty, Counter-Strike, and Apex Legends"

Epic Games CEO Tim Sweeney believes new multiplayer games are failing because players are too entrenched in established titles like Fortnite, Call of Duty, Counter-Strike, and Apex Legends. He states that it's nearly impossible to migrate entire friend groups to new games, making only massive hits capable of community migration successful. Sweeney also cited other factors like exorbitant budgets and long development cycles contributing to game failures.

thumb
Eurogamer

"No one is celebrating" - Warframe devs on Destiny 2's "earth-shattering" death, and why the genre is weaker for it

Developers from Warframe expressed sadness and respect regarding the end of support for Destiny 2, emphasizing that competition within the live service genre is healthy. Despite being direct competitors, the Warframe team views Destiny 2's conclusion as a loss for the genre and highlighted the importance of supporting games throughout their lifecycle, not just at their end.

thumb
Gaming Bolt

After Years of Live-Service Chasing, Single-Player Games Are Winning Again

The article discusses the shift in the gaming industry from a strong focus on live-service games back towards single-player experiences. While live-service games can be highly lucrative, many publishers struggled to implement them successfully, leading to a resurgence in demand for complete, finished single-player titles. This trend is evident in recent showcases from Sony and Xbox, which highlight promising single-player games as key platform definers.

thumb
Massively Overpovered

MMO Business Roundup: Stop Killing Games’ setback, Sony’s PC games, and Amazon’s cloud service aspirations

Stop Killing Games faced a setback as the EU confirmed it will not change laws to cover game shutdowns but will work on an industry code of conduct. PlayStation CEO Hideaki Nishino stated that PC releases, especially for live-service games, remain a standard strategy for Sony. Amazon continues to operate and promote its Luna cloud gaming service, aiming to increase its visibility among Prime members.

Shack News

Thank you, Bungie

A writer reflects on returning to Destiny 2 after a period of anger over its perceived mismanagement and layoffs, finding solace in experiencing the game's conclusion. The author expresses gratitude to Bungie for the memories and the opportunity to witness the end of one of the greatest live service games.

thumb
Push Square

PS5 Maker Admits First-Party Single Player Games Are Its 'Core Strength'

Sony acknowledges that first-party single-player games are its core strength, aiming for consistent annual releases while continuing to build its portfolio of live service games. The company plans to balance major single-player blockbusters with multiplayer titles, citing upcoming games like God of War Laufey and Marvel's Wolverine as examples of its commitment to this strategy.

thumb
Retro Gamer

Evidence of Diablo 4 coming to the Nintendo Switch 2 ramps up, as Blizzard Entertainment's RPG gets another rating

Further evidence suggests Diablo 4 may be coming to the Nintendo Switch 2, as the game received a rating from the Taiwan Entertainment Software Rating board for the platform. This rating, which has since been removed, follows a similar incident with the Indonesian Game Rating System. Former franchise manager Rod Fergusson previously noted the potential for Diablo titles on Switch 2, citing challenges with live services on the platform.

thumb
Games Industry

Roblox details how much creators will pay for brand integrations

Roblox has announced its new monetization policy for brand integrations, which will take effect on January 1, 2027. Creators will be charged on a cost-per-mille (CPM) basis, with rates varying by region. The company aims for transparency and precision in pricing for brands and creators. Separately, Sony Interactive Entertainment is reportedly shifting its strategy for PC releases, prioritizing PlayStation exclusivity for single-player narrative games while continuing to release live-service titles on both PC and PlayStation 5.

thumb
Games Industry

Report: PlayStation changed first-party single-player PC strategy due to lack of revenue

Sony Interactive Entertainment has reportedly shifted its strategy for releasing first-party single-player games on PC, with CEO Hideaki Nishino confirming that such titles will now be exclusive to PlayStation platforms due to insufficient revenue. Live-service games, however, will continue to be released on both PC and PlayStation 5 to reach a wider audience.

thumb
Games Industry

Newzoo: Global games market made over $200bn in 2025

The global games market generated over $200 billion in revenue in 2025, marking a 9.1% year-on-year increase. Mobile gaming accounted for 56% of this revenue, while PC and console gaming each took 22%. China and the United States were the largest markets, contributing over half of the global spending.

thumb
Shack News

How to get the Anarchy Exotic Catalyst in Destiny 2

The Anarchy Exotic Catalyst is now available in Destiny 2, years after the weapon's initial release. Players can obtain it by completing Vanguard, Crucible, or Gambit Ops activities, Exotic Orders, or by defeating Insurrection Prime in the Pantheon. While Ops playlists offer a chance at the Catalyst among other rewards, Exotic Orders provide a more guaranteed acquisition, though they require completing prior orders and difficult tasks. Defeating Insurrection Prime also has a low chance of dropping the Catalyst, with methods available to farm the encounter efficiently.

