Modding
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Previously console-exclusive, Return to Castle Wolfenstein: Cursed Sands is finally on PC
Return to Castle Wolfenstein: Cursed Sands, previously a console-exclusive prologue to the original game, has been released on PC as a free DLC for RealRTCW on Steam and GOG. The prequel features 7 levels set in Egypt and was developed by William Faure and garux, with the single-player component now available and co-op support rolling out in late May and early June.
Sunday Patches
A mod has been released for The Witcher 3: Wild Hunt that adds support for DLSS 4.5 Multi-Frame Generation and Dynamic MFG. This unofficial patch aims to enhance the game's performance and visuals on PC.
The Legend of Zelda: Twilight Princess finally gets a fan-made PC port, and I can't wait to see what modders do…
A fan-made PC port of The Legend of Zelda: Twilight Princess, named Dusk, has been released following years of decompilation efforts. The port offers enhanced features like higher resolutions, uncapped frame rates, and support for mods, with further updates planned by the development team.
Absent a Left 4 Dead 3, modders are turning Team Fortress 2 into COD Zombies instead
A total-conversion mod for Team Fortress 2, named Mann Versus Zombies, is transforming the game into a Call of Duty Zombies-like experience. Developed by Breadworks, this mod features escalating horde survival with upgradable weapons and character perks, supporting up to eight players. It is set to launch soon on Steam with full Steam Workshop support.
How a trio of Canadian modders stumbled into making an official Die Hard game: 'I've had projects disappear that had 10 times the promise that this did'
This article details the journey of Canadian modders Russ Bullock, Bryan Ekman, and Jay Holtslander as they transformed an unofficial Half-Life mod into the official Die Hard: Nakatomi Plaza game. The founders of Piranha Games faced challenges with engine choices, creative differences, and the transition from modding to commercial development, ultimately leading to Holtslander's departure before the game's release.
Immediately after putting The Elder Scrolls in Fallout 4, hero modder gets Fallout 1 working on the Pip-Boy too: 'This was so heavily requested, I couldn't pass it up'
Modder RPGKing117 has successfully integrated Fallout 1 into Fallout 4, allowing it to be played on the in-game Pip-Boy terminals. This follows their previous mod that brought Skyrim's quest markers to Morrowind and Morrowind itself into Fallout 4. The Fallout 1 mod is not yet publicly released but is expected on the modder's GitHub and Nexus pages.
Morrowind mega-mod Skywind looks so good, even if it's still not finished
The Skywind mod project, which aims to recreate Morrowind using Skyrim's technology, has provided a development update. While aspects like 2D art and writing are nearing completion, other areas such as animation and voice mastering still require significant work. The project is actively seeking volunteers to help finish the ambitious undertaking.
"A handful of bottlenecks" remain for Morrowind remake mod Skywind, but it's still progressing steadily towards release
The Skywind modding project, which remakes The Elder Scrolls III: Morrowind using The Elder Scrolls V: Skyrim's engine, is steadily progressing towards release. While a release date is not yet set, the team has provided an update showcasing significant advancements in various departments, with most elements nearing completion. The project is actively seeking volunteers for roles in 3D art, asset implementation, audio mixing, programming, and QA testing.
Minecraft on Nintendo Switch - Walkthrough, Tips, Review
The Nintendo Switch version of Minecraft offers the full game experience with the advantage of portability. While performance can dip in larger worlds and controls may feel less precise than on PC, it supports cross-platform play with other devices. This version utilizes the Bedrock edition, limiting modding capabilities compared to the Java edition.
Fallout 1 and The Elder Scrolls 3: Morrowind now run on Fallout 4's Pip-Boy and computer terminals, thanks to a modder
A modder has successfully integrated the original Fallout and The Elder Scrolls 3: Morrowind into Fallout 4, allowing them to be played on the latter's Pip-Boy and computer terminals. The Morrowind mod, utilizing a custom build of OpenMW, is currently available on GitHub, with the Fallout version still in development. This achievement showcases the potential for running older games within modern titles through extensive modding.
