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Movement Mechanics

Ongoing coverage on Movement Mechanics.

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Escapist MagazineNeutral

Marathon patch notes nerf Thief’s slide cancelling as it ‘is ultimately unhealthy’

Bungie has released patch notes for Marathon, addressing community concerns by nerfing the Thief's slide-canceling movement exploit. The update also includes significant loot improvements for the Pinwheel map, adjustments to the Outpost map, and various bug fixes across different game modes and UI elements.

Game CriticsVery positive

Demon Tides Review

Demon Tides offers incredibly good movement mechanics, though it suffers from numerous rough edges. The game also features an in-game graffiti mechanic that players have used to create a surprising number of penis drawings.

Major NelsonVery positive

Parkour Labs: Conquer Neon Skies and Defy Gravity in a Brutal Vaporwave Gauntlet

Parkour Labs, a first-person precision platformer with a vaporwave aesthetic, has been released on Xbox after two years of solo development. The game emphasizes pure skill, timing, and control across 60 levels, featuring instant respawns and physics-based movement. It aims to recapture raw gameplay mechanics, drawing inspiration from communities like surf maps in Counter-Strike: Global Offensive.

PC GamerNeutral

Arc Raiders once had jump pads and the Snap Hook made you 'like Spider-Man' before its extraction shooter…

Arc Raiders underwent significant changes during development, shifting from a fast-paced, whimsical experience with jump pads to a more tactical PvPvE extraction shooter. Embark production director Caio Braga explained that these changes, including a 60% reduction in speed, were made to foster more strategic gameplay and align with a grounded tone. The Snap Hook mechanic, present since the beginning, was adapted to fit the new gameplay style.