thumb
Gaming Bolt

Sony Confirms Exclusivity On Single-Player Experiences for PlayStation, Live-Service Titles To Get PC Releases

Sony Interactive Entertainment CEO Hideaki Nishino has outlined the company's strategy for platform exclusivity, indicating that single-player titles developed in-house will remain exclusive to PlayStation. However, live-service games with online components may receive PC releases to broaden their audience. This approach contrasts with Xbox's strategy, suggesting a renewed focus on console exclusivity in the industry.

thumb
Gaming Bolt

PlayStation’s Inconsistency of PC Releases and Lack of Revenue Led to Recent Exclusivity Shift – Rumor

Sony Interactive Entertainment has reportedly shifted its strategy, making single-player narrative games exclusive to PlayStation consoles due to inconsistent PC release performance and insufficient revenue. While live-service titles will still launch on PC alongside PlayStation 5, plans for PC ports of games like Ghost of Yōtei have been scrapped. This decision was apparently made recently, impacting future game releases.

thumb
Wolfs Gaming Blog

Sony Won’t Quite Say Single-Player PC Ports Are Dead, But It Sure Sounds That Way

Sony CEO Hideaki Nishino stated that while single-player PlayStation games will not be prioritized for PC ports, the company remains committed to releasing multiplayer and live service titles on PC. This indicates a strategic shift in Sony's approach to its PC gaming presence.

Retro Gamer

PlayStation CEO responds to reports Sony is abandoning PC, seemingly confirms big single-player games will be PS5…

PlayStation CEO Hideaki Nishino has indicated that Sony will prioritize PlayStation 5 exclusivity for its in-house developed single-player games, while live-service titles will continue to be released on both PS5 and PC. This strategy shift suggests a move away from the multiplatform releases previously seen with titles like Horizon and The Last of Us, aligning with reports that PlayStation is re-evaluating its PC release strategy for major first-party games.

thumb
Push Square

Sony Finally Speaks on PC Cancellations, Wants to Enhance Value of PS5

Sony PlayStation CEO Hideaki Nishino stated that the company's decision to release games on PC is determined by each title's characteristics. While first-party single-player games will focus on enhancing the PlayStation 5 experience, live service games will continue to be released on both PlayStation 5 and PC to maximize player reach.

thumb
Push Square

'There's No Ambiguity in Sony's Strategy': Trusted Journalist on PS5's Exclusivity Approach After Wishy-Washy CEO Statement

Journalist Jason Schreier stated there is no ambiguity in Sony's strategy to keep single-player PlayStation games exclusive to its platform, citing internal communications from Hermen Hulst. PlayStation CEO Hideaki Nishino's recent comments to Famitsu were carefully worded, suggesting PC releases will be considered on a case-by-case basis for individual titles, while live service games will continue to launch on both PlayStation 5 and PC.

thumb
Games Press

KRAFTON ANNOUNCES 2026 STEAM PUBLISHER SALE

KRAFTON announced its 2026 Steam Publisher Sale, offering discounts of up to 85% on over 30 PC titles, including PUBG: BATTLEGROUNDS, My Little Puppy, and Dinkum. The sale runs through June 25th on Steam and also highlights upcoming games like Age Twisters and PUBG: Black Budget.

thumb
PC Gamer

Xbox's latest tactics display 'a basic misunderstanding of how the interactive entertainment world moves', says former PlayStation exec

Former PlayStation executive Shawn Layden believes Xbox's recent strategic decisions demonstrate a fundamental misunderstanding of the interactive entertainment industry. He criticizes the company's studio closures, reliance on live service games, and industry consolidation. Former Activision CEO Bobby Kotick also previously advised Microsoft CEO Satya Nadella against entering the gaming market, citing a lack of creative DNA.

thumb
Gaming Bolt

PlayStation’s Marathon Bet Looks Like It’s Already Backfiring

Marathon, Bungie's extraction shooter, is struggling to maintain player numbers on Steam despite a recent season update and a free week, falling significantly from its launch peak. The game's high development cost, estimated at $200-250 million, coupled with Sony's reported $765 million in impairment losses related to Bungie's portfolio, suggests significant financial pressure. The article questions the viability of Marathon as a live-service title given its hardcore PvP focus and the market saturation, especially after Destiny 2's end of support.

thumb