MMORPG
Ongoing coverage on MMORPG.
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WoW: Forever mentally broke me with a boulder
The author shares their experience playing World of Warcraft, finding enjoyment in its old-school mechanics despite some frustrations. A particular quest, 'Rocks to Rest,' involving collecting eight sporadically spawning rocks, became a point of contention due to server-side node competition.
Videogame development sim Let's Build a Dungeon launches into early access February 11
The videogame development simulation game Let's Build a Dungeon will launch into early access on February 11, 2027. Players will manage a studio creating an MMORPG, handling hiring, assigning work, and player satisfaction, with the game itself being a meta-commentary on game development.
Rise of Agon shows off its updated visuals and features in a new trailer ahead of its September beta
Darkfall Rise of Agon is preparing for its beta test on September 30th, featuring updated visuals and gameplay mechanics after its transition to 64-bit servers. The MMORPG, developed by Toxic Rain Studios, will also see a Steam launch next year.
Blizzard developer says World of Warcraft: Forever's beta numbers are the "craziest" he's seen in 17 years
Blizzard Entertainment is experiencing unprecedented player numbers during the beta test for World of Warcraft: Forever, a new vanilla-flavored spin-off. Developer Josh Greenfield described the beta response as the 'craziest' he's seen in 17 years at the company, with senior producer Tom Ellis addressing technical issues caused by the overwhelming demand on the testing environment. The game is officially set to launch on November 4th.
The Daily Grind: What do you feel people don’t understand about your main MMORPG?
This article discusses common misunderstandings about the MMORPG Warframe, with the author humorously correcting a friend's perception. It highlights that the core gameplay loop and the nature of its 'running and shooting' are often misconstrued, suggesting the game appeals to 'sad people' rather than just 'horny people'. The piece also touches on the general difficulty of remembering details for multiple MMORPGs.
World of Warcraft Forever will "very aggressively punish gold buyers," as Blizzard admits the MMORPG has been "too lenient"
Blizzard Entertainment announced that World of Warcraft Forever will "very aggressively punish" players who buy in-game gold, admitting past leniency. The developer is also banning GDKP guilds to protect the traditional guild structure and prevent new players from feeling disadvantaged. The company stated that account bans are a possibility for severe infractions.
LOTRO Legendarium: Looking back at Rise of Isengard
This retrospective looks back at Lord of the Rings Online's third expansion, Rise of Isengard, released in 2011. The expansion marked a shift towards more experimental storytelling and a free-to-play model for the MMORPG. It introduced new zones like Dunland and Isengard, pushed the level cap to 75, and featured a memorable player betrayal and escape sequence.
World of Warcraft follows up BlizzCon with WoW retail and Forever Q&A
Blizzard Entertainment held a developer Q&A following BlizzCon 2026 to address community questions about World of Warcraft retail and World of Warcraft Forever. The discussion covered upcoming faction-specific stories, new class/race combinations, a roguelike mode, transmog restrictions, and content for Wrath of the Lich King Classic. For World of Warcraft Forever, the developers confirmed GDKP will be absent, defended the Skyborn Elves, and stated plans to combat gold selling and RMT.
WRUP: The many moods of Glorngus edition
This week's 'What Are You Playing' feature sees various gaming personalities discussing their weekend plans. Andrew Ross is playing Pokopia, Brianna Royce is returning to City of Heroes, Chris Neal is considering Lord of the Rings Online and Skate, Eliot Lefebvre is focused on Final Fantasy XIV and Warframe, and Tyler Edwards is diving into Warcraft III: The Frozen Throne.
Betawatch: World of Warcraft Forever begins beta, Aniimo and RuneScape Dragonwilds leave early access
World of Warcraft Forever has entered a two-month closed beta with paid access, ahead of its November 4th launch. Aniimo and RuneScape: Dragonwilds have exited early access. EVE Vanguard is preparing for a nonstop paid alpha in November, aiming to establish an FPS within its universe.
