Modding
Ongoing coverage on Modding.
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Metal Gear Solid 2 modder finds hidden mode that Hideo Kojima said Konami "experimented with" before cutting…
A modder has discovered an unfinished third-person camera mode within the Master Collection version of Metal Gear Solid 2, which was previously hinted at by series creator Hideo Kojima. This hidden feature, found in Metal Gear Solid 2 Master Collection Vol 1, allows for an overhead camera perspective and was reportedly experimented with during the development of the Metal Gear Solid HD Collection.
Baldur's Gate 3 modders remaking the original Baldur's Gate show off a revamped Candlekeep as a taste of how their work's evolving
A group of Baldur's Gate 3 modders, known as Deathbringer's Reign, are recreating the original Baldur's Gate as a custom campaign. They have showcased a revamped Candlekeep, featuring a more overgrown and ancient aesthetic, demonstrating their evolving mastery of the Baldur's Gate 3 engine. The team is actively seeking skilled 3D and 2D artists to join their project.
True 3rd-person view has been hidden in a single Metal Gear Solid 2 variable for 15 years—now we're finally…
A hidden variable in Metal Gear Solid 2 has been discovered, revealing a functional third-person camera mode that has been present for 15 years. This discovery was made by a modder working on the MGSHDFix project, who plans to integrate the feature into the mod after addressing some minor glitches. The code appears to be remnants from Bluepoint Games' experiments for the HD Collection.
Dark Souls 2 path tracing mod is now available for all, and yes, it inevitably makes the game harder
A path tracing mod for Dark Souls 2, an update to the DS2Lighting Engine Mod, is now publicly available. This mod, compatible with the Scholar of the First Sin version, implements advanced lighting features that were absent in the original release and has been developed by a dedicated modding community over 12 years.
Slick Willy — A Manic Miner Graphic Improvement Project for the ZX Spectrum
Developer Bob Fossil has released 'Slick Willy,' a playable mod for the ZX Spectrum classic Manic Miner, featuring enhanced graphics and sprites. This project builds upon an earlier, stalled remake effort by ParadigmShifter, integrating new assets into the original game engine. The mod offers a visual upgrade for the beloved title, though some animation adjustments were necessary for the main character.
Farming Simulator gains ModHub on Nintendo Switch 2, over 4,000 mods available
Farming Simulator: Signature Edition is now available on Nintendo Switch 2, featuring the game's ModHub for the first time on a Nintendo console. Players can access over 4,000 user-generated and developer-tested mods, including new maps, machines, and gameplay enhancements. Giants Software specialist Marcel Renke expressed excitement about bringing community-created content to a new audience on the platform.
Mods Enabled! Farming Simulator: Signature Edition Gets Official ModHub on Nintendo Switch 2
GIANTS Software has officially launched the ModHub for Farming Simulator: Signature Edition on the Nintendo Switch 2, allowing players to download over 4,000 user-generated and developer-tested modifications directly in-game. This marks the first time mods are officially available for the Farming Simulator series on a Nintendo platform, offering new maps, machines, and production chains. Marcel Renke, UGC Platform Specialist at GIANTS Software, expressed excitement about reaching a larger audience with this new milestone.
The Forza Horizon 6 ban reminds us that Playground Games hates modding
A player has reportedly received a ban in Forza Horizon 6 until the year 9999, citing modding as the reason. This incident highlights Playground Games' strict stance against modding, a sentiment echoed from previous titles like Forza Horizon 5. The ban may also be related to the game being played via a pirated copy, which was accidentally leaked online.
Co-op survivalbox Temtem Pioneers finishes its successful Kickstarter campaign with over $620K raised
Crema Games' multiplayer survival sandbox Temtem Pioneers successfully concluded its Kickstarter campaign, raising over $621,000 from 7,200 backers. The campaign met its final stretch goal, which includes a PvP playground and confirmed modding support. The studio plans to open late pledges soon.
Previously console-exclusive, Return to Castle Wolfenstein: Cursed Sands is finally on PC
Return to Castle Wolfenstein: Cursed Sands, previously a console-exclusive prologue to the original game, has been released on PC as a free DLC for RealRTCW on Steam and GOG. The prequel features 7 levels set in Egypt and was developed by William Faure and garux, with the single-player component now available and co-op support rolling out in late May and early June.
