Melee Combat
Ongoing coverage on Melee Combat.
Latest coverage
Hell is Us rated for Nintendo Switch 2
Hell is Us, an action-adventure game developed by Rogue Factor and published by Nacon, has been rated for the Nintendo Switch. The game, already available on Steam, Xbox Series X/S, and PlayStation 5, combines investigation, puzzles, and melee combat.
Bite By Night Class Guide
This guide details the various Survivor classes available in Bite By Night, explaining their unique abilities and playstyles. It covers classes like the Customer, Fighter, Medic, and Security Guard, outlining their moves and how they contribute to team survival against the Killer.
The Best Races For Sword and Melee Users in Sailor Piece [MASSIVE UPD]
This guide details the best races for Sword and Melee users in the game Sailor Piece, focusing on the Mythical Swordblessed and Warlord races respectively. It explains how race rerolls can be obtained through in-game drops, merchants, or codes, and discusses the rarity chances involved in obtaining desired races.
PLAYTEST OPEN: MELEE COMBAT MMO ‘SWORDEYE’ INVITES PLAYERS TO ITS NEW 3D OPEN-WORLD
Solo developer ALX Theory is inviting players to a new playtest for their directional swordfighting MMO, Swordeye, which is available on Steam. This latest test features a new Overworld map with open-world combat events, proximity voice chat, extraction opportunities, and portals to new dungeons. The playtest aims to introduce MMO elements to the extraction title with scaling loot rewards and up to 30 players per server.
Is the Sailor Piece Madara Spec Easy to Get? – Strongest Shinobi Melee
This guide explains how to obtain the Madara spec, also known as the Strongest Shinobi style, in the game Sailor Piece. It details the required resources, including Eternal Cores, Path Fragments, Battle Sigils, Power Remnants, and Gems, all of which drop from the Madara boss on Ninja Island. The guide also covers how to unlock the F ability for the Madara spec and provides information on the Madara boss's spawn timer and potential drops.
Sailor Piece Blessings – Permanent Buffs and All Requirements
Sailor Piece features 10 unlockable Blessings that provide permanent buffs to Damage, Critical Damage, and Critical Chance, with a focus on Melee and Swords. Players can access these buffs by visiting an NPC in Shibuya Station. The guide details the requirements and materials needed for each Blessing Grade, from B1 to B10, and explains where to acquire essential items like Wood, Iron, Obsidian, Mythril, and Adamantite.
Should You Get the Sailor Piece Ichigo Sword?
This guide details how to obtain the Mythical rarity Ichigo Sword in Sailor Piece, inspired by the character from Bleach. Players can acquire the sword by exchanging Boss Tickets or by crafting it using specific materials dropped by the Ichigo boss. The guide also provides information on summoning and defeating the Ichigo boss, along with its potential drops.
How Silent Hill f developers crafted tense melee-only combat
NeoBards Entertainment discusses their approach to crafting tense, melee-only combat for Silent Hill f. The developers focused on translating classic survival horror tension into every player action and swing.
How Silent Hill f developers crafted tense melee-only combat
The developers of Silent Hill f focused on crafting tense melee-only combat for the game. The article also touches on other narrative-driven games from 2025, including Split Fiction, Death Stranding 2: On the Beach, Clair Obscur: Expedition 33, and Deltarune Chapters 3 & 4, highlighting their storytelling strengths.
How Silent Hill f developers crafted tense melee-only combat
NeoBards studio creative director Al Yang discusses the design philosophy behind Silent Hill f's melee-only combat system, emphasizing tension and resource management over traditional gunplay. The game, available on PlayStation 5, focuses on building fear through anticipation and incomplete information, with weapon durability and a 'master key' system providing unique combat mechanics.
Control Resonant gameplay designer says 'this not a soulslike' but an 'action-driven' sequel that leans heavily on melee and supernatural abilities — 'The player is very much in charge'
Remedy Entertainment has clarified that Control Resonant is an action RPG focused on aggressive, forward-pushing melee combat and supernatural abilities, rather than a Soulslike. Lead gameplay designer Sergey Mohov emphasized player agency, while creative director Mikael Kasurinen described it as an action game without inventory management. The sequel will feature the Aberrant shapeshifting melee weapon and is expected to launch on PlayStation 5, Xbox Series X/S, and PC this year.
"We don't want to mislead players" - Control Resonant devs confirm Jesse Faden won't be playable, there's no parry, and it's definitely not a Soulslike
Remedy Entertainment has clarified that Jesse Faden will not be a playable character in Control Resonant, emphasizing that the sequel focuses on Dylan's story. The developer also confirmed that the game is an action-RPG with a focus on melee combat and supernatural synergy, and not a Soulslike, with no parry mechanic. Control Resonant is set to release in 2026 for PlayStation 5, Xbox Series X/S, PC, and Mac.
There's Some inFAMOUS: Second Son in Control Resonant, Says Remedy
Remedy Entertainment has revealed that inFAMOUS: Second Son was an inspiration for their upcoming game, Control Resonant. The sequel will feature fast-paced combat with a focus on melee, abilities, and finishers, drawing parallels to games like Devil May Cry and Bayonetta.
Control Resonant First-Look Preview – This Is No Soulslike. It’s Faster - IGN
Control Resonant, the sequel to Control, will feature Dylan Faden as the protagonist and introduce a new transforming hammer weapon called the Aberrant, shifting combat to a closer, faster-paced style. Remedy describes it as a push-forward, action-driven game, not a Soulslike, with RPG elements like Talents and build customization. The game will feature a visually distinct Manhattan and a new dialogue system, aiming for a solid 60fps on all platforms.
Control Resonant: Getting to Grips With Remedy’s First-Ever Melee Action Game
Control Resonant, a sequel to Remedy Entertainment's Control, shifts focus to melee action-RPG combat with extensive build customization. Players control Dylan Faden, Jesse Faden's brother, as he battles the Hiss and other threats in a warped Manhattan. The game is set to release on Xbox Series X|S in 2026.
Tomorrow's Battlefield 6 patch somehow makes jets more useless, improves armor bar visibility in Redsec
Battlefield 6's upcoming patch, version 1.1.3.5, will extend the current season and introduce several gameplay adjustments. Key changes include improvements to melee combat responsiveness, a nerf to jet cannons making them 40% less effective against air vehicles, and enhanced armor bar visibility in modes like Redsec.
Old School RuneScape (OSRS) – Melee Gear Progression Guide
This guide details the progression of melee gear in Old School RuneScape, categorized by player levels from 3-40 up to endgame (100-126). It covers various armor sets, weapons, capes, and accessories, distinguishing between DPS and tank-oriented equipment to help players optimize their combat effectiveness.