Motion Controls
Ongoing coverage on Motion Controls.
Latest coverage
Nex Playground available for pre-order in UK and Ireland at £269
The Nex Playground, an AI-powered active play system, is now available for pre-order in the UK and Ireland for £269. The console includes five starter games, with access to over 60 additional titles via subscription passes. Nex Team president Tom Kang highlighted the console's focus on trust, safety, and active play for families, aiming to provide a solution for parental concerns about screen time.
Giant Enemy Crabs, $599, Ridge Racer: Sony's Wild E3 2006 Is Now 20-Years-Old
Sony's E3 2006 press conference, marked by the PlayStation 3's $599 price point and memorable moments like "Ridge Racer" and "Giant Enemy Crabs," is revisited 20 years later. The event is seen as a low point that complicated the PlayStation 3's early years and highlighted a disconnect with consumers, contrasting with today's more polished presentations.
Indiana Jones and the Great Circle will support mouse and motion controls on Nintendo Switch 2
MachineGames has announced that Indiana Jones and the Great Circle will feature motion control support for both Joy-Cons and the Pro Controller, as well as full mouse control support using the Joy-Cons. These features will be available on the Nintendo Switch 2 version of the game, launching May 12, and will include customization options. Creative director Axel Torvenius was also recently interviewed about the game.
Nintendo Wii Turns 20: The Console That Proved Hardcore Gamers Wrong
The Nintendo Wii, celebrating its 20th anniversary, is recognized for its revolutionary approach to gaming with motion controls, which proved highly accessible and broadened the market. Despite graphical limitations compared to its contemporaries, the Wii's innovative design and focus on intuitive gameplay, exemplified by titles like Wii Sports, significantly impacted the industry, influencing subsequent consoles like the Nintendo Switch and even VR technology.
How Innovation Is Changing the Way Video Games Are Played - Walkthrough, Tips, Review
This article explores how innovation is transforming video game play through advancements in motion controls, virtual reality, cloud gaming, procedural generation, artificial intelligence, social integration, and esports. These technologies are pushing the boundaries of player immersion, accessibility, and community engagement, fundamentally changing how games are developed and experienced.