Memory Constraints
Ongoing coverage on Memory Constraints.
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Dev rewrites GTA 3 source code to reveal what Rockstar was hiding and show how Liberty City fit on a PS2
Game journalist and developer Mark Brown has rewritten sections of Grand Theft Auto 3's source code to demonstrate how Rockstar Games (then DMA Design) managed to fit the expansive Liberty City within the PlayStation 2's limited 32MB of memory. The analysis highlights techniques like asset streaming and the use of lower-detail models for distant objects, which are still relevant in modern game development.
No Man's Sky updates like Xeno Arena take "2-3x" longer on Switch 2 and Steam Deck because Hello Games has to beat "impossible memory constraints," engineer says
Hello Games engineer Martin Griffiths stated that updates for No Man's Sky, such as the Xeno Arena, take two to three times longer to implement on platforms like the Nintendo Switch 2 and Steam Deck due to significant memory constraints. Despite these challenges, the team works to ensure the game runs seamlessly across all platforms, including PC, PlayStation 4, and PlayStation 5.