MMORPG
Ongoing coverage on MMORPG.
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2-D pixelart MMO Soul’s Remnant dates August 13 for early access
Studio Chaomoon announced that the 2-D pixelart MMORPG Soul's Remnant will launch its early access on August 13th, a slight delay from the previously planned August 5th date. This adjustment was made to avoid overlapping with Nexon's MapleStory Classic World test runs, ensuring a smoother launch for Soul's Remnant. The developers are currently refining the game and preparing a Day One content patch.
Runescape housing update has you shacking up in a Homestead with friends, and brings back house parties
Runescape has released its 'From The Ground Up' update, overhauling the player-owned housing system as part of its 25th anniversary. The update introduces extensive customization options, a new furniture crafting system with construction leveled to 120, and the ability for up to five players to join Homesteads and build communities together. Players can also host house parties with unrestricted visitor numbers and display collected items.
The Daily Grind: Which modern MMORPGs should get a sequel?
This article discusses which modern MMORPGs are candidates for sequels, drawing parallels to the genre's history and upcoming titles like Guild Wars 3. It highlights the potential for sequels to games such as World of Warcraft, The Elder Scrolls Online, and EVE Online, questioning where the next major franchise follow-ups will emerge.
Feel the Heat: Tibia’s Summer Update Brings Infinitely Difficult Bosses
CipSoft has released a free summer update for its MMORPG Tibia, introducing infinitely difficult bosses with the potential for powerful loot. The update also includes a new quest, customizable challenge modes, and improvements to the weapon system. Additionally, Tibia has become more accessible with a new starter zone and class overhauls, aiming to attract both new and returning players.
Echoes of Aincrad Review
Echoes of Aincrad, a game set within the Sword Art Online universe, fails to capture the magic of its source material. Despite featuring a unique combat system with parries and a partner mechanic, the game is bogged down by glacial pacing, uninteresting loot, and linear quests. The narrative struggles to establish its own identity, often overshadowed by the presence of series protagonist Kirito, leaving the player's own character feeling insignificant.
MMO Week in Review: 213
Microsoft's significant layoffs have heavily impacted the Elder Scrolls Online live team, reducing its size to that of 2015-2018. This week also saw Warframe's TennoCon, Aion 2 previewing its monetization, Tencent acquiring the PlanetSide franchise, Star Trek Online launching Undiscovered, and Gamigo porting Fiesta Online to consoles.
Siege Camp’s in-development MMORPG Anvil Empires just got a big map and combat overhaul
Siege Camp's upcoming medieval MMORPG, Anvil Empires, has received significant updates including a complete world map recreation and a combat overhaul. The new map features more usable space and balanced terrain, while combat has been enhanced with more player agency. Other improvements include revamped town structures, item exchange UIs, and a functional smoke system.
Lineage II launches class tweaks, new zones, and the server wars for its multiple versions
Lineage II has released significant updates across its five versions, introducing 'server wars' focused on PvE challenges in the Citadel of Darkness hunting zone. These updates include class tweaks, new zones, item updates, and raid adjustments, with specific content tailored for Aden, Wolf, Samurai, Live, and Classic servers. NCsoft also provided a summary video and promised more active development for Classic and new content for Live.
Kalmia Online is an indie side-scrolling MMORPG running a public test the weekend of July 24
Kalmia Online, an indie side-scrolling MMORPG described as a blend of MapleStory and Ragnarok Online, is holding its first public playtest from July 24th to July 26th. The developers are seeking player feedback to improve the game, emphasizing that it will not feature gacha mechanics, pay-to-win elements, autoplay, or generative AI.
TennoCon 2026's demo is the "darkest Soulframe has ever been," but perhaps the most intriguing, too
Digital Extremes showcased a new demo for their upcoming fantasy MMORPG, Soulframe, at TennoCon 2026. The demo, described as the "darkest Soulframe has ever been," featured new mechanics like mounts, fishing, and a new class called Vadagar. The game is currently in a closed alpha, with sign-ups available for permanent access until the end of the TennoCon event.