One mad modder got the entirety of The Elder Scrolls 3: Morrowind running on Fallout 4's in-game Pip-Boy
Modder RPGKing117 has created a mod for Fallout 4 that allows players to run The Elder Scrolls 3: Morrowind within the game's Pip-Boy interface and computer terminals. The mod utilizes a hidden window of OpenMW that streams its framebuffer into Fallout 4's display in real-time, requiring both games and the Fallout 4 Script Extender to function.
As well as adding all of Hades 1 into Hades 2, the Zagreus' Journey mod now brings new boons, story beats, and more
The 'Zagreus' Journey' mod for Hades II has reached version 1.0, significantly expanding its scope beyond integrating the original Hades. The mod now includes new story elements, character boons, and cosmetic items, while also incorporating features from other mods like Charon's Tip Jar and Flip The Arcana. Supergiant Games has officially endorsed the mod, praising its impressive execution.
Elden Ring modder bringing Morrowind to FromSoftware's RPG says it's "the most complex mod ever created," but he's "made tremendous progress"
A modder known as InfernoPlus is porting The Elder Scrolls III: Morrowind into FromSoftware's Elden Ring, describing it as the most complex mod ever created. Despite the challenges of recreating systems like crime and punishment, significant progress has been made, with the mod entering a playable state. The creator is also seeking volunteers for art and voice acting to further develop the project.
Someone modded Hades into Hades 2, and even the roguelike masters at Supergiant are "blown away"
Supergiant Games has acknowledged a fan-made mod for Hades 2, titled Zagreus' Journey, which successfully integrates all regions, enemies, and bosses from the original Hades into the sequel. The mod allows players to experience the first game's content as Melinoe, with additional NPC encounters and features, and recently received its 1.0 release on PC.
This Hades 2 mod lets you take on the original game as Mel, and adds a ton of new Boons to boot
A new mod for Hades II, titled 'Zagreus' Journey,' allows players to experience the original Hades game within Hades II, featuring Melinoe as the playable character. The mod also introduces new content such as Prophecies, Incantations, cosmetics, Chaos Trials, and Boons from characters like Sisyphus and Eurydice. It requires an installation of the original Hades to function.
Ambitious Hades 2 Mod Combines It With Everything From The First Game
A new mod for Hades II, titled Zagreus Journey, allows players to experience the entirety of the original Hades game within the sequel, playing as Melinoë. This ambitious mod includes returning areas, enemies, characters, and integrates Melinoë into the narrative. Supergiant Games has praised the mod, which is available for PC and Steam Deck and requires both Hades and Hades II to be installed.
Hades 2 mod brings the first game's encounters & bosses to the sequel
A new mod for Hades II allows players to experience encounters and bosses from the original Hades within the sequel. This mod enables players to take on the challenges Zagreus faced as Melinoe in Hades II.
shapez 2 is a thoroughly chilled time building up a shape-cutting factory
shapez 2 has launched its 1.0 version, introducing a new Manufacture Mode for large-scale factories, advanced automation tools, achievements, and modding support via Steam Workshop. Despite some reported instability issues on Linux, the game maintains an Overwhelmingly Positive user rating on Steam for its relaxed factory-building gameplay.
Space strategy game Sins of a Solar Empire 2 drops its gen-AI artwork amid a huge new UI overhaul
Sins of a Solar Empire 2 has received a major update, 'UI Horizons,' which overhauls the game's user interface and removes AI-generated artwork in favor of human-drawn portraits. The update also introduces a highly requested in-game map editor, improved enemy AI, new defensive tools for all factions, and various engine optimizations.
Hytale boss doesn't want its mod browser to feel like "a shopping mall," but is exploring ways to support creators
Hytale founder Simon Collins-Laflamme is exploring ways to support mod creators without implementing a traditional paid mod system. The current plan is to keep mods free to install within the in-game browser, with potential future options for players to voluntarily support creators through systems similar to Patreon. This approach aims to foster a discovery-driven modding ecosystem rather than a commercial marketplace.