"The craziest numbers I've seen in 17 years working at Blizzard": WoW Forever devs seem genuinely shocked the beta is so popular as they explain why their MMO servers keep breaking
The beta launch for World of Warcraft: Forever experienced significant server issues, surprising even veteran Blizzard developers. Senior figures like Josh Greenfield and Tom Ellis expressed shock at the overwhelming player numbers, which caused login queues and performance problems. The team identified and addressed bottlenecks in the regional realm and database performance, ultimately expanding server capacity.
Black Desert PC brings the final chapter of its main quest line to the realm of Inner Edania
Black Desert on PC has received a patch that concludes Act I of its main quest line in Inner Edania, introducing a new boss and a weekly boss instance. Players completing this chapter will receive Agris Gold Coins. The update also includes class tweaks, new accessory acquisition methods, and additional monster spawn locations. Black Desert Mobile's weekly patch adds solo Azunak Arena entry, knowledge XP from monsters, class adjustments, and bug fixes.
Guild Wars 3 takes a lore-focused closer look at the Mavenwrights enemy faction
ArenaNet has provided a lore-focused look at the Mavenwrights, the primary enemy faction in Guild Wars 3. The article details their history from a crafter's guild to their current status as smugglers and experimenters engaged in open hostilities with the Vaelwardens.
WoW Factor: The lingering questions that hang over the head of World of Warcraft Forever
This opinion piece questions the direction of World of Warcraft Forever, highlighting concerns about the lack of playable Goblin characters at launch and the potential for conflicting design philosophies. The author worries that Blizzard may not have a clear vision for the game's future, risking it becoming directionless.
EverQuest Legends plots new areas, new race, and a new-look Rulers of Kunark in a producer’s letter
EverQuest Legends producer Dave Youssefi has outlined a roadmap for upcoming updates, including new areas like Nektropos Castle and Lake Nerius, and a new race in October. The Rulers of Kunark expansion is slated for mid-December, featuring a level cap increase to 55, auction houses, collections, and the Reincarnations system. Further plans for 2027 include additional raid zones, a new race in Kunark, the Rujarkian Hills area, and two major expansions.
EverQuest Legends aims to retain its classic aesthetic while offering something uniquely new
EverQuest Legends aims to blend the classic aesthetic of the original EverQuest with modern quality-of-life improvements, offering features like a multi-class system and simpler travel. Developed by Game Jawn, the game is available on PC and will expand with the Rulers of Kunark expansion, which will explore new regions and lore.
World of Warcraft Forever’s first day of beta sees massive queues, lag, bugs, and plenty of early opinions
The first day of the beta for World of Warcraft Forever was met with massive server queues, lag, and bugs, surprising both players and developers. While some players managed to access the game and reported various issues, Blizzard Entertainment acknowledged the overwhelming demand and is working to address the problems.
The Daily Grind: Have you ever created an MMORPG character perfectly on the very first try?
This article discusses the satisfaction of creating a perfect MMORPG character on the first try, using Final Fantasy XIV as a personal example. It poses the question to readers about their own experiences with character creation and whether they've ever created a character they've never felt the need to change.
ArenaNet studio head says Guild Wars 3 will have 'significantly less' UI elements on the HUD for an MMO — 'We very intentionally designed this because it's also on console and it's a lean-back experience'
ArenaNet studio head Colin Johanson revealed that Guild Wars 3 will feature a significantly reduced user interface compared to other MMORPGs, aiming for a cleaner display that emphasizes combat and the open world. This design choice is partly influenced by the game's development for consoles, requiring a more streamlined, lean-back experience.
Warcraft 3 Devs On How Its New Expansion Bridges The Gap To WoW
Blizzard Entertainment developers Ian Hazzikostas and Brad Chan discuss the new expansion for Warcraft III: Reforged, titled Forsaken Kingdom. They explain how the expansion bridges the gap between Warcraft III and World of Warcraft and their history with real-time strategy games.