Sunday Patches
A mod has been released for The Witcher 3: Wild Hunt that adds support for DLSS 4.5 Multi-Frame Generation and Dynamic MFG. This unofficial patch aims to enhance the game's performance and visuals on PC.
The Legend of Zelda: Twilight Princess finally gets a fan-made PC port, and I can't wait to see what modders do…
A fan-made PC port of The Legend of Zelda: Twilight Princess, named Dusk, has been released following years of decompilation efforts. The port offers enhanced features like higher resolutions, uncapped frame rates, and support for mods, with further updates planned by the development team.
Absent a Left 4 Dead 3, modders are turning Team Fortress 2 into COD Zombies instead
A total-conversion mod for Team Fortress 2, named Mann Versus Zombies, is transforming the game into a Call of Duty Zombies-like experience. Developed by Breadworks, this mod features escalating horde survival with upgradable weapons and character perks, supporting up to eight players. It is set to launch soon on Steam with full Steam Workshop support.
How a trio of Canadian modders stumbled into making an official Die Hard game: 'I've had projects disappear that had 10 times the promise that this did'
This article details the journey of Canadian modders Russ Bullock, Bryan Ekman, and Jay Holtslander as they transformed an unofficial Half-Life mod into the official Die Hard: Nakatomi Plaza game. The founders of Piranha Games faced challenges with engine choices, creative differences, and the transition from modding to commercial development, ultimately leading to Holtslander's departure before the game's release.
Immediately after putting The Elder Scrolls in Fallout 4, hero modder gets Fallout 1 working on the Pip-Boy too: 'This was so heavily requested, I couldn't pass it up'
Modder RPGKing117 has successfully integrated Fallout 1 into Fallout 4, allowing it to be played on the in-game Pip-Boy terminals. This follows their previous mod that brought Skyrim's quest markers to Morrowind and Morrowind itself into Fallout 4. The Fallout 1 mod is not yet publicly released but is expected on the modder's GitHub and Nexus pages.
Morrowind mega-mod Skywind looks so good, even if it's still not finished
The Skywind mod project, which aims to recreate Morrowind using Skyrim's technology, has provided a development update. While aspects like 2D art and writing are nearing completion, other areas such as animation and voice mastering still require significant work. The project is actively seeking volunteers to help finish the ambitious undertaking.
"A handful of bottlenecks" remain for Morrowind remake mod Skywind, but it's still progressing steadily towards release
The Skywind modding project, which remakes The Elder Scrolls III: Morrowind using The Elder Scrolls V: Skyrim's engine, is steadily progressing towards release. While a release date is not yet set, the team has provided an update showcasing significant advancements in various departments, with most elements nearing completion. The project is actively seeking volunteers for roles in 3D art, asset implementation, audio mixing, programming, and QA testing.
Minecraft on Nintendo Switch - Walkthrough, Tips, Review
The Nintendo Switch version of Minecraft offers the full game experience with the advantage of portability. While performance can dip in larger worlds and controls may feel less precise than on PC, it supports cross-platform play with other devices. This version utilizes the Bedrock edition, limiting modding capabilities compared to the Java edition.
Fallout 1 and The Elder Scrolls 3: Morrowind now run on Fallout 4's Pip-Boy and computer terminals, thanks to a modder
A modder has successfully integrated the original Fallout and The Elder Scrolls 3: Morrowind into Fallout 4, allowing them to be played on the latter's Pip-Boy and computer terminals. The Morrowind mod, utilizing a custom build of OpenMW, is currently available on GitHub, with the Fallout version still in development. This achievement showcases the potential for running older games within modern titles through extensive modding.
One mad modder got the entirety of The Elder Scrolls 3: Morrowind running on Fallout 4's in-game Pip-Boy
Modder RPGKing117 has created a mod for Fallout 4 that allows players to run The Elder Scrolls 3: Morrowind within the game's Pip-Boy interface and computer terminals. The mod utilizes a hidden window of OpenMW that streams its framebuffer into Fallout 4's display in real-time, requiring both games and the Fallout 4 Script Extender to function.