MMORPG
Ongoing coverage on MMORPG.
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Perfect Ten: 10 reasons why mobile MMORPGs never became a phenomenon
This analysis explores ten reasons why mobile MMORPGs have failed to achieve widespread popularity comparable to their PC and console counterparts. Factors include the novelty wearing off, negative industry stigma, lack of socialization, cluttered interfaces, streamlined design, perceived disposability, short play session focus, aggressive monetization, and general phone fatigue.
EverQuest announces its expansion for 2026, Favors of Fortune, in the newest producer’s letter
EverQuest has announced its 2026 expansion, Favors of Fortune, with pre-orders set to begin on October 6th. The expansion's theme revolves around the return of 'Scorn' following a war between the gods. Further details will be revealed during a developer livestream on November 17th.
The Biggest New Game Releases Of October 2026
October 2026 is set to be a massive month for game releases, with numerous titles launching before the highly anticipated Grand Theft Auto 6. The month features a diverse lineup including remasters like Dynasty Warriors 3, new entries in established franchises like Ace Combat 8 and Castlevania: Belmont's Curse, and promising new IPs such as Hellraiser: Revival and Phantom Blade Zero. The releases span across PC, PlayStation 5, Xbox Series X, and Nintendo Switch, offering something for every player.
The Stream Team: Under Pressure in Guild Wars 2’s Visions of Eternity
Massively OP's MJ Guthrie will explore the new Leyspring Hollows area in Guild Wars 2 as part of chapter 15 of the Visions of Eternity storyline. The stream, titled 'Under Pressure,' will focus on MJ's exploration and hunt within the beautiful new zone.
Single-player MMORPG sim Erenshor is finally adding the Bard class
The single-player MMORPG sim Erenshor is adding the Bard class in its upcoming Verses of Adventure update. This class will feature 'chords' to apply effects and construct songs for party benefits, capable of fulfilling DPS or healer roles. The update, planned for December, also includes a new dungeon, quests, spells, items, and a UI rework.
Razer Naga V3 Pro mouse review: Built for raiding
The Razer Naga V3 Pro is a versatile gaming mouse designed for MMORPGs, offering 23 programmable buttons and interchangeable side plates for various genres. While it doesn't quite surpass the DeathAdder V4 Pro as the reviewer's daily driver, it's praised for its ease of setup, customization via Razer Synapse, and comfortable design, making it a strong contender for raid preparation despite its premium price.
Massively OP Podcast Episode 581: George McFly is your Destiny 2
The Massively OP Podcast episode 581 covers Destiny 2's resurgence, the early access launch of Monsters & Memories, and impressions of Aion 2. The hosts also discuss Dune Awakening's console release, the future of Elder Scrolls Online following layoffs, and highlight Wizard101.
Alleged WoW: Forever Survey Teases 11 New Classes, Including Some Deep Cuts
An alleged survey for World of Warcraft: Forever has surfaced, detailing 11 potential new classes for the classic version of the MMORPG. The survey asks players for feedback on classes like Bard, Necromancer, Tinker, and Warden, among others, providing details on lore, abilities, and roles. While some classes are re-imagined versions of existing ones, many are entirely new concepts steeped in World of Warcraft lore.
WoW: Forever Players Are Up In Arms Over Streamer Not Being Banned For Illegal Gold
Players of World of Warcraft: Forever are upset with Blizzard Entertainment over a popular streamer, Ziqo, not being banned for accepting large sums of gold from unknown sources during a beta tournament. This incident has reignited concerns about real-money transactions and botting within the game, with the community demanding equal enforcement of rules for streamers.
Moonwhisper Games’ in-development MMORPG offers a look at its playable human and elf races
Moonwhisper Games' upcoming MMORPG, Iretheia, has revealed details about its playable human and elf races. The preview focuses on the lore and artwork of these races, with elves described as being created for war and humans as resilient survivors.
World of Warcraft Forever promotes the Undead Paladin — and other new class combos — in its latest video
World of Warcraft Forever is promoting its new class and race combinations, with a particular focus on the Undead Paladin, which also receives a backstory from the Warcraft III: Forsaken Kingdom DLC. Other new combos include Dwarf Shaman, Orc Mage, Human Hunter, Troll Warlock, and Gnome Priest. Lead developer Josh Greenfield also teased a potential new mega-dungeon.
NetEase trademarks ‘Redline,’ a possible new MMORPG project
NetEase has filed a trademark for 'ECC: Redline,' suggesting a new MMORPG project. The trademark explicitly mentions multiplayer online computer games and MMORPGs. While no official announcement has been made, NetEase is known for its extensive work in the MMO genre, with titles like Once Human and the upcoming Ananta.
Fight or Kite: Is mecha MMO RF Online Next actually a game?
RF Online Next, a sequel to the 2005 MMORPG, is criticized for its heavy reliance on auto-play mechanics, making it feel more like an interactive movie than a traditional game. Despite its mecha theme and nice graphics, the game's core gameplay loop is identical to Netmarble's previous title, Raven2, leading to disappointment and questions about its actual playability.
World of Warcraft: Forever increases its population cap ahead of a "mega dungeon"
Blizzard Entertainment has increased the population cap for the World of Warcraft: Forever beta ahead of its November launch, with senior designer Josh Greenfield teasing a large new dungeon. The developer also confirmed the beta is attracting more players than expected, leading to further cap increases.
ArcheAge S Strait of Freedom discusses its sandboxy game loops, design choices, and monetization
XL Games provided details on ArcheAge S: Strait of Freedom, an upcoming MMORPG set to launch in the second quarter of next year. The game aims to refine the sandbox gameplay loops of the original ArcheAge, focusing on progression, combat, competition, and conflict, with features like personal housing instances and cross-server PvP. Monetization will include a membership, passes, and a cosmetics shop.
NC America’s Merv Lee Kwai on the MMORPG genre’s ‘low moment’ and what success is for Aion 2
NC America VP of Operations Merv Lee Kwai acknowledges the MMORPG genre is in a 'low moment' but believes there is still a major appetite for new titles. He defines success for Aion 2 as remaining true to the franchise, having the durability to produce new content, and maintaining community trust.
Stop trying to make a console war out of which WoW is better, you're all exhausting
This article argues against the divisive discourse surrounding different versions of World of Warcraft, including Classic, Retail, and the new Forever beta. The author finds the passionate arguments about which version is superior to be exhausting and unhealthy, suggesting that players should appreciate the variety offered by each iteration rather than engaging in a 'console war' mentality.
The Daily Grind: Tell us about your first MMORPG character
This article asks readers to share memories of their first MMORPG characters, highlighting personal experiences with Final Fantasy XI and City of Heroes. It frames the question as a daily feature from the Massively Overpowered writing team.
The Elder Scrolls Online is partly why Skyrim never got a Fallout: New Vegas-style spin-off, says Bethesda veteran
Former Skyrim co-lead designer Kurt Kuhlmann suggests that The Elder Scrolls Online's ongoing success occupied the fanbase, preventing a Fallout: New Vegas-style spin-off for Skyrim. Kuhlmann also noted that series creator Todd Howard was protective of the franchise, potentially avoiding a situation similar to the perceived rivalry between Bethesda and Obsidian over Fallout games.
WoW: Forever’s Beta Just Keeps Getting Bigger
The beta for World of Warcraft: Forever is experiencing unprecedented popularity, forcing Blizzard Entertainment to repeatedly increase the population cap. Despite a $60 entry fee for the Skyborne Epic Pack, developers like Holly Longdale and Josh Greenfield have expressed excitement over record-breaking numbers and the insights gained for the full launch.