TennoCon 2026: Soulframe reopens its prelude doors for all who sign up by Sunday
Digital Extremes is reopening prelude access for its upcoming MMORPG, Soulframe, to anyone who signs up by Sunday, July 12th. This grants players access to the game's current content, including features announced at TennoCon 2026 like weather, mounts, and fishing, until its wider public launch. Those who miss the deadline will have to wait for weekly access raffles.
Stars Reach updates character customization, UI, and creatures as it readies for its full wipe
Stars Reach has released an update introducing expanded character customization, UI improvements, and new creatures, with another patch planned to implement a full game wipe. Developer Playable Worlds encourages players to document their current progress before the reset and tune into a Twitch livestream showcasing community builds.
Elder Scrolls Online devs say the team is now the size it was in the 2015-2018 era
Following recent layoffs, ZeniMax Online Studios staff have indicated that the development team for The Elder Scrolls Online is now comparable in size to its teams during the development of the acclaimed Wrothgar and Summerset expansions. This suggests a continued path for new content rather than a shift to maintenance mode, despite the difficult circumstances for those impacted.
WRUP: Welcome to Gleepgurp’s Annual Whatever Awards edition
This installment of Gleepgurp's annual awards features host Feldon Snurch complaining about his long-term contract and the bizarre award categories. Staff and community members share their weekend gaming plans, including Pokemon Go, Guild Wars 2, The Elder Scrolls Online, Warframe, and Crimson Desert, while also discussing hobbies they wish they had pursued.
The Daily Grind: What’s your biggest MMO regret from the past year?
This article poses a question to MMORPG players about their biggest regrets from the past year, asking what they wish they had done differently in terms of purchases, time spent, or in-game actions. It encourages readers to share their experiences and reflections on their gaming habits within the massively multiplayer online roleplaying genre.
Betawatch: Palworld’s launch, EverQuest Legends’ monetization
This week's Betawatch covers the official launch of Palworld and ongoing discussions surrounding the monetization strategies of EverQuest Legends and Aion 2. The article also highlights various games in different testing phases, including EVE Vanguard's open alpha and updates for titles like Scars of Honor and Bitcraft.
MMORPG sandbox Pax Dei is planning a fixed free trial with a plot and PvP access
MMORPG sandbox Pax Dei is planning a fixed 7-day free trial that will grant access to the full game experience, including exploration, building, crafting, trading, clan participation, PvE, and PvP. While trial players receive a temporary plot for land claiming, it will be frozen and its contents sent to a redeeming queue upon trial expiration. This trial is intended to be a permanent feature, not a limited-time event.
Perfect Ten: 10 ways that Elder Scrolls Online quietly got good in 2026
Despite a shift away from its traditional expansion model and subsequent team reductions by Microsoft, The Elder Scrolls Online has seen significant improvements in 2026. Updates 49 and 50 introduced more base game content, a challenge difficulty system, class and weapon skill line reworks, subclassing options, and new event zones like the Night Market and Vengeance PvP campaign.
Star Citizen talks up the flight HUD, clothes, and repeatable tasks coming with next week’s alpha 4.9
Star Citizen's upcoming alpha 4.9 update will introduce several granular features, including flight HUD improvements, new engine sounds, updated kiosks, and new clothing and weapons. The patch also adds repeatable reputation tasks for prospecting, mining, and salvaging, alongside fixes for mission oddities. While major content has been shifted to alpha 4.10, this update focuses on refining existing gameplay loops and addressing bugs.
The Daily Grind: What’s the most neglected MMO on your hard drive?
This article discusses the phenomenon of keeping MMORPGs installed on a hard drive even when not actively playing them, often due to a sense of loyalty or the hope of returning. The author highlights The Elder Scrolls Online and Ultima Online as examples of games they personally keep but rarely play, posing the question to readers about their own neglected MMOs.