Multiplayer Arena Party Game
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Spellhook – Beta Sign Up | Alpha Beta Gamer
Spellhook is a dark fantasy action game that combines high-momentum platforming with one-hit-kill combat using physics-based grappling mechanics. It features single-player roguelite modes and 4-player multiplayer arenas with procedurally generated environments and permanent progression systems. Beta sign-ups are currently open.
Sackbird Studios announces school multiplayer party game Hijinks High for consoles, PC
Sackbird Studios has announced Hijinks High, a new multiplayer party game developed by former leads from The Elder Scrolls Online. The game is set to launch on consoles and PC.
FORMER ELDER SCROLLS ONLINE DEVELOPERS REVEAL DEBUT TITLE HIJINKS HIGH
Sackbird Studios, founded by former The Elder Scrolls Online developers, has revealed its debut title, Hijinks High. This chaotic first-person multiplayer party game is set to launch on PC via Steam and Epic Games Store. Players can team up with up to five friends to cause mayhem and pull pranks in a school setting before the final bell rings.
Wired Productions Delivers Triple Hit with Surprise Launch, New Trailer and 1.0 Reveal
Wired Productions announced three major updates: Task Time has launched into Early Access on PC and is free for 48 hours, When Sirens Fall Silent revealed a new trailer for its second act, and Hotel Architect will receive its full 1.0 release on May 14th with new features and locations.
Task Time now available in Early Access
The multiplayer party game Task Time has launched in Early Access for PC on Steam. The game is now available for players to purchase and experience ahead of its full release.
Velocide Overdrive Rolls Out Update 1.1.0 on PC
Indie developer NoxRift Games has released Update 1.1.0 for its multiplayer arena party game Velocide Overdrive on PC via Steam. This major update introduces four new power-ups, two new arenas, seven new music tracks, a new elimination effect system, and a new special round, alongside various buffs and improvements. The update also revamps the skin unlock system, making it based on cumulative survival time in addition to achievements.