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Monetization

Ongoing coverage on Monetization.

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Invision Community

The Sims 4 Announce Maker Program and The Sims 4 Marketplace | Invision Game Community

The Sims 4 is launching The Sims 4 Marketplace and The Sims Maker Program to integrate custom content directly into the game. The Marketplace will allow players to discover and purchase official "Maker Packs" created by approved creators, with PC and Mac versions launching March 17, 2026, followed by PlayStation and Xbox. The Maker Program enables creators to package, price, and monetize their content directly through the in-game system.

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PC GamesN

Xbox's co-op brawler Towerborne drops free-to-play and monetization plans for 1.0, but crossplay is bizarrely gone too

The action RPG Towerborne is shifting away from its planned free-to-play model for its 1.0 launch. Additionally, the game will no longer feature crossplay, a significant change from its initial multiplayer plans.

Video Gamer.com

New York Sues Over Valve Loot Boxes

The State of New York has filed a lawsuit against Valve Corporation, alleging that its loot box mechanics constitute illegal gambling. The suit targets the "cases" and "keys" system, seeking to halt the practice and recover profits derived from it. This legal action could significantly impact the monetization strategies of PC games and the broader live-service industry.

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Gamedeveloper.com

UK advertising regulator issues Enforcement Notice targeting loot boxes

The UK's Committee of Advertising Practice (CAP) and Advertising Standards Authority (ASA) have issued an Enforcement Notice requiring greater transparency for loot boxes in mobile games advertised on the Google Play and Apple App Store. Companies have three months to update their listings to clearly disclose the presence of random-item purchases before enforcement action, including potential advertising bans, begins on May 26, 2026.

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Gamesroid

Kick Partner Program: What You Need to Know Before You Start Streaming

The Kick Partner Program is designed for serious streamers on the Kick platform, offering enhanced monetization features and support beyond basic creator status. To be eligible, channels typically need to meet specific performance benchmarks like consistent streaming schedules, average viewer counts, and audience engagement over the last 30 days. Kick differentiates itself with a high creator revenue share on subscriptions and tips, fewer content restrictions, and the ability to multistream, making it an attractive alternative for creators looking to grow their communities and income.

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Gamesroid

How to Earn Money by Playing Free Fire (Real & Practical Ways)

This guide outlines practical ways players can earn money by playing Garena Free Fire, emphasizing that direct in-game rewards are not offered. Earning potential comes from participating in tournaments, using third-party tournament apps, creating content on platforms like YouTube, and live streaming gameplay. Success relies on skill, consistency, and utilizing external platforms rather than in-game features.

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Joyfreak

What MMORPGs Are Actually Worth Playing in 2025? Seeking Recommendations!

This article seeks recommendations for MMORPGs worth playing in 2025, asking the community to consider factors like player base, updates, gameplay, endgame, monetization, and community. It lists several popular titles such as World of Warcraft, Final Fantasy XIV, and Guild Wars 2 as examples, encouraging detailed explanations for why each game is recommended.

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Gear Nuke

New Steam game has 300,000 players, but mostly negative reviews

The new Steam game Mecha BREAK has attracted over 300,000 concurrent players during its open beta, briefly surpassing titles like Marvel Rivals. However, the game has received mostly negative reviews due to significant concerns regarding game security, monetization practices, and overall gameplay balance.

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